Urho3D/bin
2016-08-05 00:35:41 +03:00
..
Autoload/LargeData Remove "PS" from Roughness & Metallic uniform names. 2016-07-25 01:39:15 +03:00
CoreData Fix compile errors in PBR shaders on GLES. Fix mismatches in PBR techniques where IBL compile define would be present for pixel shader but not vertex shader (causes shader linking error) 2016-07-25 15:28:48 +03:00
Data Fix hardwareShadowSupport returning false on OpenGL, which would make it impossible to switch to 1-sample shadow mode. However, deliberately disable 1-sample mode from mobile NinjaSnowWar to achieve similar quality to desktops. 2016-08-05 00:35:41 +03:00
ConvertModels.bat Rename "Bin" subdir to "bin". 2015-01-18 21:31:13 +08:00
Editor.bat Refactor resource prefix path parameter to accept a list of paths. 2015-11-03 17:46:56 +08:00
Editor.sh Refactor resource prefix path parameter to accept a list of paths. 2015-11-03 17:46:56 +08:00
NinjaSnowWar.bat Refactor resource prefix path parameter to accept a list of paths. 2015-11-03 17:46:56 +08:00
NinjaSnowWar.sh Refactor resource prefix path parameter to accept a list of paths. 2015-11-03 17:46:56 +08:00
PBRDemo.bat Squashed commit of the following: 2016-04-15 18:56:19 +08:00
PBRDemo.sh Fix the PBRDemo shell script. 2016-04-15 18:56:31 +08:00
PBRDemoDeferred.bat Squashed commit of the following: 2016-04-15 18:56:19 +08:00
PBRDemoDeferredHWDepth.bat Squashed commit of the following: 2016-04-15 18:56:19 +08:00