Urho3D/bin/Data/PostProcess/BloomHDR.xml
PsychoCircuitry 4d4e157093
Bloom and BloomHDR PostProcess Fix (#2546)
* Update Bloom.xml

* Update Bloom.xml

* Update BloomHDR.xml

* Update Bloom.xml
2020-02-25 01:33:59 +02:00

89 lines
5.4 KiB
XML

<renderpath>
<rendertarget name="Bright2" tag="BloomHDR" sizedivisor="2 2" format="rgba16f" filter="true" />
<rendertarget name="Bright4" tag="BloomHDR" sizedivisor="4 4" format="rgba16f" filter="true" />
<rendertarget name="Bright8" tag="BloomHDR" sizedivisor="8 8" format="rgba16f" filter="true" />
<rendertarget name="Bright16" tag="BloomHDR" sizedivisor="16 16" format="rgba16f" filter="true" />
<rendertarget name="Blur2" tag="BloomHDR" sizedivisor="2 2" format="rgba16f" filter="true" />
<rendertarget name="Blur4" tag="BloomHDR" sizedivisor="4 4" format="rgba16f" filter="true" />
<rendertarget name="Blur8" tag="BloomHDR" sizedivisor="8 8" format="rgba16f" filter="true" />
<rendertarget name="Blur16" tag="BloomHDR" sizedivisor="16 16" format="rgba16f" filter="true" />
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BRIGHT" psdefines="BRIGHT" output="Bright2">
<parameter name="BloomHDRThreshold" value="0.8" />
<texture unit="diffuse" name="viewport" />
</command>
<command type="quad" tag="BloomHDR" vs="CopyFramebuffer" ps="CopyFramebuffer" output="Bright4">
<texture unit="diffuse" name="Bright2" />
</command>
<command type="quad" tag="BloomHDR" vs="CopyFramebuffer" ps="CopyFramebuffer" output="Bright8">
<texture unit="diffuse" name="Bright4" />
</command>
<command type="quad" tag="BloomHDR" vs="CopyFramebuffer" ps="CopyFramebuffer" output="Bright16">
<texture unit="diffuse" name="Bright8" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BLUR16" psdefines="BLUR16" output="Blur16">
<parameter name="BloomHDRBlurDir" value="1.0 0.0" />
<parameter name="BloomHDRBlurRadius" value="1.0" />
<parameter name="BloomHDRBlurSigma" value="2.0" />
<texture unit="diffuse" name="Bright16" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BLUR16" psdefines="BLUR16" output="Bright16">
<parameter name="BloomHDRBlurDir" value="0.0 1.0" />
<parameter name="BloomHDRBlurRadius" value="1.0" />
<parameter name="BloomHDRBlurSigma" value="2.0" />
<texture unit="diffuse" name="Blur16" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="COMBINE16" psdefines="COMBINE16" output="Blur8">
<texture unit="diffuse" name="Bright8" />
<texture unit="normal" name="Bright16" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BLUR8" psdefines="BLUR8" output="Bright8">
<parameter name="BloomHDRBlurDir" value="1.0 0.0" />
<parameter name="BloomHDRBlurRadius" value="1.0" />
<parameter name="BloomHDRBlurSigma" value="2.0" />
<texture unit="diffuse" name="Blur8" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BLUR8" psdefines="BLUR8" output="Blur8">
<parameter name="BloomHDRBlurDir" value="0.0 1.0" />
<parameter name="BloomHDRBlurRadius" value="1.0" />
<parameter name="BloomHDRBlurSigma" value="2.0" />
<texture unit="diffuse" name="Bright8" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="COMBINE8" psdefines="COMBINE8" output="Blur4">
<texture unit="diffuse" name="Bright4" />
<texture unit="normal" name="Blur8" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BLUR4" psdefines="BLUR4" output="Bright4">
<parameter name="BloomHDRBlurDir" value="1.0 0.0" />
<parameter name="BloomHDRBlurRadius" value="1.0" />
<parameter name="BloomHDRBlurSigma" value="2.0" />
<texture unit="diffuse" name="Blur4" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BLUR4" psdefines="BLUR4" output="Blur4">
<parameter name="BloomHDRBlurDir" value="0.0 1.0" />
<parameter name="BloomHDRBlurRadius" value="1.0" />
<parameter name="BloomHDRBlurSigma" value="2.0" />
<texture unit="diffuse" name="Bright4" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="COMBINE4" psdefines="COMBINE4" output="Blur2">
<texture unit="diffuse" name="Bright2" />
<texture unit="normal" name="Blur4" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BLUR2" psdefines="BLUR2" output="Bright2">
<parameter name="BloomHDRBlurDir" value="1.0 0.0" />
<parameter name="BloomHDRBlurRadius" value="1.0" />
<parameter name="BloomHDRBlurSigma" value="2.0" />
<texture unit="diffuse" name="Blur2" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="BLUR2" psdefines="BLUR2" output="Blur2">
<parameter name="BloomHDRBlurDir" value="0.0 1.0" />
<parameter name="BloomHDRBlurRadius" value="1.0" />
<parameter name="BloomHDRBlurSigma" value="2.0" />
<texture unit="diffuse" name="Bright2" />
</command>
<command type="quad" tag="BloomHDR" vs="BloomHDR" ps="BloomHDR" vsdefines="COMBINE2" psdefines="COMBINE2" output="viewport">
<parameter name="BloomHDRMix" value="1.0 0.4" />
<texture unit="diffuse" name="viewport" />
<texture unit="normal" name="Blur2" />
</command>
</renderpath>