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Urho3D
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3e4ca7ae33
Urho3D
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Lasse Öörni
3e4ca7ae33
Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to
#1716
.
2016-12-17 01:27:51 +02:00
..
GLSL
Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to
#1716
.
2016-12-17 01:27:51 +02:00
HLSL
Move VSM shadow z/w divide to pixel shader so that e.g. shadowed point lights will work much better. Related to
#1716
.
2016-12-17 01:27:51 +02:00