270 lines
10 KiB
C++
270 lines
10 KiB
C++
//
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// Copyright (c) 2008-2021 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Audio/Audio.h>
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#include <Urho3D/Audio/Sound.h>
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#include <Urho3D/Engine/Engine.h>
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#include <Urho3D/Graphics/Zone.h>
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#include <Urho3D/Input/Input.h>
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#include <Urho3D/IO/Log.h>
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#include <Urho3D/IO/MemoryBuffer.h>
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#include <Urho3D/IO/VectorBuffer.h>
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#include <Urho3D/Network/Network.h>
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#include <Urho3D/Network/NetworkEvents.h>
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#include <Urho3D/Resource/ResourceCache.h>
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#include <Urho3D/UI/Button.h>
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#include <Urho3D/UI/Font.h>
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#include <Urho3D/UI/LineEdit.h>
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#include <Urho3D/UI/Text.h>
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#include <Urho3D/UI/UI.h>
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#include "NATPunchtrough.h"
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// Undefine Windows macro, as our Connection class has a function called SendMessage
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#ifdef SendMessage
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#undef SendMessage
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#endif
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URHO3D_DEFINE_APPLICATION_MAIN(NATPunchtrough)
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NATPunchtrough::NATPunchtrough(Context* context) :
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Sample(context)
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{
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}
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void NATPunchtrough::Start()
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{
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// Execute base class startup
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Sample::Start();
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// Enable OS cursor
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GetSubsystem<Input>()->SetMouseVisible(true);
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// Create the user interface
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CreateUI();
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// Subscribe to UI and network events
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SubscribeToEvents();
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// Set the mouse mode to use in the sample
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Sample::InitMouseMode(MM_FREE);
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}
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void NATPunchtrough::CreateUI()
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{
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SetLogoVisible(true); // We need the full rendering window
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UIElement* root = GetSubsystem<UI>()->GetRoot();
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auto* cache = GetSubsystem<ResourceCache>();
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auto* uiStyle = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
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// Set style to the UI root so that elements will inherit it
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root->SetDefaultStyle(uiStyle);
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auto* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
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logHistoryText_ = root->CreateChild<Text>();
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logHistoryText_->SetFont(font, 12);
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logHistoryText_->SetPosition(20, -20);
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logHistoryText_->SetVerticalAlignment(VA_BOTTOM);
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logHistory_.Resize(20);
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// Create NAT server config fields
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int marginTop = 40;
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CreateLabel("1. Run NAT server somewhere, enter NAT server info and press 'Save NAT settings'", IntVector2(20, marginTop-20));
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natServerAddress_ = CreateLineEdit("127.0.0.1", 200, IntVector2(20, marginTop));
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natServerPort_ = CreateLineEdit("61111", 100, IntVector2(240, marginTop));
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saveNatSettingsButton_ = CreateButton("Save NAT settings", 160, IntVector2(360, marginTop));
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// Create server start button
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marginTop = 120;
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CreateLabel("2. Create server and give others your server GUID", IntVector2(20, marginTop-20));
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guid_ = CreateLineEdit("Your server GUID", 200, IntVector2(20, marginTop));
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startServerButton_ = CreateButton("Start server", 160, IntVector2(240, marginTop));
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// Create client connection related fields
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marginTop = 200;
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CreateLabel("3. Input local or remote server GUID", IntVector2(20, marginTop-20));
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serverGuid_ = CreateLineEdit("Remote server GUID", 200, IntVector2(20, marginTop));
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connectButton_ = CreateButton("Connect", 160, IntVector2(240, marginTop));
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// No viewports or scene is defined. However, the default zone's fog color controls the fill color
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GetSubsystem<Renderer>()->GetDefaultZone()->SetFogColor(Color(0.0f, 0.0f, 0.1f));
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}
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void NATPunchtrough::SubscribeToEvents()
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{
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SubscribeToEvent(E_SERVERCONNECTED, URHO3D_HANDLER(NATPunchtrough, HandleServerConnected));
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SubscribeToEvent(E_SERVERDISCONNECTED, URHO3D_HANDLER(NATPunchtrough, HandleServerDisconnected));
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SubscribeToEvent(E_CONNECTFAILED, URHO3D_HANDLER(NATPunchtrough, HandleConnectFailed));
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// NAT server connection related events
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SubscribeToEvent(E_NATMASTERCONNECTIONFAILED, URHO3D_HANDLER(NATPunchtrough, HandleNatConnectionFailed));
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SubscribeToEvent(E_NATMASTERCONNECTIONSUCCEEDED, URHO3D_HANDLER(NATPunchtrough, HandleNatConnectionSucceeded));
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SubscribeToEvent(E_NATMASTERDISCONNECTED, URHO3D_HANDLER(NATPunchtrough, HandleNatDisconnected));
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// NAT punchtrough request events
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SubscribeToEvent(E_NETWORKNATPUNCHTROUGHSUCCEEDED, URHO3D_HANDLER(NATPunchtrough, HandleNatPunchtroughSucceeded));
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SubscribeToEvent(E_NETWORKNATPUNCHTROUGHFAILED, URHO3D_HANDLER(NATPunchtrough, HandleNatPunchtroughFailed));
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SubscribeToEvent(E_CLIENTCONNECTED, URHO3D_HANDLER(NATPunchtrough, HandleClientConnected));
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SubscribeToEvent(E_CLIENTDISCONNECTED, URHO3D_HANDLER(NATPunchtrough, HandleClientDisconnected));
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SubscribeToEvent(saveNatSettingsButton_, "Released", URHO3D_HANDLER(NATPunchtrough, HandleSaveNatSettings));
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SubscribeToEvent(startServerButton_, "Released", URHO3D_HANDLER(NATPunchtrough, HandleStartServer));
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SubscribeToEvent(connectButton_, "Released", URHO3D_HANDLER(NATPunchtrough, HandleConnect));
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}
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Button* NATPunchtrough::CreateButton(const String& text, int width, IntVector2 position)
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{
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auto* cache = GetSubsystem<ResourceCache>();
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auto* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
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auto* button = GetSubsystem<UI>()->GetRoot()->CreateChild<Button>();
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button->SetStyleAuto();
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button->SetFixedWidth(width);
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button->SetFixedHeight(30);
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button->SetPosition(position);
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auto* buttonText = button->CreateChild<Text>();
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buttonText->SetFont(font, 12);
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buttonText->SetAlignment(HA_CENTER, VA_CENTER);
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buttonText->SetText(text);
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return button;
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}
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LineEdit* NATPunchtrough::CreateLineEdit(const String& placeholder, int width, IntVector2 pos)
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{
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auto* textEdit = GetSubsystem<UI>()->GetRoot()->CreateChild<LineEdit>("");
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textEdit->SetStyleAuto();
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textEdit->SetFixedWidth(width);
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textEdit->SetFixedHeight(30);
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textEdit->SetText(placeholder);
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textEdit->SetPosition(pos);
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return textEdit;
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}
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void NATPunchtrough::CreateLabel(const String& text, IntVector2 pos)
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{
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auto* cache = GetSubsystem<ResourceCache>();
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// Create log element to view latest logs from the system
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auto* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
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auto* label = GetSubsystem<UI>()->GetRoot()->CreateChild<Text>();
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label->SetFont(font, 12);
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label->SetColor(Color(0.0f, 1.0f, 0.0f));
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label->SetPosition(pos);
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label->SetText(text);
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}
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void NATPunchtrough::ShowLogMessage(const String& row)
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{
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logHistory_.Erase(0);
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logHistory_.Push(row);
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// Concatenate all the rows in history
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String allRows;
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for (unsigned i = 0; i < logHistory_.Size(); ++i)
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allRows += logHistory_[i] + "\n";
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logHistoryText_->SetText(allRows);
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}
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void NATPunchtrough::HandleSaveNatSettings(StringHash eventType, VariantMap& eventData)
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{
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// Save NAT server configuration
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GetSubsystem<Network>()->SetNATServerInfo(natServerAddress_->GetText(), ToInt(natServerPort_->GetText()));
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ShowLogMessage("Saving NAT settings: " + natServerAddress_->GetText() + ":" + natServerPort_->GetText());
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}
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void NATPunchtrough::HandleServerConnected(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("Client: Server connected!");
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}
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void NATPunchtrough::HandleServerDisconnected(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("Client: Server disconnected!");
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}
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void NATPunchtrough::HandleConnectFailed(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("Client: Connection failed!");
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}
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void NATPunchtrough::HandleNatDisconnected(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("Disconnected from NAT master server");
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}
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void NATPunchtrough::HandleStartServer(StringHash eventType, VariantMap& eventData)
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{
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GetSubsystem<Network>()->StartServer(SERVER_PORT);
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ShowLogMessage("Server: Server started on port: " + String(SERVER_PORT));
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// Connect to the NAT server
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GetSubsystem<Network>()->StartNATClient();
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ShowLogMessage("Server: Starting NAT client for server...");
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// Output our assigned GUID which others will use to connect to our server
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guid_->SetText(GetSubsystem<Network>()->GetGUID());
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serverGuid_->SetText(GetSubsystem<Network>()->GetGUID());
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}
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void NATPunchtrough::HandleConnect(StringHash eventType, VariantMap& eventData)
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{
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VariantMap userData;
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userData["Name"] = "Urho3D";
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// Attempt connecting to server using custom GUID, Scene = null as a second parameter and user identity is passed as third parameter
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GetSubsystem<Network>()->AttemptNATPunchtrough(serverGuid_->GetText(), nullptr, userData);
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ShowLogMessage("Client: Attempting NAT punchtrough to guid: " + serverGuid_->GetText());
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}
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void NATPunchtrough::HandleNatConnectionFailed(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("Connection to NAT master server failed!");
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}
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void NATPunchtrough::HandleNatConnectionSucceeded(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("Connection to NAT master server succeeded!");
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}
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void NATPunchtrough::HandleNatPunchtroughSucceeded(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("NAT punchtrough succeeded!");
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}
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void NATPunchtrough::HandleNatPunchtroughFailed(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("NAT punchtrough failed!");
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}
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void NATPunchtrough::HandleClientConnected(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("Server: Client connected!");
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}
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void NATPunchtrough::HandleClientDisconnected(StringHash eventType, VariantMap& eventData)
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{
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ShowLogMessage("Server: Client disconnected!");
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}
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