185 lines
6.5 KiB
C++
185 lines
6.5 KiB
C++
//
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// Copyright (c) 2008-2021 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <Urho3D/Audio/Audio.h>
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#include <Urho3D/Audio/Sound.h>
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#include <Urho3D/Engine/Engine.h>
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#include <Urho3D/Graphics/Graphics.h>
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#include <Urho3D/Graphics/Zone.h>
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#include <Urho3D/Input/Input.h>
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#include <Urho3D/IO/IOEvents.h>
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#include <Urho3D/IO/Log.h>
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#include <Urho3D/IO/MemoryBuffer.h>
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#include <Urho3D/IO/VectorBuffer.h>
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#include <Urho3D/Network/Network.h>
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#include <Urho3D/Network/NetworkEvents.h>
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#include <Urho3D/Resource/ResourceCache.h>
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#include <Urho3D/Scene/Scene.h>
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#include <Urho3D/UI/Button.h>
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#include <Urho3D/UI/Font.h>
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#include <Urho3D/UI/LineEdit.h>
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#include <Urho3D/UI/Text.h>
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#include <Urho3D/UI/UI.h>
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#include <Urho3D/UI/UIEvents.h>
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#include "LANDiscovery.h"
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#include <Urho3D/DebugNew.h>
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// Undefine Windows macro, as our Connection class has a function called SendMessage
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#ifdef SendMessage
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#undef SendMessage
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#endif
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URHO3D_DEFINE_APPLICATION_MAIN(LANDiscovery)
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LANDiscovery::LANDiscovery(Context* context) :
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Sample(context)
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{
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}
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void LANDiscovery::Start()
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{
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// Execute base class startup
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Sample::Start();
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// Enable OS cursor
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GetSubsystem<Input>()->SetMouseVisible(true);
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// Create the user interface
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CreateUI();
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// Subscribe to UI and network events
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SubscribeToEvents();
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// Set the mouse mode to use in the sample
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Sample::InitMouseMode(MM_FREE);
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}
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void LANDiscovery::CreateUI()
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{
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SetLogoVisible(true); // We need the full rendering window
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auto* graphics = GetSubsystem<Graphics>();
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UIElement* root = GetSubsystem<UI>()->GetRoot();
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auto* cache = GetSubsystem<ResourceCache>();
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auto* uiStyle = cache->GetResource<XMLFile>("UI/DefaultStyle.xml");
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// Set style to the UI root so that elements will inherit it
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root->SetDefaultStyle(uiStyle);
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int marginTop = 20;
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CreateLabel("1. Start server", IntVector2(20, marginTop-20));
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startServer_ = CreateButton("Start server", 160, IntVector2(20, marginTop));
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stopServer_ = CreateButton("Stop server", 160, IntVector2(20, marginTop));
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stopServer_->SetVisible(false);
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// Create client connection related fields
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marginTop += 80;
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CreateLabel("2. Discover LAN servers", IntVector2(20, marginTop-20));
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refreshServerList_ = CreateButton("Search...", 160, IntVector2(20, marginTop));
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marginTop += 80;
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CreateLabel("Local servers:", IntVector2(20, marginTop - 20));
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serverList_ = CreateLabel("", IntVector2(20, marginTop));
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// No viewports or scene is defined. However, the default zone's fog color controls the fill color
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GetSubsystem<Renderer>()->GetDefaultZone()->SetFogColor(Color(0.0f, 0.0f, 0.1f));
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}
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void LANDiscovery::SubscribeToEvents()
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{
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SubscribeToEvent(E_NETWORKHOSTDISCOVERED, URHO3D_HANDLER(LANDiscovery, HandleNetworkHostDiscovered));
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SubscribeToEvent(startServer_, "Released", URHO3D_HANDLER(LANDiscovery, HandleStartServer));
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SubscribeToEvent(stopServer_, "Released", URHO3D_HANDLER(LANDiscovery, HandleStopServer));
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SubscribeToEvent(refreshServerList_, "Released", URHO3D_HANDLER(LANDiscovery, HandleDoNetworkDiscovery));
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}
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Button* LANDiscovery::CreateButton(const String& text, int width, IntVector2 position)
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{
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auto* cache = GetSubsystem<ResourceCache>();
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auto* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
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auto* button = GetSubsystem<UI>()->GetRoot()->CreateChild<Button>();
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button->SetStyleAuto();
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button->SetFixedWidth(width);
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button->SetFixedHeight(30);
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button->SetPosition(position);
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auto* buttonText = button->CreateChild<Text>();
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buttonText->SetFont(font, 12);
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buttonText->SetAlignment(HA_CENTER, VA_CENTER);
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buttonText->SetText(text);
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return button;
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}
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Text* LANDiscovery::CreateLabel(const String& text, IntVector2 pos)
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{
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auto* cache = GetSubsystem<ResourceCache>();
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// Create log element to view latest logs from the system
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auto* font = cache->GetResource<Font>("Fonts/Anonymous Pro.ttf");
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auto* label = GetSubsystem<UI>()->GetRoot()->CreateChild<Text>();
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label->SetFont(font, 12);
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label->SetColor(Color(0.0f, 1.0f, 0.0f));
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label->SetPosition(pos);
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label->SetText(text);
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return label;
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}
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void LANDiscovery::HandleNetworkHostDiscovered(StringHash eventType, VariantMap& eventData)
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{
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using namespace NetworkHostDiscovered;
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URHO3D_LOGINFO("Server discovered!");
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String text = serverList_->GetText();
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VariantMap data = eventData[P_BEACON].GetVariantMap();
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text += "\n" + data["Name"].GetString() + "(" + String(data["Players"].GetInt()) + ")" + eventData[P_ADDRESS].GetString() + ":" + String(eventData[P_PORT].GetInt());
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serverList_->SetText(text);
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}
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void LANDiscovery::HandleStartServer(StringHash eventType, VariantMap& eventData)
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{
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if (GetSubsystem<Network>()->StartServer(SERVER_PORT)) {
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VariantMap data;
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data["Name"] = "Test server";
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data["Players"] = 100;
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/// Set data which will be sent to all who requests LAN network discovery
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GetSubsystem<Network>()->SetDiscoveryBeacon(data);
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startServer_->SetVisible(false);
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stopServer_->SetVisible(true);
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}
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}
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void LANDiscovery::HandleStopServer(StringHash eventType, VariantMap& eventData)
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{
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GetSubsystem<Network>()->StopServer();
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startServer_->SetVisible(true);
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stopServer_->SetVisible(false);
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}
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void LANDiscovery::HandleDoNetworkDiscovery(StringHash eventType, VariantMap& eventData)
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{
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/// Pass in the port that should be checked
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GetSubsystem<Network>()->DiscoverHosts(SERVER_PORT);
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serverList_->SetText("");
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}
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