9 lines
480 B
XML
9 lines
480 B
XML
<renderpath inherit="RenderPaths/PrepassHWDepth.xml">
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<replace sel="/renderpath/command[@type='scenepass' and @pass='alpha']">
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<command type="scenepass" pass="alpha" vertexlights="true" sort="backtofront" metadata="alpha" depthstencil="depth" vsdefines="SOFTPARTICLES" psdefines="SOFTPARTICLES HWDEPTH" >
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<parameter name="SoftParticleFadeScale" value="1" />
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<texture unit="depth" name="depth" />
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</command>
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</replace>
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</renderpath>
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