Urho3D/Source/Samples
2014-11-09 18:55:37 +11:00
..
01_HelloWorld Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
02_HelloGUI Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
03_Sprites Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 2014-06-21 21:45:05 +08:00
04_StaticScene Minor clean up on sample code. Move Console & HUD to settings joystick. 2014-04-18 18:06:41 +08:00
05_AnimatingScene Minor clean up on sample code. Move Console & HUD to settings joystick. 2014-04-18 18:06:41 +08:00
06_SkeletalAnimation Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
07_Billboards Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
08_Decals Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
09_MultipleViewports Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation. 2014-06-01 02:33:19 +03:00
10_RenderToTexture Minor clean up on sample code. Move Console & HUD to settings joystick. 2014-04-18 18:06:41 +08:00
11_Physics Unwarn patch for AppleClang. A few warnings were indeed coding error. 2014-10-05 20:22:49 +08:00
12_PhysicsStressTest Unwarn patch for AppleClang. A few warnings were indeed coding error. 2014-10-05 20:22:49 +08:00
13_Ragdolls Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
14_SoundEffects Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 2014-06-21 21:45:05 +08:00
15_Navigation Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
16_Chat Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
17_SceneReplication Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition. 2014-09-29 14:23:41 +03:00
18_CharacterDemo Unwarn patch for AppleClang. A few warnings were indeed coding error. 2014-10-05 20:22:49 +08:00
19_VehicleDemo Unwarn patch for AppleClang. A few warnings were indeed coding error. 2014-10-05 20:22:49 +08:00
20_HugeObjectCount Fixed the button name in DynamicGeometry touch controls. 2014-07-15 22:32:46 +03:00
21_AngelScriptIntegration Minor clean up on sample code. Move Console & HUD to settings joystick. 2014-04-18 18:06:41 +08:00
22_LuaIntegration Minor clean up on sample code. Move Console & HUD to settings joystick. 2014-04-18 18:06:41 +08:00
23_Water Minor clean up on sample code. Move Console & HUD to settings joystick. 2014-04-18 18:06:41 +08:00
24_Urho2DSprite Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash. 2014-06-21 21:45:05 +08:00
25_Urho2DParticle Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
26_ConsoleInput Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
27_Urho2DPhysics Unwarn patch for AppleClang. A few warnings were indeed coding error. 2014-10-05 20:22:49 +08:00
28_Urho2DPhysicsRope Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
29_SoundSynthesis Refactor samples to use patched screen joystick layout. Closes #321. 2014-04-22 01:12:46 +08:00
30_LightAnimation LightAnimation sample now use ObjectAnimation in C++. 2014-07-02 21:39:37 +08:00
31_MaterialAnimation Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample. 2014-04-21 18:59:07 +08:00
32_Urho2DConstraints Unwarn patch for AppleClang. A few warnings were indeed coding error. 2014-10-05 20:22:49 +08:00
33_Urho2DSpriterAnimation Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode. 2014-06-06 13:07:15 +08:00
34_DynamicGeometry Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. 2014-10-01 14:06:37 +03:00
35_SignedDistanceFieldText Add text effect code to text shader for Text3D. 2014-08-04 13:18:25 +08:00
36_Urho2DTileMap Revert test code.[ci skip] 2014-08-28 13:38:14 +08:00
37_UIDrag Updated the UI Drag sample descriptions. 2014-11-09 18:55:37 +11:00
CMakeLists.txt A sample showing how to use UI drag features (drag begin/move/end/cancel and how to use most of the event data), and it can be used to demonstrate multi-touch drag support on touch-enabled devices. 2014-11-02 15:29:04 +11:00
Sample.h Dump used resource file name at sample exiting. 2014-08-04 22:02:59 +08:00
Sample.inl Dump used resource file name at sample exiting. 2014-08-04 22:02:59 +08:00