This website requires JavaScript.
Explore
Help
Sign In
townforge
/
Urho3D
Watch
1
Star
0
Fork
0
You've already forked Urho3D
Code
Issues
Pull Requests
Releases
Wiki
Activity
wtest
Urho3D
/
bin
/
CoreData
History
Crypto City
944b917120
Geometry (and hull/compute) shaders by JSandusky
2021-12-05 07:51:22 +00:00
..
Materials
Rename "Bin" subdir to "bin".
2015-01-18 21:31:13 +08:00
RenderPaths
Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth.
Closes
#2082
.
2017-08-20 21:43:45 +03:00
Shaders
Geometry (and hull/compute) shaders by JSandusky
2021-12-05 07:51:22 +00:00
Techniques
Geometry (and hull/compute) shaders by JSandusky
2021-12-05 07:51:22 +00:00
Textures
On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format.
Closes
#718
.
2015-05-06 17:23:10 +03:00