Urho3D/Source/Samples/26_ConsoleInput/ConsoleInput.h
2021-07-17 16:43:46 +00:00

87 lines
3.3 KiB
C++

//
// Copyright (c) 2008-2021 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include "Sample.h"
/// Console input example.
/// This sample demonstrates:
/// - Implementing a crude text adventure game, which accepts input both through the engine console,
/// and standard input.
/// - Adding autocomplete options to the engine console.
class ConsoleInput : public Sample
{
URHO3D_OBJECT(ConsoleInput, Sample);
public:
/// Construct.
explicit ConsoleInput(Context* context);
/// Setup after engine initialization and before running the main loop.
void Start() override;
protected:
/// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
String GetScreenJoystickPatchString() const override { return
"<patch>"
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
" <attribute name=\"Is Visible\" value=\"false\" />"
" </add>"
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
" <attribute name=\"Is Visible\" value=\"false\" />"
" </add>"
"</patch>";
}
private:
/// Handle console command event.
void HandleConsoleCommand(StringHash eventType, VariantMap& eventData);
/// Handle frame update event.
void HandleUpdate(StringHash eventType, VariantMap& eventData);
/// Handle ESC key down event to quit the engine.
void HandleEscKeyDown(StringHash eventType, VariantMap& eventData);
/// Print intro message and initialize the game state.
void StartGame();
/// Print game over message.
void EndGame(const String& message);
/// Advance the game state.
void Advance();
/// Handle user input either from the engine console or standard input.
void HandleInput(const String& input);
/// Print text to the engine console and standard output.
void Print(const String& output);
/// Game on flag.
bool gameOn_{};
/// Food dispensed flag.
bool foodAvailable_{};
/// Whether ate on the previous turn.
bool eatenLastTurn_{};
/// Number of turns survived.
unsigned numTurns_{};
/// Player's hunger level.
int hunger_{};
/// Threat of Urho level.
int urhoThreat_{};
};