Urho3D/bin/Data/Materials/Editor
2015-08-14 23:09:53 +03:00
..
BlueUnlit.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
BrightBlueUnlit.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
BrightGreenUnlit.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
BrightRedUnlit.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
DebugIconCamera.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconCollisionTrigger.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconCustomGeometry.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconLight.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconParticleEmitter.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconPointLight.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconSoundListener.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconSoundSource.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconSplinePathPoint.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconSpotLight.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
DebugIconZone.xml Code convention edits. Removed unused variable. Make debug icons use Basic shader for no fog. Do not render debug icons to camera preview viewport. Fixed Basic shader with VERTEXCOLOR define on D3D11. 2015-08-14 23:09:53 +03:00
GreenUnlit.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
RedUnlit.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
TexturedUnlit.xml Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00