467c4bd4e8
- (Web) Removed some of the exit engine logic.
62 lines
1.8 KiB
ActionScript
62 lines
1.8 KiB
ActionScript
// This first example, maintaining tradition, prints a "Hello World" message.
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// Furthermore it shows:
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// - Using the Sample utility functions as a base for the application
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// - Adding a Text element to the graphical user interface
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// - Subscribing to and handling of update events
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#include "Scripts/Utilities/Sample.as"
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void Start()
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{
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// Execute the common startup for samples
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SampleStart();
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// Create "Hello World" Text
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CreateText();
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// Set the mouse mode to use in the sample
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SampleInitMouseMode(MM_FREE);
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// Finally, hook-up this HelloWorld instance to handle update events
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SubscribeToEvents();
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}
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void CreateText()
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{
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// Construct new Text object
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Text@ helloText = Text();
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// Set String to display
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helloText.text = "Hello World from Urho3D!";
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// Set font and text color
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helloText.SetFont(cache.GetResource("Font", "Fonts/Anonymous Pro.ttf"), 30);
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helloText.color = Color(0.0f, 1.0f, 0.0f);
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// Align Text center-screen
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helloText.horizontalAlignment = HA_CENTER;
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helloText.verticalAlignment = VA_CENTER;
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// Add Text instance to the UI root element
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ui.root.AddChild(helloText);
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}
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void SubscribeToEvents()
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{
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// Subscribe HandleUpdate() function for processing update events
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SubscribeToEvent("Update", "HandleUpdate");
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}
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void HandleUpdate(StringHash eventType, VariantMap& eventData)
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{
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// Do nothing for now, could be extended to eg. animate the display
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}
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// Create XML patch instructions for screen joystick layout specific to this sample app
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String patchInstructions =
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"<patch>" +
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" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
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" <attribute name=\"Is Visible\" value=\"false\" />" +
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" </add>" +
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"</patch>";
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