Urho3D/bin/Data/Sounds
2016-03-17 23:01:55 +02:00
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BigExplosion.wav
NutThrow.wav Implement pause/resume by sound type in Audio. Closes #1250. Demonstrate by pausing "Effect" type sounds in NinjaSnowWar when the game is paused. Cut quiet part from beginning of NutThrow sound to reduce perceived audio lag when attacking. 2016-03-17 23:01:55 +02:00
PlayerFist.wav
PlayerFistHit.wav
PlayerLand.wav
Powerup.wav
SmallExplosion.wav