..
01_HelloWorld
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
02_HelloGUI
Minor fixes on C++ ConsoleInput sample class.
2014-03-04 11:39:36 +08:00
03_Sprites
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
04_StaticScene
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
05_AnimatingScene
Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible.
2014-03-06 21:47:39 +02:00
06_SkeletalAnimation
Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible.
2014-03-06 21:47:39 +02:00
07_Billboards
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
08_Decals
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
09_MultipleViewports
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
10_RenderToTexture
Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible.
2014-03-06 21:47:39 +02:00
11_Physics
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
12_PhysicsStressTest
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
13_Ragdolls
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
2014-02-15 19:22:29 +02:00
14_SoundEffects
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
15_Navigation
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
16_Chat
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
2014-02-15 19:22:29 +02:00
17_SceneReplication
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
2014-02-15 19:22:29 +02:00
18_CharacterDemo
Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible.
2014-03-06 21:47:39 +02:00
19_VehicleDemo
Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible.
2014-03-06 21:47:39 +02:00
20_HugeObjectCount
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
21_AngelScriptIntegration
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
22_LuaIntegration
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
23_Water
Bump the copyright for 2014.
2014-02-01 14:37:21 +02:00
24_Urho2DSprite
Move back MarkAllDrawable2DDirty() to Node class as public method.
2014-03-11 23:09:27 +08:00
25_Urho2DParticle
Move back MarkAllDrawable2DDirty() to Node class as public method.
2014-03-11 23:09:27 +08:00
26_ConsoleInput
Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call.
2014-03-04 12:16:31 +02:00
CMakeLists.txt
Minor fixes on C++ ConsoleInput sample class.
2014-03-04 11:39:36 +08:00
Sample.h
Update Sample.h
2014-01-31 16:55:06 +01:00
Sample.inl
Minor fixes on C++ ConsoleInput sample class.
2014-03-04 11:39:36 +08:00