Urho3D/bin/CoreData/Shaders
2015-02-12 00:05:32 +02:00
..
GLSL Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering. 2015-02-12 00:05:32 +02:00
HLSL Change GetIntensity, make it same to Color::Luma().[ci skip] 2015-02-04 13:26:41 +08:00