
The luajit executable should now be able to generate Lua bytecode files in Bin/ directory under the project root directory or in any directory when Urho3D SDK is installed in the filesystem.
61 lines
829 B
Plaintext
61 lines
829 B
Plaintext
# Build directories
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Build/
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*-Build/
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# Output directories
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Bin/*
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!Bin/**/
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!Bin/*.bat
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!Bin/*.sh
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Bin/*.app/
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Bin/*.app.dSYM/
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Bin/Data/LuaScripts/jit/
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*-Bin/
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Lib/
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*-Lib/
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# Compiled shaders
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*.vs2
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*.vs3
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*.ps2
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*.ps3
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# Compiled AngelScript
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*.asc
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# Generated documentation
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Docs/html/
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Docs/Doxyfile
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Docs/minimal-*
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# Eclipse project settings
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Source/.*project
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Source/.settings
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# Android in-the-source project settings
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Source/Android/project.properties
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Source/Android/local.properties
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Source/Android/proguard-project.txt
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# Android in-the-source build and output directories
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Source/Android/Engine
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Source/Android/ThirdParty
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Source/Android/libs
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# Android in-the-source CMake build files
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CMakeCache.txt
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CMakeFiles/
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CMakeScripts/
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Makefile
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cmake_install.cmake
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install_manifest.txt
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# Misc.
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configure*
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*~
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*.swp
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.DS_Store
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*.log
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*.bak
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Thumbs.db
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