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01_HelloWorld
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
02_HelloGUI
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
03_Sprites
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Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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2014-06-21 21:45:05 +08:00 |
04_StaticScene
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Minor clean up on sample code. Move Console & HUD to settings joystick.
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2014-04-18 18:06:41 +08:00 |
05_AnimatingScene
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Minor clean up on sample code. Move Console & HUD to settings joystick.
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2014-04-18 18:06:41 +08:00 |
06_SkeletalAnimation
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
07_Billboards
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
08_Decals
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
09_MultipleViewports
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Remove the gather4 path similarly from HLSL FXAA3. Fix FXAA2 tag name in the examples. Removed dead link from documentation.
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2014-06-01 02:33:19 +03:00 |
10_RenderToTexture
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Minor clean up on sample code. Move Console & HUD to settings joystick.
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2014-04-18 18:06:41 +08:00 |
11_Physics
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
12_PhysicsStressTest
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
13_Ragdolls
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
14_SoundEffects
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Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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2014-06-21 21:45:05 +08:00 |
15_Navigation
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
16_Chat
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
17_SceneReplication
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Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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2014-06-21 21:45:05 +08:00 |
18_CharacterDemo
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Clean up CharacterDemo sample to use the same TOUCH_SENSITIVITY value.
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2014-05-01 11:39:17 +08:00 |
19_VehicleDemo
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
20_HugeObjectCount
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Fixed the button name in DynamicGeometry touch controls.
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2014-07-15 22:32:46 +03:00 |
21_AngelScriptIntegration
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Minor clean up on sample code. Move Console & HUD to settings joystick.
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2014-04-18 18:06:41 +08:00 |
22_LuaIntegration
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Minor clean up on sample code. Move Console & HUD to settings joystick.
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2014-04-18 18:06:41 +08:00 |
23_Water
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Minor clean up on sample code. Move Console & HUD to settings joystick.
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2014-04-18 18:06:41 +08:00 |
24_Urho2DSprite
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Remove ShortStringHash, Now all of ShortStringHash are replaced by StringHash.
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2014-06-21 21:45:05 +08:00 |
25_Urho2DParticle
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
26_ConsoleInput
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
27_Urho2DPhysics
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
28_Urho2DPhysicsRope
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
29_SoundSynthesis
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Refactor samples to use patched screen joystick layout. Closes #321.
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2014-04-22 01:12:46 +08:00 |
30_LightAnimation
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LightAnimation sample now use ObjectAnimation in C++.
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2014-07-02 21:39:37 +08:00 |
31_MaterialAnimation
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Bind material parameter animation to Lua and AngelScript, Add MaterialAnimation sample.
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2014-04-21 18:59:07 +08:00 |
32_Urho2DConstraints
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Added dynamic geometry C++ sample. Minor comment & warning fixes in other samples.
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2014-07-15 22:03:53 +03:00 |
33_Urho2DSpriterAnimation
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Add LoopMode2D to control animation loop mode, make spriter animation sample in force loop mode.
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2014-06-06 13:07:15 +08:00 |
34_DynamicGeometry
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Fixed the button name in DynamicGeometry touch controls.
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2014-07-15 22:32:46 +03:00 |
35_SignedDistanceFieldText
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Add text effect code to text shader for Text3D.
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2014-08-04 13:18:25 +08:00 |
36_Urho2DTileMap
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Add tile map support in Urho2D, current not all of features are supported in Urho2D, but I think we can add it later. Fore more information about tile map, please refer http://www.mapeditor.org/.
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2014-08-05 22:55:33 +08:00 |
CMakeLists.txt
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Add tile map support in Urho2D, current not all of features are supported in Urho2D, but I think we can add it later. Fore more information about tile map, please refer http://www.mapeditor.org/.
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2014-08-05 22:55:33 +08:00 |
Sample.h
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Dump used resource file name at sample exiting.
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2014-08-04 22:02:59 +08:00 |
Sample.inl
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Dump used resource file name at sample exiting.
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2014-08-04 22:02:59 +08:00 |