Urho3D/bin/Data/Scripts/37_UIDrag.as
2018-02-04 16:11:50 +08:00

189 lines
5.7 KiB
ActionScript

// Urho3D UI Drag Example:
// This sample demonstrates:
// - Creating GUI elements from AngelScript
// - Loading GUI Style from xml
// - Subscribing to GUI drag events and handling them
// - Working with GUI elements with specific tags.
#include "Scripts/Utilities/Sample.as"
StringHash VAR_BUTTONS("BUTTONS");
StringHash VAR_START("START");
StringHash VAR_DELTA("DELTA");
void Start()
{
// Execute base class startup
SampleStart();
// Set mouse visible
String platform = GetPlatform();
if (platform != "Android" and platform != "iOS")
input.mouseVisible = true;
// Create the UI content
CreateGUI();
CreateInstructions();
// Set the mouse mode to use in the sample
SampleInitMouseMode(MM_FREE);
// Hook up to the frame update events
SubscribeToEvents();
}
void CreateGUI()
{
UIElement@ root = ui.root;
// Load the style sheet from xml
root.defaultStyle = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
for (int i=0; i < 10; i++)
{
Button@ b = Button();
root.AddChild(b);
b.SetStyleAuto();
b.minWidth = 250;
b.position = IntVector2(50*i, 50*i);
// Enable the bring-to-front flag and set the initial priority
b.bringToFront = true;
b.priority = i;
// Set the layout mode to make the child text elements aligned vertically
b.SetLayout(LM_VERTICAL, 20, IntRect(40, 40, 40, 40));
Array<String> dragInfos = {"Num Touch", "Text", "Event Touch"};
for (uint j = 0; j < dragInfos.length; ++j)
b.CreateChild("Text", dragInfos[j]).SetStyleAuto();
if (i % 2 == 0)
b.AddTag("SomeTag");
SubscribeToEvent(b, "Click", "HandleClick");
SubscribeToEvent(b, "DragMove", "HandleDragMove");
SubscribeToEvent(b, "DragBegin", "HandleDragBegin");
SubscribeToEvent(b, "DragCancel", "HandleDragCancel");
}
for (int i = 0; i < 10; i++)
{
Text@ t = Text();
root.AddChild(t);
t.SetStyleAuto();
t.name = "Touch "+ String(i);
t.visible = false;
t.priority = 100; // Make sure it has higher priority than the buttons
}
}
void CreateInstructions()
{
// Construct new Text object, set string to display and font to use
Text@ instructionText = ui.root.CreateChild("Text");
instructionText.text = "Drag on the buttons to move them around.\n" +
"Touch input allows also multi-drag.\n" +
"Press SPACE to show/hide tagged UI elements.";
instructionText.SetFont(cache.GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15);
instructionText.textAlignment = HA_CENTER;
// Position the text relative to the screen center
instructionText.horizontalAlignment = HA_CENTER;
instructionText.verticalAlignment = VA_CENTER;
instructionText.SetPosition(0, ui.root.height / 4);
}
void SubscribeToEvents()
{
// Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("Update", "HandleUpdate");
}
void HandleClick(StringHash eventType, VariantMap& eventData)
{
Button@ element = eventData["Element"].GetPtr();
element.BringToFront();
}
void HandleDragBegin(StringHash eventType, VariantMap& eventData)
{
Button@ element = eventData["Element"].GetPtr();
int lx = eventData["X"].GetInt();
int ly = eventData["Y"].GetInt();
IntVector2 p = element.position;
element.vars[VAR_START] = p;
element.vars[VAR_DELTA] = IntVector2(p.x - lx, p.y - ly);
int buttons = eventData["Buttons"].GetInt();
element.vars[VAR_BUTTONS] = buttons;
Text@ t = element.GetChild(String("Text"));
t.text = "Drag Begin Buttons: " + String(buttons);
t = element.GetChild(String("Num Touch"));
t.text = "Number of buttons: " + String(eventData["NumButtons"].GetInt());
}
void HandleDragMove(StringHash eventType, VariantMap& eventData)
{
Button@ element = eventData["Element"].GetPtr();
int buttons = eventData["Buttons"].GetInt();
IntVector2 d = element.vars[VAR_DELTA].GetIntVector2();
int X = eventData["X"].GetInt() + d.x;
int Y = eventData["Y"].GetInt() + d.y;
int BUTTONS = element.vars[VAR_BUTTONS].GetInt();
Text@ t = element.GetChild(String("Event Touch"));
t.text = "Drag Move Buttons: " + String(buttons);
if (buttons == BUTTONS)
element.position = IntVector2(X, Y);
}
void HandleDragCancel(StringHash eventType, VariantMap& eventData)
{
Button@ element = eventData["Element"].GetPtr();
IntVector2 P = element.vars[VAR_START].GetIntVector2();
element.position = P;
}
void HandleUpdate(StringHash eventType, VariantMap& eventData)
{
UIElement@ root = ui.root;
uint n = input.numTouches;
for (uint i = 0; i < n; i++)
{
Text@ t = root.GetChild("Touch " + String(i));
TouchState@ ts = input.touches[i];
t.text = "Touch "+ String(ts.touchID);
IntVector2 pos = ts.position;
pos.y -= 30;
t.position = pos;
t.visible = true;
}
for (uint i = n; i < 10; i++)
{
Text@ t = root.GetChild("Touch " + String(i));
t.visible = false;
}
if (input.keyPress[KEY_SPACE])
{
Array<UIElement@>@ elements = root.GetChildrenWithTag("SomeTag");
for (uint i = 0; i < elements.length; ++i)
elements[i].visible = !elements[i].visible;
}
}
// Create XML patch instructions for screen joystick layout specific to this sample app
String patchInstructions =
"<patch>" +
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
" <attribute name=\"Is Visible\" value=\"false\" />" +
" </add>" +
"</patch>";