Urho3D/Source/ThirdParty/Tracy/common/TracySocket.hpp
SuperWangKai 30a629ca21
Tracy profiler integration. (#2776)
* Tracy profiler integration.

* Cleanup URHO3D_TRACY_PROFILING macro.

* Fix comment of Tracy build option.

* Decouple URHO3D_TRACY_PROFILING exclusively from URHO3D_PROFILING.

* Comment explains URHO3D_TRACY_PROFILING

* Update

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update CMakeLists.txt

* Update

* Update TracyCallstack.cpp

* Update

* Update CMakeLists.txt

* Update TracyCallstack.cpp

* Update TracyCallstack.cpp

Co-authored-by: 1vanK <1vanK@users.noreply.github.com>
2021-02-16 17:56:04 +03:00

157 lines
3.2 KiB
C++

#ifndef __TRACYSOCKET_HPP__
#define __TRACYSOCKET_HPP__
#include <atomic>
#include <stdint.h>
#include "TracyForceInline.hpp"
struct addrinfo;
struct sockaddr;
namespace tracy
{
#ifdef _WIN32
void InitWinSock();
#endif
class Socket
{
public:
Socket();
Socket( int sock );
~Socket();
bool Connect( const char* addr, uint16_t port );
bool ConnectBlocking( const char* addr, uint16_t port );
void Close();
int Send( const void* buf, int len );
int GetSendBufSize();
int ReadUpTo( void* buf, int len, int timeout );
bool Read( void* buf, int len, int timeout );
template<typename ShouldExit>
bool Read( void* buf, int len, int timeout, ShouldExit exitCb )
{
auto cbuf = (char*)buf;
while( len > 0 )
{
if( exitCb() ) return false;
if( !ReadImpl( cbuf, len, timeout ) ) return false;
}
return true;
}
bool ReadRaw( void* buf, int len, int timeout );
bool HasData();
bool IsValid() const;
Socket( const Socket& ) = delete;
Socket( Socket&& ) = delete;
Socket& operator=( const Socket& ) = delete;
Socket& operator=( Socket&& ) = delete;
private:
int RecvBuffered( void* buf, int len, int timeout );
int Recv( void* buf, int len, int timeout );
bool ReadImpl( char*& buf, int& len, int timeout );
char* m_buf;
char* m_bufPtr;
std::atomic<int> m_sock;
int m_bufLeft;
struct addrinfo *m_res;
struct addrinfo *m_ptr;
int m_connSock;
};
class ListenSocket
{
public:
ListenSocket();
~ListenSocket();
bool Listen( uint16_t port, int backlog );
Socket* Accept();
void Close();
ListenSocket( const ListenSocket& ) = delete;
ListenSocket( ListenSocket&& ) = delete;
ListenSocket& operator=( const ListenSocket& ) = delete;
ListenSocket& operator=( ListenSocket&& ) = delete;
private:
int m_sock;
};
class UdpBroadcast
{
public:
UdpBroadcast();
~UdpBroadcast();
bool Open( const char* addr, uint16_t port );
void Close();
int Send( uint16_t port, const void* data, int len );
UdpBroadcast( const UdpBroadcast& ) = delete;
UdpBroadcast( UdpBroadcast&& ) = delete;
UdpBroadcast& operator=( const UdpBroadcast& ) = delete;
UdpBroadcast& operator=( UdpBroadcast&& ) = delete;
private:
int m_sock;
uint32_t m_addr;
};
class IpAddress
{
public:
IpAddress();
~IpAddress();
void Set( const struct sockaddr& addr );
uint32_t GetNumber() const { return m_number; }
const char* GetText() const { return m_text; }
IpAddress( const IpAddress& ) = delete;
IpAddress( IpAddress&& ) = delete;
IpAddress& operator=( const IpAddress& ) = delete;
IpAddress& operator=( IpAddress&& ) = delete;
private:
uint32_t m_number;
char m_text[17];
};
class UdpListen
{
public:
UdpListen();
~UdpListen();
bool Listen( uint16_t port );
void Close();
const char* Read( size_t& len, IpAddress& addr, int timeout );
UdpListen( const UdpListen& ) = delete;
UdpListen( UdpListen&& ) = delete;
UdpListen& operator=( const UdpListen& ) = delete;
UdpListen& operator=( UdpListen&& ) = delete;
private:
int m_sock;
};
}
#endif