Urho3D/bin/Data/Scripts/02_HelloGUI.as
2017-04-09 22:17:34 +03:00

190 lines
6.2 KiB
ActionScript

// A simple 'HelloWorld' GUI created purely from code.
// This sample demonstrates:
// - Creation of controls and building a UI hierarchy
// - Loading UI style from XML and applying it to controls
// - Handling of global and per-control events
// For more advanced users (beginners can skip this section):
// - Dragging UIElements
// - Displaying tooltips
// - Accessing available Events data (eventData)
#include "Scripts/Utilities/Sample.as"
Window@ window;
IntVector2 dragBeginPosition = IntVector2::ZERO;
void Start()
{
// Execute the common startup for samples
SampleStart();
// Enable OS cursor
input.mouseVisible = true;
// Load XML file containing default UI style sheet
XMLFile@ style = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
// Set the loaded style as default style
ui.root.defaultStyle = style;
// Initialize Window
InitWindow();
// Create and add some controls to the Window
InitControls();
// Create a draggable Fish
CreateDraggableFish();
// Set the mouse mode to use in the sample
SampleInitMouseMode(MM_FREE);
}
void InitControls()
{
// Create a CheckBox
CheckBox@ checkBox = CheckBox();
checkBox.name = "CheckBox";
// Create a Button
Button@ button = Button();
button.name = "Button";
button.minHeight = 24;
// Create a LineEdit
LineEdit@ lineEdit = LineEdit();
lineEdit.name = "LineEdit";
lineEdit.minHeight = 24;
// Add controls to Window
window.AddChild(checkBox);
window.AddChild(button);
window.AddChild(lineEdit);
// Apply previously set default style
checkBox.SetStyleAuto();
button.SetStyleAuto();
lineEdit.SetStyleAuto();
}
void InitWindow()
{
// Create the Window and add it to the UI's root node
window = Window();
ui.root.AddChild(window);
// Set Window size and layout settings
window.minWidth = 384;
window.SetLayout(LM_VERTICAL, 6, IntRect(6, 6, 6, 6));
window.SetAlignment(HA_CENTER, VA_CENTER);
window.name = "Window";
// Create Window 'titlebar' container
UIElement@ titleBar = UIElement();
titleBar.SetMinSize(0, 24);
titleBar.verticalAlignment = VA_TOP;
titleBar.layoutMode = LM_HORIZONTAL;
// Create the Window title Text
Text@ windowTitle = Text();
windowTitle.name = "WindowTitle";
windowTitle.text = "Hello GUI!";
// Create the Window's close button
Button@ buttonClose = Button();
buttonClose.name = "CloseButton";
// Add the controls to the title bar
titleBar.AddChild(windowTitle);
titleBar.AddChild(buttonClose);
// Add the title bar to the Window
window.AddChild(titleBar);
// Apply styles
window.SetStyleAuto();
windowTitle.SetStyleAuto();
buttonClose.style = "CloseButton";
// Subscribe to buttonClose release (following a 'press') events
SubscribeToEvent(buttonClose, "Released", "HandleClosePressed");
// Subscribe also to all UI mouse clicks just to see where we have clicked
SubscribeToEvent("UIMouseClick", "HandleControlClicked");
}
void CreateDraggableFish()
{
// Create a draggable Fish button
Button@ draggableFish = ui.root.CreateChild("Button", "Fish");
draggableFish.texture = cache.GetResource("Texture2D", "Textures/UrhoDecal.dds"); // Set texture
draggableFish.blendMode = BLEND_ADD;
draggableFish.SetSize(128, 128);
draggableFish.SetPosition((graphics.width - draggableFish.width) / 2, 200);
// Add a tooltip to Fish button
ToolTip@ toolTip = draggableFish.CreateChild("ToolTip");
toolTip.position = IntVector2(draggableFish.width + 5, draggableFish.width/2); // slightly offset from fish
BorderImage@ textHolder = toolTip.CreateChild("BorderImage");
textHolder.SetStyle("ToolTipBorderImage");
Text@ toolTipText = textHolder.CreateChild("Text");
toolTipText.SetStyle("ToolTipText");
toolTipText.text = "Please drag me!";
// Subscribe draggableFish to Drag Events (in order to make it draggable)
// See "Event list" in documentation's Main Page for reference on available Events and their eventData
SubscribeToEvent(draggableFish, "DragBegin", "HandleDragBegin");
SubscribeToEvent(draggableFish, "DragMove", "HandleDragMove");
SubscribeToEvent(draggableFish, "DragEnd", "HandleDragEnd");
}
void HandleDragBegin(StringHash eventType, VariantMap& eventData)
{
// Get UIElement relative position where input (touch or click) occurred (top-left = IntVector2(0,0))
dragBeginPosition = IntVector2(eventData["ElementX"].GetInt(), eventData["ElementY"].GetInt());
}
void HandleDragMove(StringHash eventType, VariantMap& eventData)
{
IntVector2 dragCurrentPosition = IntVector2(eventData["X"].GetInt(), eventData["Y"].GetInt());
// Get the element (fish) that is being dragged. GetPtr() returns a RefCounted handle which can be cast implicitly
UIElement@ draggedElement = eventData["Element"].GetPtr();
draggedElement.position = dragCurrentPosition - dragBeginPosition;
}
void HandleDragEnd(StringHash eventType, VariantMap& eventData) // For reference (not used here)
{
}
void HandleClosePressed(StringHash eventType, VariantMap& eventData)
{
engine.Exit();
}
void HandleControlClicked(StringHash eventType, VariantMap& eventData)
{
// Get the Text control acting as the Window's title
Text@ windowTitle = window.GetChild("WindowTitle", true);
// Get control that was clicked
UIElement@ clicked = eventData["Element"].GetPtr();
String name = "...?";
if (clicked !is null)
{
// Get the name of the control that was clicked
name = clicked.name;
}
// Update the Window's title text
windowTitle.text = "Hello " + name + "!";
}
// Create XML patch instructions for screen joystick layout specific to this sample app
String patchInstructions =
"<patch>" +
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
" <attribute name=\"Is Visible\" value=\"false\" />" +
" </add>" +
"</patch>";