![]() Added Components: - DynamicNavigationMesh (uses DetourTileCache) - Obstacle (interacts with DynamicNavigationMesh) - DetourCrowdManager (uses DetourCrowd for crowd control) - CrowdAgent (interacts with DetourCrowdManager) - NavArea (marks area types) Changes: - Refactor NavigationMesh build process - Addition of cylinder debug rendering - Exposed Area Type Costs in navigation CrowdNavigation sample for Lua, Angelscript, and C++ using DynamicNavigationMesh, Obstacle, CrowdAgent, and DetourCrowdManager components. |
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DetourCrowd.h | ||
DetourLocalBoundary.h | ||
DetourObstacleAvoidance.h | ||
DetourPathCorridor.h | ||
DetourPathQueue.h | ||
DetourProximityGrid.h |