94 lines
3.2 KiB
C++
94 lines
3.2 KiB
C++
//
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// Copyright (c) 2008-2021 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#pragma once
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#include "Sample.h"
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namespace Urho3D
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{
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class Button;
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class LineEdit;
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class Text;
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class UIElement;
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}
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const int SERVER_PORT = 54654;
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/// Chat example
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/// This sample demonstrates:
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/// - Starting up a network server or connecting to it
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/// - Implementing simple chat functionality with network messages
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class LANDiscovery : public Sample
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{
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URHO3D_OBJECT(LANDiscovery, Sample);
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public:
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/// Construct.
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explicit LANDiscovery(Context* context);
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/// Setup after engine initialization and before running the main loop.
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void Start() override;
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protected:
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/// Return XML patch instructions for screen joystick layout for a specific sample app, if any.
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String GetScreenJoystickPatchString() const override { return
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"<patch>"
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" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">"
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" <attribute name=\"Is Visible\" value=\"false\" />"
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" </add>"
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" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">"
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" <attribute name=\"Is Visible\" value=\"false\" />"
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" </add>"
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"</patch>";
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}
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private:
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/// Create the UI.
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void CreateUI();
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/// Subscribe to log message, UI and network events.
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void SubscribeToEvents();
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/// Create a button to the button container.
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Button* CreateButton(const String& text, int width, IntVector2 position);
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/// Create label
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Text* CreateLabel(const String& text, IntVector2 pos);
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/// Handle found LAN server
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void HandleNetworkHostDiscovered(StringHash eventType, VariantMap& eventData);
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/// Start server
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void HandleStartServer(StringHash eventType, VariantMap& eventData);
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/// Stop server
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void HandleStopServer(StringHash eventType, VariantMap& eventData);
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/// Start network discovery
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void HandleDoNetworkDiscovery(StringHash eventType, VariantMap& eventData);
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/// Start server
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SharedPtr<Button> startServer_;
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/// Stop server
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SharedPtr<Button> stopServer_;
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/// Redo LAN discovery
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SharedPtr<Button> refreshServerList_;
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/// Found server list
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SharedPtr<Text> serverList_;
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};
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