Urho3D/Source/Engine/Scene/ObjectAnimation.cpp

142 lines
3.9 KiB
C++

//
// Copyright (c) 2008-2014 the Urho3D project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
#include "Precompiled.h"
#include "AttributeAnimation.h"
#include "Context.h"
#include "ObjectAnimation.h"
#include "XMLFile.h"
#include "DebugNew.h"
namespace Urho3D
{
ObjectAnimation::ObjectAnimation(Context* context) :
Resource(context)
{
}
ObjectAnimation::~ObjectAnimation()
{
}
void ObjectAnimation::RegisterObject(Context* context)
{
context->RegisterFactory<ObjectAnimation>();
}
bool ObjectAnimation::Load(Deserializer& source)
{
XMLFile xmlFile(context_);
if (!xmlFile.Load(source))
return false;
return LoadXML(xmlFile.GetRoot());
}
bool ObjectAnimation::Save(Serializer& dest) const
{
XMLFile xmlFile(context_);
if (!SaveXML(xmlFile.CreateRoot("objectAnimation")))
return false;
return xmlFile.Save(dest);
}
bool ObjectAnimation::LoadXML(const XMLElement& source)
{
attributeAnimations_.Clear();
XMLElement animElem;
animElem = source.GetChild("attributeAnimation");
while (animElem)
{
String name = animElem.GetAttribute("name");
SharedPtr<AttributeAnimation> animation(new AttributeAnimation(context_));
if (!animation->LoadXML(animElem))
return false;
AddAttributeAnimation(name, animation);
animElem = animElem.GetNext("attributeAnimation");
}
return true;
}
bool ObjectAnimation::SaveXML(XMLElement& dest) const
{
for (HashMap<String, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
{
XMLElement animElem = dest.CreateChild("attributeAnimation");
animElem.SetAttribute("name", i->first_);
if (!i->second_->SaveXML(animElem))
return false;
}
return true;
}
void ObjectAnimation::AddAttributeAnimation(const String& name, AttributeAnimation* attributeAnimation)
{
if (!attributeAnimation)
return;
attributeAnimation->SetObjectAnimation(this);
attributeAnimations_[name] = attributeAnimation;
}
void ObjectAnimation::RemoveAttributeAnimation(const String& name)
{
RemoveAttributeAnimation(GetAttributeAnimation(name));
}
void ObjectAnimation::RemoveAttributeAnimation(AttributeAnimation* attributeAnimation)
{
if (!attributeAnimation)
return;
for (HashMap<String, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
{
if (i->second_ == attributeAnimation)
{
attributeAnimation->SetObjectAnimation(0);
attributeAnimations_.Erase(i);
return;
}
}
}
AttributeAnimation* ObjectAnimation::GetAttributeAnimation(const String& name) const
{
HashMap<String, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Find(name);
if (i != attributeAnimations_.End())
return i->second_;
return 0;
}
}