156 lines
5.5 KiB
C++
156 lines
5.5 KiB
C++
//
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// Copyright (c) 2008-2021 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Core/CoreEvents.h>
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#include <Urho3D/Engine/Engine.h>
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#include <Urho3D/Graphics/Camera.h>
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#include <Urho3D/Graphics/Graphics.h>
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#include <Urho3D/Graphics/Octree.h>
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#include <Urho3D/Graphics/Renderer.h>
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#include <Urho3D/Graphics/Zone.h>
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#include <Urho3D/Input/Input.h>
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#include <Urho3D/Resource/ResourceCache.h>
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#include <Urho3D/Scene/Scene.h>
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#include <Urho3D/UI/Font.h>
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#include <Urho3D/UI/Text.h>
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#include <Urho3D/Urho2D/ParticleEffect2D.h>
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#include <Urho3D/Urho2D/ParticleEmitter2D.h>
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#include "Urho2DParticle.h"
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#include <Urho3D/DebugNew.h>
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URHO3D_DEFINE_APPLICATION_MAIN(Urho2DParticle)
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Urho2DParticle::Urho2DParticle(Context* context) :
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Sample(context)
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{
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}
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void Urho2DParticle::Start()
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{
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// Execute base class startup
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Sample::Start();
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// Set mouse visible
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auto* input = GetSubsystem<Input>();
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input->SetMouseVisible(true);
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// Create the scene content
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CreateScene();
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// Create the UI content
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CreateInstructions();
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// Setup the viewport for displaying the scene
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SetupViewport();
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// Hook up to the frame update events
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SubscribeToEvents();
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// Set the mouse mode to use in the sample
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Sample::InitMouseMode(MM_FREE);
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}
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void Urho2DParticle::CreateScene()
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{
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scene_ = new Scene(context_);
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scene_->CreateComponent<Octree>();
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// Create camera node
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cameraNode_ = scene_->CreateChild("Camera");
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// Set camera's position
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cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
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auto* camera = cameraNode_->CreateComponent<Camera>();
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camera->SetOrthographic(true);
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auto* graphics = GetSubsystem<Graphics>();
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camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
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camera->SetZoom(1.2f * Min((float)graphics->GetWidth() / 1280.0f, (float)graphics->GetHeight() / 800.0f)); // Set zoom according to user's resolution to ensure full visibility (initial zoom (1.2) is set for full visibility at 1280x800 resolution)
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auto* cache = GetSubsystem<ResourceCache>();
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auto* particleEffect = cache->GetResource<ParticleEffect2D>("Urho2D/sun.pex");
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if (!particleEffect)
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return;
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particleNode_ = scene_->CreateChild("ParticleEmitter2D");
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auto* particleEmitter = particleNode_->CreateComponent<ParticleEmitter2D>();
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particleEmitter->SetEffect(particleEffect);
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auto* greenSpiralEffect = cache->GetResource<ParticleEffect2D>("Urho2D/greenspiral.pex");
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if (!greenSpiralEffect)
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return;
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Node* greenSpiralNode = scene_->CreateChild("GreenSpiral");
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auto* greenSpiralEmitter = greenSpiralNode->CreateComponent<ParticleEmitter2D>();
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greenSpiralEmitter->SetEffect(greenSpiralEffect);
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}
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void Urho2DParticle::CreateInstructions()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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auto* ui = GetSubsystem<UI>();
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// Construct new Text object, set string to display and font to use
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auto* instructionText = ui->GetRoot()->CreateChild<Text>();
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instructionText->SetText("Use mouse/touch to move the particle.");
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instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
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// Position the text relative to the screen center
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instructionText->SetHorizontalAlignment(HA_CENTER);
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instructionText->SetVerticalAlignment(VA_CENTER);
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instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
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}
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void Urho2DParticle::SetupViewport()
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{
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auto* renderer = GetSubsystem<Renderer>();
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// Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
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SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
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renderer->SetViewport(0, viewport);
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}
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void Urho2DParticle::SubscribeToEvents()
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{
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SubscribeToEvent(E_MOUSEMOVE, URHO3D_HANDLER(Urho2DParticle, HandleMouseMove));
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if (touchEnabled_)
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SubscribeToEvent(E_TOUCHMOVE, URHO3D_HANDLER(Urho2DParticle, HandleMouseMove));
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// Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
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UnsubscribeFromEvent(E_SCENEUPDATE);
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}
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void Urho2DParticle::HandleMouseMove(StringHash eventType, VariantMap& eventData)
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{
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if (particleNode_)
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{
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using namespace MouseMove;
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auto x = (float)eventData[P_X].GetInt();
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auto y = (float)eventData[P_Y].GetInt();
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auto* graphics = GetSubsystem<Graphics>();
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auto* camera = cameraNode_->GetComponent<Camera>();
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particleNode_->SetPosition(camera->ScreenToWorldPoint(Vector3(x / graphics->GetWidth(), y / graphics->GetHeight(), 10.0f)));
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}
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}
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