Urho3D/Source/Samples
2014-03-14 14:03:14 +08:00
..
01_HelloWorld Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
02_HelloGUI Minor fixes on C++ ConsoleInput sample class. 2014-03-04 11:39:36 +08:00
03_Sprites Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
04_StaticScene Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
05_AnimatingScene Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible. 2014-03-06 21:47:39 +02:00
06_SkeletalAnimation Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible. 2014-03-06 21:47:39 +02:00
07_Billboards Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
08_Decals Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
09_MultipleViewports Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
10_RenderToTexture Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible. 2014-03-06 21:47:39 +02:00
11_Physics Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
12_PhysicsStressTest Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
13_Ragdolls Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 2014-02-15 19:22:29 +02:00
14_SoundEffects Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
15_Navigation Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
16_Chat Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 2014-02-15 19:22:29 +02:00
17_SceneReplication Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 2014-02-15 19:22:29 +02:00
18_CharacterDemo Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible. 2014-03-06 21:47:39 +02:00
19_VehicleDemo Initial implementation of LogicComponent base class, which should make writing C++ logic/updater components more similar to scripting. Refactored C++ examples to use LogicComponent where possible. 2014-03-06 21:47:39 +02:00
20_HugeObjectCount Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
21_AngelScriptIntegration Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
22_LuaIntegration Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
23_Water Bump the copyright for 2014. 2014-02-01 14:37:21 +02:00
24_Urho2DSprite Add fixed pixel size (user don't need change the value). 2014-03-12 19:58:32 +08:00
25_Urho2DParticle Add fixed pixel size (user don't need change the value). 2014-03-12 19:58:32 +08:00
26_ConsoleInput Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call. 2014-03-04 12:16:31 +02:00
27_Urho2DPhysics Add 2D sprite to physics samples.[ci skip] 2014-03-14 14:03:14 +08:00
CMakeLists.txt Add 2D physics class. 2014-03-12 20:58:35 +08:00
Sample.h Update Sample.h 2014-01-31 16:55:06 +01:00
Sample.inl Minor fixes on C++ ConsoleInput sample class. 2014-03-04 11:39:36 +08:00