
Made the OpenGL extensions mandatory to unify expected functionality with Direct3D9 mode.
9 lines
564 B
XML
9 lines
564 B
XML
<technique>
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<pass name="gbuffer" vs="GBuffer" ps="GBuffer_DiffMask" alphamask="true" />
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<pass name="gbuffer2" vs="GBuffer" ps="GBuffer_DiffMaskPass2" alphamask="true" depthwrite="false" />
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<pass name="base" vs="Forward" ps="Forward_DiffAmbient" alphatest="true" />
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<pass name="litbase" vs="Forward" ps="Forward_DiffAmbient" alphatest="true" />
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<pass name="light" vs="Forward" ps="Forward_Diff" alphatest="true" depthwrite="false" blend="add" />
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<pass name="shadow" vs="Shadow_Mask" ps="Shadow_Mask" alphamask="true" />
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</technique>
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