Urho3D/Source/Tools/Urho3DPlayer/Urho3DPlayer.h
2021-07-17 16:43:46 +00:00

65 lines
2.5 KiB
C++

//
// Copyright (c) 2008-2021 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#pragma once
#include <Urho3D/Engine/Application.h>
using namespace Urho3D;
/// Urho3DPlayer application runs a script specified on the command line.
class Urho3DPlayer : public Application
{
URHO3D_OBJECT(Urho3DPlayer, Application);
public:
/// Construct.
explicit Urho3DPlayer(Context* context);
/// Setup before engine initialization. Verify that a script file has been specified.
void Setup() override;
/// Setup after engine initialization. Load the script and execute its start function.
void Start() override;
/// Cleanup after the main loop. Run the script's stop function if it exists.
void Stop() override;
private:
/// Handle reload start of the script file.
void HandleScriptReloadStarted(StringHash eventType, VariantMap& eventData);
/// Handle reload success of the script file.
void HandleScriptReloadFinished(StringHash eventType, VariantMap& eventData);
/// Handle reload failure of the script file.
void HandleScriptReloadFailed(StringHash eventType, VariantMap& eventData);
/// Parse script file name from the first argument.
void GetScriptFileName();
/// Script file name.
String scriptFileName_;
/// Flag whether CommandLine.txt was already successfully read.
bool commandLineRead_;
#ifdef URHO3D_ANGELSCRIPT
/// Script file.
SharedPtr<ScriptFile> scriptFile_;
#endif
};