.. |
01_HelloWorld
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
02_HelloGUI
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
03_Sprites
|
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
|
2014-06-21 21:45:05 +08:00 |
04_StaticScene
|
Minor clean up on sample code. Move Console & HUD to settings joystick.
|
2014-04-18 18:06:41 +08:00 |
05_AnimatingScene
|
Minor clean up on sample code. Move Console & HUD to settings joystick.
|
2014-04-18 18:06:41 +08:00 |
06_SkeletalAnimation
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
07_Billboards
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
08_Decals
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
09_MultipleViewports
|
Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation.
|
2014-06-01 02:33:19 +03:00 |
10_RenderToTexture
|
Minor clean up on sample code. Move Console & HUD to settings joystick.
|
2014-04-18 18:06:41 +08:00 |
11_Physics
|
Unwarn patch for AppleClang. A few warnings were indeed coding error.
|
2014-10-05 20:22:49 +08:00 |
12_PhysicsStressTest
|
Unwarn patch for AppleClang. A few warnings were indeed coding error.
|
2014-10-05 20:22:49 +08:00 |
13_Ragdolls
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
14_SoundEffects
|
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
|
2014-06-21 21:45:05 +08:00 |
15_Navigation
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
16_Chat
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
17_SceneReplication
|
Require always registering remote events for reception. Implement a fixed blacklist of remote events that can not be registered (see Network.cpp). Removed obsolete E_WINDOWMESSAGE event definition.
|
2014-09-29 14:23:41 +03:00 |
18_CharacterDemo
|
Unwarn patch for AppleClang. A few warnings were indeed coding error.
|
2014-10-05 20:22:49 +08:00 |
19_VehicleDemo
|
Unwarn patch for AppleClang. A few warnings were indeed coding error.
|
2014-10-05 20:22:49 +08:00 |
20_HugeObjectCount
|
Fixed the button name in DynamicGeometry touch controls.
|
2014-07-15 22:32:46 +03:00 |
21_AngelScriptIntegration
|
Minor clean up on sample code. Move Console & HUD to settings joystick.
|
2014-04-18 18:06:41 +08:00 |
22_LuaIntegration
|
Minor clean up on sample code. Move Console & HUD to settings joystick.
|
2014-04-18 18:06:41 +08:00 |
23_Water
|
Minor clean up on sample code. Move Console & HUD to settings joystick.
|
2014-04-18 18:06:41 +08:00 |
24_Urho2DSprite
|
Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
|
2014-06-21 21:45:05 +08:00 |
25_Urho2DParticle
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
26_ConsoleInput
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
27_Urho2DPhysics
|
Unwarn patch for AppleClang. A few warnings were indeed coding error.
|
2014-10-05 20:22:49 +08:00 |
28_Urho2DPhysicsRope
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
29_SoundSynthesis
|
Refactor samples to use patched screen joystick layout. Closes #321.
|
2014-04-22 01:12:46 +08:00 |
30_LightAnimation
|
LightAnimation sample now use ObjectAnimation in C++.
|
2014-07-02 21:39:37 +08:00 |
31_MaterialAnimation
|
Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample.
|
2014-04-21 18:59:07 +08:00 |
32_Urho2DConstraints
|
Unwarn patch for AppleClang. A few warnings were indeed coding error.
|
2014-10-05 20:22:49 +08:00 |
33_Urho2DSpriterAnimation
|
Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
|
2014-06-06 13:07:15 +08:00 |
34_DynamicGeometry
|
Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense.
|
2014-10-01 14:06:37 +03:00 |
35_SignedDistanceFieldText
|
Add text effect code to text shader for Text3D.
|
2014-08-04 13:18:25 +08:00 |
36_Urho2DTileMap
|
Revert test code.[ci skip]
|
2014-08-28 13:38:14 +08:00 |
37_UIDrag
|
Updated the UI Drag sample descriptions.
|
2014-11-09 18:55:37 +11:00 |
CMakeLists.txt
|
A sample showing how to use UI drag features (drag begin/move/end/cancel and how to use most of the event data), and it can be used to demonstrate multi-touch drag support on touch-enabled devices.
|
2014-11-02 15:29:04 +11:00 |
Sample.h
|
Dump used resource file name at sample exiting.
|
2014-08-04 22:02:59 +08:00 |
Sample.inl
|
Dump used resource file name at sample exiting.
|
2014-08-04 22:02:59 +08:00 |