Urho3D/Source/Samples/10_RenderToTexture/Rotator.h
2021-07-17 16:43:46 +00:00

51 lines
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C++

//
// Copyright (c) 2008-2021 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include <Urho3D/Scene/LogicComponent.h>
// All Urho3D classes reside in namespace Urho3D
using namespace Urho3D;
/// Custom logic component for rotating a scene node.
class Rotator : public LogicComponent
{
URHO3D_OBJECT(Rotator, LogicComponent);
public:
/// Construct.
explicit Rotator(Context* context);
/// Set rotation speed about the Euler axes. Will be scaled with scene update time step.
void SetRotationSpeed(const Vector3& speed);
/// Handle scene update. Called by LogicComponent base class.
void Update(float timeStep) override;
/// Return rotation speed.
const Vector3& GetRotationSpeed() const { return rotationSpeed_; }
private:
/// Rotation speed.
Vector3 rotationSpeed_;
};