142 lines
3.9 KiB
C++
142 lines
3.9 KiB
C++
//
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// Copyright (c) 2008-2014 the Urho3D project.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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//
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#include "Precompiled.h"
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#include "AttributeAnimation.h"
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#include "Context.h"
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#include "ObjectAnimation.h"
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#include "XMLFile.h"
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#include "DebugNew.h"
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namespace Urho3D
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{
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ObjectAnimation::ObjectAnimation(Context* context) :
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Resource(context)
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{
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}
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ObjectAnimation::~ObjectAnimation()
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{
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}
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void ObjectAnimation::RegisterObject(Context* context)
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{
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context->RegisterFactory<ObjectAnimation>();
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}
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bool ObjectAnimation::Load(Deserializer& source)
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{
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XMLFile xmlFile(context_);
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if (!xmlFile.Load(source))
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return false;
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return LoadXML(xmlFile.GetRoot());
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}
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bool ObjectAnimation::Save(Serializer& dest) const
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{
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XMLFile xmlFile(context_);
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if (!SaveXML(xmlFile.CreateRoot("objectAnimation")))
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return false;
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return xmlFile.Save(dest);
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}
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bool ObjectAnimation::LoadXML(const XMLElement& source)
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{
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attributeAnimations_.Clear();
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XMLElement animElem;
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animElem = source.GetChild("attributeAnimation");
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while (animElem)
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{
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String name = animElem.GetAttribute("name");
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SharedPtr<AttributeAnimation> animation(new AttributeAnimation(context_));
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if (!animation->LoadXML(animElem))
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return false;
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AddAttributeAnimation(name, animation);
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animElem = animElem.GetNext("attributeAnimation");
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}
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return true;
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}
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bool ObjectAnimation::SaveXML(XMLElement& dest) const
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{
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for (HashMap<String, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
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{
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XMLElement animElem = dest.CreateChild("attributeAnimation");
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animElem.SetAttribute("name", i->first_);
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if (!i->second_->SaveXML(animElem))
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return false;
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}
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return true;
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}
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void ObjectAnimation::AddAttributeAnimation(const String& name, AttributeAnimation* attributeAnimation)
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{
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if (!attributeAnimation)
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return;
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attributeAnimation->SetObjectAnimation(this);
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attributeAnimations_[name] = attributeAnimation;
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}
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void ObjectAnimation::RemoveAttributeAnimation(const String& name)
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{
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RemoveAttributeAnimation(GetAttributeAnimation(name));
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}
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void ObjectAnimation::RemoveAttributeAnimation(AttributeAnimation* attributeAnimation)
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{
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if (!attributeAnimation)
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return;
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for (HashMap<String, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
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{
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if (i->second_ == attributeAnimation)
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{
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attributeAnimation->SetObjectAnimation(0);
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attributeAnimations_.Erase(i);
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return;
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}
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}
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}
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AttributeAnimation* ObjectAnimation::GetAttributeAnimation(const String& name) const
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{
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HashMap<String, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Find(name);
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if (i != attributeAnimations_.End())
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return i->second_;
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return 0;
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}
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}
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