17 lines
521 B
ActionScript
17 lines
521 B
ActionScript
// Rotator script object class. Script objects to be added to a scene node must implement the empty ScriptObject interface
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class Rotator : ScriptObject
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{
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Vector3 rotationSpeed;
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void SetRotationSpeed(const Vector3&in speed)
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{
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rotationSpeed = speed;
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}
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// Update is called during the variable timestep scene update
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void Update(float timeStep)
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{
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node.Rotate(Quaternion(rotationSpeed.x * timeStep, rotationSpeed.y * timeStep, rotationSpeed.z * timeStep));
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}
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}
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