225 lines
7.3 KiB
C++
225 lines
7.3 KiB
C++
//
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// Copyright (c) 2008-2021 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Core/CoreEvents.h>
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#include <Urho3D/UI/Button.h>
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#include <Urho3D/UI/Font.h>
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#include <Urho3D/UI/Text.h>
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#include <Urho3D/UI/UIEvents.h>
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#include "UIDrag.h"
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#include <Urho3D/DebugNew.h>
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URHO3D_DEFINE_APPLICATION_MAIN(UIDrag)
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UIDrag::UIDrag(Context* context) :
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Sample(context)
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{
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}
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void UIDrag::Start()
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{
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// Execute base class startup
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Sample::Start();
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// Set mouse visible
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String platform = GetPlatform();
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if (platform != "Android" && platform != "iOS")
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GetSubsystem<Input>()->SetMouseVisible(true);
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// Create the UI content
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CreateGUI();
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CreateInstructions();
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// Hook up to the frame update events
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SubscribeToEvents();
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// Set the mouse mode to use in the sample
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Sample::InitMouseMode(MM_FREE);
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}
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void UIDrag::CreateGUI()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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auto* ui = GetSubsystem<UI>();
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UIElement* root = ui->GetRoot();
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// Load the style sheet from xml
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root->SetDefaultStyle(cache->GetResource<XMLFile>("UI/DefaultStyle.xml"));
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for (int i=0; i < 10; i++)
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{
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auto* b = new Button(context_);
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root->AddChild(b);
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// Reference a style from the style sheet loaded earlier:
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b->SetStyleAuto();
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b->SetMinWidth(250);
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b->SetPosition(IntVector2(50*i, 50*i));
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// Enable the bring-to-front flag and set the initial priority
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b->SetBringToFront(true);
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b->SetPriority(i);
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// Set the layout mode to make the child text elements aligned vertically
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b->SetLayout(LM_VERTICAL, 20, {40, 40, 40, 40});
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auto dragInfos = {"Num Touch", "Text", "Event Touch"};
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for (auto name: dragInfos)
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b->CreateChild<Text>(name)->SetStyleAuto();
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if (i % 2 == 0)
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b->AddTag("SomeTag");
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SubscribeToEvent(b, E_CLICK, URHO3D_HANDLER(UIDrag, HandleClick));
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SubscribeToEvent(b, E_DRAGMOVE, URHO3D_HANDLER(UIDrag, HandleDragMove));
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SubscribeToEvent(b, E_DRAGBEGIN, URHO3D_HANDLER(UIDrag, HandleDragBegin));
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SubscribeToEvent(b, E_DRAGCANCEL, URHO3D_HANDLER(UIDrag, HandleDragCancel));
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}
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for (int i = 0; i < 10; i++)
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{
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auto* t = new Text(context_);
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root->AddChild(t);
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t->SetStyleAuto();
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t->SetName("Touch "+ String(i));
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t->SetVisible(false);
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t->SetPriority(100); // Make sure it has higher priority than the buttons
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}
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}
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void UIDrag::CreateInstructions()
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{
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auto* cache = GetSubsystem<ResourceCache>();
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auto* ui = GetSubsystem<UI>();
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// Construct new Text object, set string to display and font to use
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auto* instructionText = ui->GetRoot()->CreateChild<Text>();
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instructionText->SetText("Drag on the buttons to move them around.\n"
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"Touch input allows also multi-drag.\n"
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"Press SPACE to show/hide tagged UI elements.");
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instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
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instructionText->SetTextAlignment(HA_CENTER);
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// Position the text relative to the screen center
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instructionText->SetHorizontalAlignment(HA_CENTER);
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instructionText->SetVerticalAlignment(VA_CENTER);
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instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
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}
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void UIDrag::SubscribeToEvents()
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{
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SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(UIDrag, HandleUpdate));
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}
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void UIDrag::HandleClick(StringHash eventType, VariantMap& eventData)
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{
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using namespace Click;
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auto* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
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element->BringToFront();
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}
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void UIDrag::HandleDragBegin(StringHash eventType, VariantMap& eventData)
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{
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using namespace DragBegin;
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auto* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
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int lx = eventData[P_X].GetInt();
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int ly = eventData[P_Y].GetInt();
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IntVector2 p = element->GetPosition();
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element->SetVar("START", p);
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element->SetVar("DELTA", IntVector2(p.x_ - lx, p.y_ - ly));
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int buttons = eventData[P_BUTTONS].GetInt();
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element->SetVar("BUTTONS", buttons);
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auto* t = element->GetChildStaticCast<Text>("Text", false);
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t->SetText("Drag Begin Buttons: " + String(buttons));
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t = element->GetChildStaticCast<Text>("Num Touch", false);
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t->SetText("Number of buttons: " + String(eventData[P_NUMBUTTONS].GetInt()));
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}
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void UIDrag::HandleDragMove(StringHash eventType, VariantMap& eventData)
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{
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using namespace DragBegin;
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auto* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
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int buttons = eventData[P_BUTTONS].GetInt();
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IntVector2 d = element->GetVar("DELTA").GetIntVector2();
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int X = eventData[P_X].GetInt() + d.x_;
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int Y = eventData[P_Y].GetInt() + d.y_;
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int BUTTONS = element->GetVar("BUTTONS").GetInt();
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auto* t = element->GetChildStaticCast<Text>("Event Touch", false);
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t->SetText("Drag Move Buttons: " + String(buttons));
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if (buttons == BUTTONS)
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element->SetPosition(IntVector2(X, Y));
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}
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void UIDrag::HandleDragCancel(StringHash eventType, VariantMap& eventData)
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{
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using namespace DragBegin;
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auto* element = (Button*)eventData[P_ELEMENT].GetVoidPtr();
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IntVector2 P = element->GetVar("START").GetIntVector2();
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element->SetPosition(P);
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}
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void UIDrag::HandleUpdate(StringHash eventType, VariantMap& eventData)
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{
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auto* ui = GetSubsystem<UI>();
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UIElement* root = ui->GetRoot();
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auto* input = GetSubsystem<Input>();
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unsigned n = input->GetNumTouches();
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for (unsigned i = 0; i < n; i++)
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{
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Text* t = (Text*)root->GetChild("Touch " + String(i));
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TouchState* ts = input->GetTouch(i);
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t->SetText("Touch " + String(ts->touchID_));
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IntVector2 pos = ts->position_;
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pos.y_ -= 30;
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t->SetPosition(pos);
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t->SetVisible(true);
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}
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for (unsigned i = n; i < 10; i++)
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{
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Text* t = (Text*)root->GetChild("Touch " + String(i));
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t->SetVisible(false);
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}
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if (input->GetKeyPress(KEY_SPACE))
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{
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PODVector<UIElement*> elements;
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root->GetChildrenWithTag(elements, "SomeTag");
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for (PODVector<UIElement*>::ConstIterator i = elements.Begin(); i != elements.End(); ++i)
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{
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UIElement* element = *i;
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element->SetVisible(!element->IsVisible());
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}
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}
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}
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