Urho3D/bin/Data/Scripts/52_NATPunchtrough.as
2018-08-11 20:35:09 +08:00

232 lines
7.8 KiB
ActionScript

// This first example, maintaining tradition, prints a "Hello World" message.
// Furthermore it shows:
// - Using the Sample utility functions as a base for the application
// - Adding a Text element to the graphical user interface
// - Subscribing to and handling of update events
#include "Scripts/Utilities/Sample.as"
LineEdit@ natServerAddress;
LineEdit@ natServerPort;
Button@ saveNatSettingsButton;
Button@ startServerButton;
LineEdit@ serverGuid;
Button@ connectButton;
Text@ logHistoryText;
Array<String> logHistory;
LineEdit@ guid;
const int SERVER_PORT = 54654;
void Start()
{
// Execute the common startup for samples
SampleStart();
// Create "Hello World" Text
CreateText();
// Set the mouse mode to use in the sample
SampleInitMouseMode(MM_FREE);
// Finally, hook-up this HelloWorld instance to handle update events
SubscribeToEvents();
}
void CreateText()
{
XMLFile@ uiStyle = cache.GetResource("XMLFile", "UI/DefaultStyle.xml");
// Set style to the UI root so that elements will inherit it
ui.root.defaultStyle = uiStyle;
// Create log element to view latest logs from the system
Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
logHistoryText = ui.root.CreateChild("Text");
logHistoryText.SetFont(font, 12);
logHistoryText.SetPosition(20, 200);
logHistory.Resize(20);
// Create NAT server config fields
int marginTop = 40;
CreateLabel("1. Run NAT server somewhere, enter NAT server info and press 'Save NAT settings'", IntVector2(20, marginTop-20));
natServerAddress = CreateLineEdit("127.0.0.1", 200, IntVector2(20, marginTop));
natServerPort = CreateLineEdit("61111", 100, IntVector2(240, marginTop));
saveNatSettingsButton = CreateButton("Save NAT settings", 160, IntVector2(360, marginTop));
// Create server start button
marginTop = 120;
CreateLabel("2. Create server and give others your server GUID", IntVector2(20, marginTop-20));
guid = CreateLineEdit("Your server GUID", 200, IntVector2(20, marginTop));
startServerButton = CreateButton("Start server", 160, IntVector2(240, marginTop));
// Create client connection related fields
marginTop = 200;
CreateLabel("3. Input local or remote server GUID", IntVector2(20, marginTop-20));
serverGuid = CreateLineEdit("Remote server GUID", 200, IntVector2(20, marginTop));
connectButton = CreateButton("Connect", 160, IntVector2(240, marginTop));
}
void SubscribeToEvents()
{
// Subscribe HandleUpdate() function for processing update events
SubscribeToEvent("ServerConnected", "HandleServerConnected");
SubscribeToEvent("ServerDisconnected", "HandleServerDisconnected");
SubscribeToEvent("ConnectFailed", "HandleConnectFailed");
// NAT server connection related events
SubscribeToEvent("NetworkNatMasterConnectionFailed", "HandleNatConnectionFailed");
SubscribeToEvent("NetworkNatMasterConnectionSucceeded", "HandleNatConnectionSucceeded");
// NAT punchtrough request events
SubscribeToEvent("NetworkNatPunchtroughSucceeded", "HandleNatPunchtroughSucceeded");
SubscribeToEvent("NetworkNatPunchtroughFailed", "HandleNatPunchtroughFailed");
SubscribeToEvent("ClientConnected", "HandleClientConnected");
SubscribeToEvent("ClientDisconnected", "HandleClientDisconnected");
SubscribeToEvent(saveNatSettingsButton, "Released", "HandleSaveNatSettings");
SubscribeToEvent(startServerButton, "Released", "HandleStartServer");
SubscribeToEvent(connectButton, "Released", "HandleConnect");
}
void CreateLabel(const String&in text, IntVector2 pos)
{
// Create log element to view latest logs from the system
Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
Text@ label = ui.root.CreateChild("Text");
label.SetFont(font, 12);
label.color = Color(0.0f, 1.0f, 0.0f);
label.SetPosition(pos.x, pos.y);
label.text = text;
}
void ShowLogMessage(const String& row)
{
logHistory.Erase(0);
logHistory.Push(row);
// Concatenate all the rows in history
String allRows;
for (uint i = 0; i < logHistory.length; ++i)
allRows += logHistory[i] + "\n";
logHistoryText.text = allRows;
}
LineEdit@ CreateLineEdit(const String&in placeholder, int width, IntVector2 pos)
{
LineEdit@ textEdit = ui.root.CreateChild("LineEdit");
textEdit.SetStyleAuto();
textEdit.SetFixedWidth(width);
textEdit.SetFixedHeight(30);
textEdit.text = placeholder;
textEdit.SetPosition(pos.x, pos.y);
return textEdit;
}
Button@ CreateButton(const String&in text, int width, IntVector2 pos)
{
Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
Button@ button = ui.root.CreateChild("Button");
button.SetStyleAuto();
button.SetFixedWidth(width);
button.SetFixedHeight(30);
button.SetPosition(pos.x, pos.y);
Text@ buttonText = button.CreateChild("Text");
buttonText.SetFont(font, 12);
buttonText.SetAlignment(HA_CENTER, VA_CENTER);
buttonText.text = text;
return button;
}
void HandleSaveNatSettings(StringHash eventType, VariantMap& eventData)
{
// Save NAT server configuration
network.SetNATServerInfo(natServerAddress.text, natServerPort.text.ToInt());
ShowLogMessage("Saving NAT settings: " + natServerAddress.text + ":" + natServerPort.text);
}
void HandleServerConnected(StringHash eventType, VariantMap& eventData)
{
ShowLogMessage("Client: Server connected!");
}
void HandleServerDisconnected(StringHash eventType, VariantMap& eventData)
{
ShowLogMessage("Client: Server disconnected!");
}
void HandleConnectFailed(StringHash eventType, VariantMap& eventData)
{
ShowLogMessage("Client: Connection failed!");
}
void HandleStartServer(StringHash eventType, VariantMap& eventData)
{
network.StartServer(SERVER_PORT);
ShowLogMessage("Server: Server started on port: " + String(SERVER_PORT));
// Connect to the NAT server
network.StartNATClient();
ShowLogMessage("Server: Starting NAT client for server...");
// Output our assigned GUID which others will use to connect to our server
guid.text = network.guid;
}
void HandleConnect(StringHash eventType, VariantMap& eventData)
{
VariantMap userData;
userData["Name"] = "Urho3D";
// Attempt connecting to server using custom GUID, Scene = null as a second parameter and user identity is passed as third parameter
network.AttemptNATPunchtrough(serverGuid.text, null, userData);
ShowLogMessage("Client: Attempting NAT punchtrough to guid: " + serverGuid.text);
}
void HandleNatConnectionFailed(StringHash eventType, VariantMap& eventData)
{
ShowLogMessage("Connection to NAT master server failed!");
}
void HandleNatConnectionSucceeded(StringHash eventType, VariantMap& eventData)
{
ShowLogMessage("Connection to NAT master server succeeded!");
}
void HandleNatPunchtroughSucceeded(StringHash eventType, VariantMap& eventData)
{
ShowLogMessage("NAT punchtrough succeeded!");
}
void HandleNatPunchtroughFailed(StringHash eventType, VariantMap& eventData)
{
ShowLogMessage("NAT punchtrough failed!");
}
void HandleClientConnected(StringHash eventType, VariantMap& eventData)
{
ShowLogMessage("Server: Client connected!");
}
void HandleClientDisconnected(StringHash eventType, VariantMap& eventData)
{
ShowLogMessage("Server: Client disconnected!");
}
// Create XML patch instructions for screen joystick layout specific to this sample app
String patchInstructions =
"<patch>" +
" <add sel=\"/element/element[./attribute[@name='Name' and @value='Hat0']]\">" +
" <attribute name=\"Is Visible\" value=\"false\" />" +
" </add>" +
"</patch>";