Urho3D/.gitignore
Yao Wei Tjong 姚伟忠 c5fe4a5698 Fix LuaJIT build script to add dependency files for luajit executable.
The luajit executable should now be able to generate Lua bytecode files in Bin/ directory under the project root directory or in any directory when Urho3D SDK is installed in the filesystem.
2014-02-08 00:36:07 +08:00

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# Build directories
Build/
*-Build/
# Output directories
Bin/*
!Bin/**/
!Bin/*.bat
!Bin/*.sh
Bin/*.app/
Bin/*.app.dSYM/
Bin/Data/LuaScripts/jit/
*-Bin/
Lib/
*-Lib/
# Compiled shaders
*.vs2
*.vs3
*.ps2
*.ps3
# Compiled AngelScript
*.asc
# Generated documentation
Docs/html/
Docs/Doxyfile
Docs/minimal-*
# Eclipse project settings
Source/.*project
Source/.settings
# Android in-the-source project settings
Source/Android/project.properties
Source/Android/local.properties
Source/Android/proguard-project.txt
# Android in-the-source build and output directories
Source/Android/Engine
Source/Android/ThirdParty
Source/Android/libs
# Android in-the-source CMake build files
CMakeCache.txt
CMakeFiles/
CMakeScripts/
Makefile
cmake_install.cmake
install_manifest.txt
# Misc.
configure*
*~
*.swp
.DS_Store
*.log
*.bak
Thumbs.db