Go to file
2016-01-21 16:52:25 +08:00
Android Unite hardware keyboard input with other platforms. 2015-10-27 09:01:03 +01:00
bin Added Skydome Shaders and Technique 2016-01-21 16:52:25 +08:00
CMake Bake URHO3D_TESTING to ensure downstreams get consistent struct size. 2016-01-21 00:01:28 +08:00
Docs Travis CI: API documentation update at 2016-01-14 19:58:13 UTC. 2016-01-14 19:58:13 +00:00
Source Bake URHO3D_TESTING to ensure downstreams get consistent struct size. 2016-01-21 00:01:28 +08:00
SourceAssets fixed Dome rotation (Y-up) in blend file 2014-06-26 08:02:04 +08:00
.appveyor.yml Fix LuaJIT build for VS build to suppress unknown option warnings. 2016-01-15 21:02:56 +08:00
.bash_helpers.sh Simplify "logic" for 'Urho3D_universal' custom target. 2015-11-23 11:58:18 +08:00
.gitattributes Add .gitattributes to fix the languages breakdown report by GitHub. 2015-05-03 18:37:26 +08:00
.gitignore Clean up .gitignore to keep up with recent changes for doc build. 2015-10-05 18:32:54 +08:00
.travis.yml For Travis CI - enable LuaJIT for Android 64-bit (arm64-v8a). 2016-01-13 22:17:17 +08:00
cmake_android.bat Support spaces in source and/or build tree path for Windows build. 2015-08-31 16:15:46 +08:00
cmake_android.sh Support spaces in source and/or build tree path for OSX and iOS build. 2015-08-30 18:27:58 +08:00
cmake_clean.bat Just show the usage instruction when the script is invoked wrongly. 2015-04-17 14:17:21 +08:00
cmake_clean.sh Just show the usage instruction when the script is invoked wrongly. 2015-04-17 14:17:21 +08:00
cmake_codeblocks.bat Support spaces in source and/or build tree path for Windows build. 2015-08-31 16:15:46 +08:00
cmake_codeblocks.sh Support spaces in source and/or build tree path for OSX and iOS build. 2015-08-30 18:27:58 +08:00
cmake_eclipse.sh Support spaces in source and/or build tree path for OSX and iOS build. 2015-08-30 18:27:58 +08:00
cmake_emscripten.bat For Travis CI & AppVeyor - unified 'ci' rake task and spring cleaning. 2016-01-06 16:38:58 +08:00
cmake_emscripten.sh For Travis CI & AppVeyor - unified 'ci' rake task and spring cleaning. 2016-01-06 16:38:58 +08:00
cmake_generic.bat Ensure the 'generic' script/batch file propagates CMake exit code. 2016-01-06 16:38:58 +08:00
cmake_generic.sh Ensure the 'generic' script/batch file propagates CMake exit code. 2016-01-06 16:38:58 +08:00
cmake_ios.sh Support spaces in source and/or build tree path for OSX and iOS build. 2015-08-30 18:27:58 +08:00
cmake_mingw.bat Support spaces in source and/or build tree path for Windows build. 2015-08-31 16:15:46 +08:00
cmake_mingw.sh Support spaces in source and/or build tree path for OSX and iOS build. 2015-08-30 18:27:58 +08:00
cmake_ninja.bat Support spaces in source and/or build tree path for Windows build. 2015-08-31 16:15:46 +08:00
cmake_ninja.sh Support spaces in source and/or build tree path for OSX and iOS build. 2015-08-30 18:27:58 +08:00
cmake_rpi.sh Support spaces in source and/or build tree path for OSX and iOS build. 2015-08-30 18:27:58 +08:00
cmake_vs2008.bat Support spaces in source and/or build tree path for Windows build. 2015-08-31 16:15:46 +08:00
cmake_vs2010.bat Support spaces in source and/or build tree path for Windows build. 2015-08-31 16:15:46 +08:00
cmake_vs2012.bat Support spaces in source and/or build tree path for Windows build. 2015-08-31 16:15:46 +08:00
cmake_vs2013.bat Support spaces in source and/or build tree path for Windows build. 2015-08-31 16:15:46 +08:00
cmake_vs2015.bat Support spaces in source and/or build tree path for Windows build. 2015-08-31 16:15:46 +08:00
cmake_xcode.sh For Travis CI & AppVeyor - unified 'ci' rake task and spring cleaning. 2016-01-06 16:38:58 +08:00
CMakeLists.txt Refactor how the EXE and SHARED linker flags are being setup. 2016-01-06 16:38:59 +08:00
License.txt Add skeleton project for AutoBinder tool. 2015-09-24 19:57:18 +08:00
Rakefile Bake URHO3D_TESTING to ensure downstreams get consistent struct size. 2016-01-21 00:01:28 +08:00
README.md Apply component ID save fix from vivienneanthony. Also verify that JSON save works similarly. Closes #1150. 2016-01-13 11:42:26 +02:00

Urho3D logo

#Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: http://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni (loorni@gmail.com, AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Vivienne Anthony
  • Colin Barrett
  • Erik Beran
  • Danny Boisvert
  • Carlo Carollo
  • Pete Chown
  • Christian Clavet
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Mika Heinonen
  • Jukka Jylänki
  • Graham King
  • Jason Kinzer
  • Gunnar Kriik
  • Ali Kämäräinen
  • Pete Leigh
  • Thorbjørn Lindeijer
  • Xavier Maupeu
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Vladimir Pobedinsky
  • Pranjal Raihan
  • Nick Royer
  • Miika Santala
  • Hualin Song
  • James Thomas
  • Joshua Tippetts
  • Yusuf Umar
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • Enhex
  • Firegorilla
  • Magic.Lixin
  • Mike3D
  • Modanung
  • MonkeyFirst
  • Newb I the Newbd
  • OvermindDL1
  • Skrylar
  • 1vanK
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • cosmy1
  • feltech
  • hdunderscore
  • marynate
  • mightyCelu
  • nemerle
  • ninjastone
  • raould
  • rasteron
  • reattiva
  • rifai
  • skaiware
  • szamq
  • thebluefish
  • tommy3
  • yushli

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at http://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: http://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library http://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at http://urho3d.github.io/documentation/HEAD/_history.html