Urho3D/Source/Extras
Yao Wei Tjong 姚伟忠 b5836237e9 Remove dependency on Lua when LuaJIT is enabled.
Change build option name from ENABLE_LUA_JIT to ENABLE_LUAJIT.
Change tolua++ lua scripts to be compatible with both LuaJIT and Lua. Replace toluabind.c with the corresponding bytecode.
2013-10-11 02:02:08 +08:00
..
BlenderExporter Added Blender exporter from Reattiva. 2013-09-08 10:51:02 +00:00
LuaScript Remove dependency on Lua when LuaJIT is enabled. 2013-10-11 02:02:08 +08:00
OgreBatchConverter In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 2013-08-09 10:29:22 +00:00
OgreMaxscriptExport In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 2013-08-09 10:29:22 +00:00
Readme.txt Added Blender exporter from Reattiva. 2013-09-08 10:51:02 +00:00

BlenderExporter

- Contributed by reattiva. Read installation instructions from the Readme.txt
  file within the subdirectory

OgreBatchConverter

- Contributed by Carlo Carollo. Converts multiple Ogre .mesh.xml files (also from
  subdirectories) by invoking the OgreImporter tool. Use the CMake option
  ENABLE_EXTRAS to include in the build.

OgreMaxscriptExport

- Contributed by Vladimir Pobedinsky. A modified version of the Maxscript
  Exporter from the Ogre SDK that will import Ogre .mesh.xml files (for feeding
  into OgreImporter) and materials in Urho3D .xml format.

LuaScript

- Lua bindings for Urho3D. Contributed by Aster Jian. Use the CMake option
  ENABLE_LUA to include in the build.