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urho3d-travis-ci 1954c550ed Travis CI: API documentation update at 2016-09-06 07:16:12 UTC.
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Commit: 48f779e234

Message: Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566. As a consequence, removed the alphamask hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary.
2016-09-06 07:16:12 +00:00
Android Fix SDL 2.0.4 Android code to exclude bogus joystick registration. 2016-04-09 21:43:39 +08:00
bin Add possibility for materials to define vertex & pixel shader compilation defines, like techniques & passes. Related to #1566. As a consequence, removed the "alphamask" hint from techniques (render order can be used instead) and automatic determination if material should occlude. Fixed bugs in Material JSON save. Allow JSONValue::Size() to also work in object mode. Added porting notes as necessary. 2016-09-06 10:01:32 +03:00
CMake Fix FindUrho3D.cmake module to consider MinGW as multilib compiler. 2016-08-21 02:31:53 +08:00
Docs Travis CI: API documentation update at 2016-09-06 07:16:12 UTC. 2016-09-06 07:16:12 +00:00
Source Travis CI: API documentation update at 2016-09-06 07:16:12 UTC. 2016-09-06 07:16:12 +00:00
SourceAssets Editor: fix all warnings; Complete UITemplate 2016-03-19 20:01:41 +04:00
.appveyor.yml For CI - clean up configuration for secondary AppVeyor CI setup. 2016-05-21 11:58:27 +08:00
.bash_helpers.sh For documentation - use https protocol when it is available. 2016-07-24 13:39:14 +08:00
.gitattributes Add .gitattributes to fix the languages breakdown report by GitHub. 2015-05-03 18:37:26 +08:00
.gitignore Ignore build artifacts from non-out-of-source build tree. 2016-08-01 13:55:09 +08:00
.travis.yml For CI - bump up Linaro's GCC version. 2016-09-03 17:19:06 +08:00
cmake_android.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_android.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_arm.sh Initial support for Linux on generic ARM cross-compiling. 2016-06-10 19:14:34 +08:00
cmake_clean.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_clean.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_codeblocks.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_codeblocks.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_codelite.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_codelite.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_eclipse.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_emscripten.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_emscripten.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_generic.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_generic.sh Initial support for Linux on generic ARM cross-compiling. 2016-06-10 19:14:34 +08:00
cmake_ios.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_mingw.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_mingw.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_ninja.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_ninja.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_rpi.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_vs2008.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_vs2010.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_vs2012.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_vs2013.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_vs2015.bat Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
cmake_xcode.sh Travis CI: bump copyright to 2016. 2016-01-26 13:55:03 +00:00
CMakeLists.txt Shorten the package name for ARM build due to space constraint. 2016-08-06 17:32:36 +08:00
License.txt Add Boost Preprocessor library to Source/ThirdParty. Force C++11 for AngelScript / Emscripten combo. Default to CharacterDemo instead of NinjaSnowWar in Urho3DPlayer on Emscripten due to missing Network subsystem. 2016-06-02 20:55:52 +03:00
Rakefile For CI - fix the housekeeping logic for the SF.net. 2016-08-06 19:38:20 +08:00
README.md Add contributor. 2016-09-01 10:42:30 +03:00

Urho3D logo

#Urho3D

Join the chat at https://gitter.im/urho3d/Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: https://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni (loorni@gmail.com, AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Vivienne Anthony
  • Colin Barrett
  • Erik Beran
  • Loic Blot
  • Danny Boisvert
  • Sergey Bosko
  • Carlo Carollo
  • Pete Chown
  • Christian Clavet
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Henrik Heino
  • Mika Heinonen
  • Jukka Jylänki
  • Graham King
  • Jason Kinzer
  • Eugene Kozlov
  • Gunnar Kriik
  • Aliaksandr Kryvashein
  • Artem Kulyk
  • Rokas Kupstys
  • Ali Kämäräinen
  • Pete Leigh
  • Frode 'Modanung' Lindeijer
  • Thorbjørn Lindeijer
  • Nathanial Lydick
  • Xavier Maupeu
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Anton Petrov
  • Vladimir Pobedinsky
  • Franck Poulain
  • Pranjal Raihan
  • Nick Royer
  • Miika Santala
  • Anatoly Sennov
  • Bengt Soderstrom
  • Hualin Song
  • James Thomas
  • Joshua Tippetts
  • Yusuf Umar
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • BlueMagnificent
  • Enhex
  • Firegorilla
  • Lumak
  • Magic.Lixin
  • Mike3D
  • MonkeyFirst
  • Newb I the Newbd
  • OvermindDL1
  • Scellow
  • Skrylar
  • TheComet93
  • Y-way
  • 1vanK
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • cosmy1
  • damu
  • dragonCASTjosh
  • feltech
  • fredakilla
  • hdunderscore
  • lvshiling
  • marynate
  • mightyCelu
  • neat3d
  • nemerle
  • ninjastone
  • proller
  • raould
  • rasteron
  • reattiva
  • rifai
  • rikorin
  • skaiware
  • ssinai1
  • svifylabs
  • szamq
  • thebluefish
  • tommy3
  • yushli

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (https://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä. PBR textures from Substance Share. (https://share.allegorithmic.com) IBL textures from HDRLab's sIBL Archive. Dieselpunk Moto model by allexandr007. Mutant model from Mixamo.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at https://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: https://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library https://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at https://urho3d.github.io/documentation/HEAD/_history.html