Urho3D/bin/Data/Scripts/47_Typography.as
2020-10-28 19:18:41 +08:00

236 lines
6.6 KiB
ActionScript

// Text rendering example.
// Displays text at various sizes, with checkboxes to change the rendering parameters.
#include "Scripts/Utilities/Sample.as"
// Tag used to find all Text elements
String TEXT_TAG = "Typography_text_tag";
// Top-level container for this sample's UI
UIElement@ uielement;
void Start()
{
// Execute the common startup for samples
SampleStart();
// Enable OS cursor
input.mouseVisible = true;
// Load XML file containing default UI style sheet
XMLFile@ style = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
// Set the loaded style as default style
ui.root.defaultStyle = style;
// Create a UIElement to hold all our content
// (Don't modify the root directly, as the base Sample class uses it)
uielement = UIElement();
uielement.SetAlignment(HA_CENTER, VA_CENTER);
uielement.SetLayout(LM_VERTICAL, 10, IntRect(20, 40, 20, 40));
ui.root.AddChild(uielement);
// Add some sample text
CreateText();
// Add a checkbox to toggle the background color.
CreateCheckbox("White background", "HandleWhiteBackground")
.checked = false;
// Add a checkbox to toggle SRGB output conversion (if available).
// This will give more correct text output for FreeType fonts, as the FreeType rasterizer
// outputs linear coverage values rather than SRGB values. However, this feature isn't
// available on all platforms.
CreateCheckbox("Graphics::SetSRGB", "HandleSRGB")
.checked = graphics.sRGB;
// Add a checkbox for the global ForceAutoHint setting. This affects character spacing.
CreateCheckbox("UI::SetForceAutoHint", "HandleForceAutoHint")
.checked = ui.forceAutoHint;
// Add a drop-down menu to control the font hinting level.
Array<String> levels = {
"FONT_HINT_LEVEL_NONE",
"FONT_HINT_LEVEL_LIGHT",
"FONT_HINT_LEVEL_NORMAL"
};
CreateMenu("UI::SetFontHintLevel", levels, "HandleFontHintLevel")
.selection = ui.fontHintLevel;
// Add a drop-down menu to control the subpixel threshold.
Array<String> thresholds = {
"0",
"3",
"6",
"9",
"12",
"15",
"18",
"21"
};
CreateMenu("UI::SetFontSubpixelThreshold", thresholds, "HandleFontSubpixel")
.selection = ui.fontSubpixelThreshold / 3;
// Add a drop-down menu to control oversampling.
Array<String> limits = {
"1",
"2",
"3",
"4",
"5",
"6",
"7",
"8"
};
CreateMenu("UI::SetFontOversampling", limits, "HandleFontOversampling")
.selection = ui.fontOversampling - 1;
// Set the mouse mode to use in the sample
SampleInitMouseMode(MM_FREE);
}
void CreateText()
{
UIElement@ container = UIElement();
container.SetAlignment(HA_LEFT, VA_TOP);
container.SetLayout(LM_VERTICAL);
uielement.AddChild(container);
Font@ font = cache.GetResource("Font", "Fonts/BlueHighway.ttf");
for (float size = 1; size <= 18; size += 0.5)
{
Text@ text = Text();
text.text = "The quick brown fox jumps over the lazy dog (" + size + "pt)";
text.SetFont(font, size);
text.AddTag(TEXT_TAG);
container.AddChild(text);
}
}
CheckBox@ CreateCheckbox(String label, String handler)
{
UIElement@ container = UIElement();
container.SetAlignment(HA_LEFT, VA_TOP);
container.SetLayout(LM_HORIZONTAL, 8);
uielement.AddChild(container);
CheckBox@ box = CheckBox();
container.AddChild(box);
box.SetStyleAuto();
Text@ text = Text();
container.AddChild(text);
text.text = label;
text.SetStyleAuto();
text.AddTag(TEXT_TAG);
SubscribeToEvent(box, "Toggled", handler);
return box;
}
DropDownList@ CreateMenu(String label, Array<String> items, String handler)
{
UIElement@ container = UIElement();
container.SetAlignment(HA_LEFT, VA_TOP);
container.SetLayout(LM_HORIZONTAL, 8);
uielement.AddChild(container);
Text@ text = Text();
container.AddChild(text);
text.text = label;
text.SetStyleAuto();
text.AddTag(TEXT_TAG);
DropDownList@ list = DropDownList();
container.AddChild(list);
list.SetStyleAuto();
for (int i = 0; i < items.length; ++i)
{
Text@ t = Text();
list.AddItem(t);
t.text = items[i];
t.SetStyleAuto();
t.minWidth = t.rowWidths[0] + 10;
t.AddTag(TEXT_TAG);
}
text.maxWidth = text.rowWidths[0];
SubscribeToEvent(list, "ItemSelected", handler);
return list;
}
void HandleWhiteBackground(StringHash eventType, VariantMap& eventData)
{
CheckBox@ box = eventData["Element"].GetPtr();
bool checked = box.checked;
Color fg = checked ? Color::BLACK : Color::WHITE;
Color bg = checked ? Color::WHITE : Color::BLACK;
renderer.defaultZone.fogColor = bg;
Array<UIElement@>@ elements = uielement.GetChildrenWithTag(TEXT_TAG, true);
for (int i = 0; i < elements.length; ++i)
{
elements[i].color = fg;
}
}
void HandleForceAutoHint(StringHash eventType, VariantMap& eventData)
{
CheckBox@ box = eventData["Element"].GetPtr();
bool checked = box.checked;
ui.forceAutoHint = checked;
}
void HandleSRGB(StringHash eventType, VariantMap& eventData)
{
CheckBox@ box = eventData["Element"].GetPtr();
bool checked = box.checked;
if (graphics.sRGBWriteSupport)
{
graphics.sRGB = checked;
}
else
{
log.Warning("graphics.sRGBWriteSupport is false");
}
}
void HandleFontHintLevel(StringHash eventType, VariantMap& eventData)
{
DropDownList@ list = eventData["Element"].GetPtr();
int i = list.selection;
ui.fontHintLevel = FontHintLevel(i);
}
void HandleFontSubpixel(StringHash eventType, VariantMap& eventData)
{
DropDownList@ list = eventData["Element"].GetPtr();
int i = list.selection;
ui.fontSubpixelThreshold = i * 3;
}
void HandleFontOversampling(StringHash eventType, VariantMap& eventData)
{
DropDownList@ list = eventData["Element"].GetPtr();
int i = list.selection;
ui.fontOversampling = i + 1;
}
// Create XML patch instructions for screen joystick layout specific to this sample app
String patchInstructions =
"<patch>" +
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
" <attribute name=\"Is Visible\" value=\"false\" />" +
" </add>" +
"</patch>";