This website requires JavaScript.
Explore
Help
Sign In
townforge
/
Urho3D
Watch
1
Star
0
Fork
0
You've already forked Urho3D
Code
Issues
Pull Requests
Releases
Wiki
Activity
b96f47db61
Urho3D
/
bin
/
CoreData
/
Shaders
History
Lasse Öörni
b96f47db61
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
2015-02-12 00:05:32 +02:00
..
GLSL
Change order of matrix multiplies in GLSL to eliminate need to transpose matrix uniforms and make the order consistent with skinned & instanced rendering.
2015-02-12 00:05:32 +02:00
HLSL
Change GetIntensity, make it same to Color::Luma().[ci skip]
2015-02-04 13:26:41 +08:00