181 lines
7.9 KiB
ActionScript
181 lines
7.9 KiB
ActionScript
/// Database demo. This sample demonstrates how to use database subsystem to connect to a database and execute adhoc SQL statements.
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#include "Scripts/Utilities/Sample.as"
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DbConnection@ connection;
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uint row;
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uint maxRows = 50;
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void Start()
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{
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// Execute the common startup for samples
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SampleStart();
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// Disable default execution of AngelScript from the console
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script.executeConsoleCommands = false;
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// Subscribe to console commands and the frame update
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SubscribeToEvent("ConsoleCommand", "HandleConsoleCommand");
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SubscribeToEvent("Update", "HandleUpdate");
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// Subscribe key down event
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SubscribeToEvent("KeyDown", "HandleEscKeyDown");
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// Hide logo to make room for the console
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SetLogoVisible(false);
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// Show the console by default, make it large
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console.numRows = graphics.height / 16;
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console.numBufferedRows = 2 * console.numRows;
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console.commandInterpreter = "ScriptEventInvoker";
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console.visible = true;
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console.closeButton.visible = false;
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// Show OS mouse cursor
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input.mouseVisible = true;
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// Set the mouse mode to use in the sample
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SampleInitMouseMode(MM_FREE);
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// Open the operating system console window (for stdin / stdout) if not open yet
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// Do not open in fullscreen, as this would cause constant device loss
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if (!graphics.fullscreen)
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OpenConsoleWindow();
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// In general, the connection string is really the only thing that need to be changed when switching underlying database API
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// and that when using ODBC API then the connection string must refer to an already installed ODBC driver
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// Although it has not been tested yet but the ODBC API should be able to interface with any vendor provided ODBC drivers
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// In this particular demo, however, when using ODBC API then the SQLite-ODBC driver need to be installed
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// The SQLite-ODBC driver can be built from source downloaded from http://www.ch-werner.de/sqliteodbc/
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// You can try to install other ODBC driver and modify the connection string below to match your ODBC driver
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// Both DSN and DSN-less connection string should work
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// The ODBC API, i.e. URHO3D_DATABASE_ODBC build option, is only available for native (including RPI) platforms
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// and it is designed for development of game server connecting to ODBC-compliant databases in mind
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// This demo will always work when using SQLite API as the SQLite database engine is embedded inside Urho3D game engine
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// and this is also the case when targeting Web platform
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// We could have used #ifdef to init the connection string during compile time, but below shows how it is done during runtime
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// The "URHO3D_DATABASE_ODBC" compiler define is set when URHO3D_DATABASE_ODBC build option is enabled
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// Connect to a temporary in-memory SQLite database
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connection = database.Connect(DBAPI == DBAPI_ODBC ? "Driver=SQLite3;Database=:memory:" : "file://");
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// Subscribe to database cursor event to loop through query resultset
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SubscribeToEvent("DbCursor", "HandleDbCursor");
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// Show instruction
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Print("This demo connects to temporary in-memory database.\n"
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"All the tables and their data will be lost after exiting the demo.\n"
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"Enter a valid SQL statement in the console input and press Enter to execute.\n"
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"Enter 'get/set maxrows [number]' to get/set the maximum rows to be printed out.\n"
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"Enter 'get/set connstr [string]' to get/set the database connection string and establish a new connection to it.\n"
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"Enter 'quit' or 'exit' to exit the demo.\n"
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"For example:\n ");
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HandleInput("create table tbl1(col1 varchar(10), col2 smallint)");
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HandleInput("insert into tbl1 values('Hello', 10)");
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HandleInput("insert into tbl1 values('World', 20)");
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HandleInput("select * from tbl1");
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}
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void HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
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{
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if (eventData["Id"].GetString() == "ScriptEventInvoker")
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HandleInput(eventData["Command"].GetString());
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}
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void HandleUpdate(StringHash eventType, VariantMap& eventData)
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{
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// Check if there is input from stdin
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String input = GetConsoleInput();
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if (input.length > 0)
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HandleInput(input);
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}
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void HandleEscKeyDown(StringHash eventType, VariantMap& eventData)
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{
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// Unlike the other samples, exiting the engine when ESC is pressed instead of just closing the console
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if (eventData["Key"].GetInt() == KEY_ESCAPE)
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engine.Exit();
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}
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void HandleDbCursor(StringHash eventType, VariantMap& eventData)
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{
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// In a real application the P_SQL can be used to do the logic branching in a shared event handler
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// However, this is not required in this sample demo
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uint numCols = eventData["NumCols"].GetUInt();
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Array<Variant>@ colValues = eventData["ColValues"].GetVariantVector();
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Array<String>@ colHeaders = eventData["ColHeaders"].GetStringVector();
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// In this sample demo we just use db cursor to dump each row immediately so we can filter out the row to conserve memory
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// In a real application this can be used to perform the client-side filtering logic
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eventData["Filter"] = true;
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// In this sample demo we abort the further cursor movement when maximum rows being dumped has been reached
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eventData["Abort"] = ++row >= maxRows;
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for (uint i = 0; i < numCols; ++i)
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Print("Row #" + row + ": " + colHeaders[i] + " = " + colValues[i].ToString());
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}
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void HandleInput(const String&in input)
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{
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// Echo input string to stdout
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Print(input);
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row = 0;
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if (input == "quit" || input == "exit")
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engine.Exit();
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else if (input.StartsWith("set") || input.StartsWith("get"))
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{
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// We expect a key/value pair for 'set' command
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Array<String> tokens = input.Substring(3).Split(' ');
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String setting = tokens.length > 0 ? tokens[0] : "";
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if (input.StartsWith("set") && tokens.length > 1)
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{
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if (setting == "maxrows")
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maxRows = Max(tokens[1].ToUInt(), 1);
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else if (setting == "connstr") {
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String newConnectionString(input.Substring(input.Find(" ", input.Find("connstr")) + 1));
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DbConnection@ newConnection = database.Connect(newConnectionString);
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if (newConnection !is null)
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{
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database.Disconnect(connection);
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connection = newConnection;
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}
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}
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}
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if (tokens.length > 0)
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{
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if (setting == "maxrows")
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Print("maximum rows is set to " + maxRows);
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else if (setting == "connstr")
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Print("connection string is set to " + connection.connectionString);
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else
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Print("Unrecognized setting: " + setting);
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}
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else
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Print("Missing setting paramater. Recognized settings are: maxrows, connstr");
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}
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else
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{
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// In this sample demo we use the dbCursor event to loop through each row as it is being fetched
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// Regardless of this event is being used or not, all the fetched rows will be made available in the DbResult object,
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// unless the dbCursor event handler has instructed to filter out the fetched row from the final result
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DbResult result = connection.Execute(input, true);
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// Number of affected rows is only meaningful for DML statements like insert/update/delete
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if (result.numAffectedRows != -1)
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Print("Number of affected rows: " + result.numAffectedRows);
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}
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Print(" ");
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}
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// Create XML patch instructions for screen joystick layout specific to this sample app
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String patchInstructions =
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"<patch>" +
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" <add sel=\"/element/element[./attribute[@name='Name' and @value='Button2']]\">" +
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" <attribute name=\"Is Visible\" value=\"false\" />" +
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" </add>" +
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" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
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" <attribute name=\"Is Visible\" value=\"false\" />" +
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" </add>" +
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"</patch>";
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