154 lines
5.4 KiB
C++
154 lines
5.4 KiB
C++
/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2017, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/** @file Bitmap.cpp
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* @brief Defines bitmap format helper for textures
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*
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* Used for file formats which embed their textures into the model file.
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*/
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#include "Bitmap.h"
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#include <assimp/texture.h>
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#include <assimp/IOStream.hpp>
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#include "ByteSwapper.h"
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namespace Assimp {
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void Bitmap::Save(aiTexture* texture, IOStream* file) {
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if(file != NULL) {
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Header header;
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DIB dib;
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dib.size = DIB::dib_size;
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dib.width = texture->mWidth;
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dib.height = texture->mHeight;
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dib.planes = 1;
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dib.bits_per_pixel = 8 * mBytesPerPixel;
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dib.compression = 0;
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dib.image_size = (((dib.width * mBytesPerPixel) + 3) & 0x0000FFFC) * dib.height;
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dib.x_resolution = 0;
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dib.y_resolution = 0;
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dib.nb_colors = 0;
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dib.nb_important_colors = 0;
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header.type = 0x4D42; // 'BM'
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header.offset = Header::header_size + DIB::dib_size;
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header.size = header.offset + dib.image_size;
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header.reserved1 = 0;
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header.reserved2 = 0;
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WriteHeader(header, file);
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WriteDIB(dib, file);
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WriteData(texture, file);
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}
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}
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template<typename T>
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inline std::size_t Copy(uint8_t* data, T& field) {
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#ifdef AI_BUILD_BIG_ENDIAN
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T field_swapped=AI_BE(field);
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std::memcpy(data, &field_swapped, sizeof(field)); return sizeof(field);
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#else
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std::memcpy(data, &AI_BE(field), sizeof(field)); return sizeof(field);
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#endif
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}
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void Bitmap::WriteHeader(Header& header, IOStream* file) {
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uint8_t data[Header::header_size];
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std::size_t offset = 0;
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offset += Copy(&data[offset], header.type);
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offset += Copy(&data[offset], header.size);
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offset += Copy(&data[offset], header.reserved1);
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offset += Copy(&data[offset], header.reserved2);
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Copy(&data[offset], header.offset);
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file->Write(data, Header::header_size, 1);
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}
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void Bitmap::WriteDIB(DIB& dib, IOStream* file) {
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uint8_t data[DIB::dib_size];
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std::size_t offset = 0;
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offset += Copy(&data[offset], dib.size);
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offset += Copy(&data[offset], dib.width);
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offset += Copy(&data[offset], dib.height);
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offset += Copy(&data[offset], dib.planes);
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offset += Copy(&data[offset], dib.bits_per_pixel);
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offset += Copy(&data[offset], dib.compression);
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offset += Copy(&data[offset], dib.image_size);
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offset += Copy(&data[offset], dib.x_resolution);
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offset += Copy(&data[offset], dib.y_resolution);
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offset += Copy(&data[offset], dib.nb_colors);
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Copy(&data[offset], dib.nb_important_colors);
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file->Write(data, DIB::dib_size, 1);
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}
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void Bitmap::WriteData(aiTexture* texture, IOStream* file) {
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static const std::size_t padding_offset = 4;
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static const uint8_t padding_data[padding_offset] = {0x0, 0x0, 0x0, 0x0};
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unsigned int padding = (padding_offset - ((mBytesPerPixel * texture->mWidth) % padding_offset)) % padding_offset;
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uint8_t pixel[mBytesPerPixel];
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for(std::size_t i = 0; i < texture->mHeight; ++i) {
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for(std::size_t j = 0; j < texture->mWidth; ++j) {
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const aiTexel& texel = texture->pcData[(texture->mHeight - i - 1) * texture->mWidth + j]; // Bitmap files are stored in bottom-up format
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pixel[0] = texel.r;
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pixel[1] = texel.g;
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pixel[2] = texel.b;
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pixel[3] = texel.a;
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file->Write(pixel, mBytesPerPixel, 1);
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}
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file->Write(padding_data, padding, 1);
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}
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}
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}
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