111 lines
3.0 KiB
C++
111 lines
3.0 KiB
C++
//
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// Copyright (c) 2008-2021 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include <chrono>
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#include <iostream>
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#include <string>
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using namespace std;
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//#define DEVELOP
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// Path to Urho3D's root folder (CMAKE_SOURCE_DIR). There must be no slash at the end
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string _sourceDir;
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namespace SourceData
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{
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void LoadAllXmls(const string& dir);
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}
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namespace ASBindingGenerator
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{
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void ProcessAllEnums();
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void ProcessAllClasses();
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void ProcessAllGlobalVariables();
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void ProcessAllGlobalFunctions();
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void SaveResult();
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void GenerateTemplates();
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void GenerateBindings()
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{
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ProcessAllEnums();
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ProcessAllClasses();
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ProcessAllGlobalVariables();
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ProcessAllGlobalFunctions();
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SaveResult();
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GenerateTemplates();
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}
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}
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namespace LuaBindingGenerator
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{
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void GenerateBindings()
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{
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}
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}
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namespace JSBindingGenerator
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{
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void GenerateBindings()
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{
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}
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}
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namespace CSBindingGenerator
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{
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void GenerateBindings()
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{
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}
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}
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int main(int argc, char* argv[])
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{
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#ifdef DEVELOP
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string inputDir = R"(G:/MyGames/Urho3DFork/Build/Source/Tools/BindingGenerator/generated/xml)";
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_sourceDir = R"(G:/MyGames/Urho3DFork/Urho3D)";
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#else
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if (argc != 3)
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return -1;
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string inputDir = argv[1];
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_sourceDir = argv[2];
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#endif
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auto start = chrono::high_resolution_clock::now();
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SourceData::LoadAllXmls(inputDir);
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auto end = chrono::high_resolution_clock::now();
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cout << "Loaded in " << chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << " ms\n";
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start = chrono::high_resolution_clock::now();
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ASBindingGenerator::GenerateBindings();
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end = chrono::high_resolution_clock::now();
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cout << "Generated in " << chrono::duration_cast<std::chrono::milliseconds>(end - start).count() << " ms\n";
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LuaBindingGenerator::GenerateBindings();
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JSBindingGenerator::GenerateBindings();
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CSBindingGenerator::GenerateBindings();
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return 0;
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}
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