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Urho3D
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upstream-octree
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Lasse Öörni
a973d8318d
Implement pause/resume by sound type in Audio.
Closes
#1250
. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking.
2016-03-17 23:01:55 +02:00
..
BigExplosion.wav
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00
NutThrow.wav
Implement pause/resume by sound type in Audio.
Closes
#1250
. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking.
2016-03-17 23:01:55 +02:00
PlayerFist.wav
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00
PlayerFistHit.wav
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00
PlayerLand.wav
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00
Powerup.wav
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00
SmallExplosion.wav
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00