Urho3D/Bin/CoreData/Techniques/DiffAlphaMask.xml
Lasse Öörni fe495f6bcc Added deferred fallback mode, which renders the G-buffer in 2 passes.
Made the OpenGL extensions mandatory to unify expected functionality with Direct3D9 mode.
2011-09-10 19:28:59 +00:00

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XML

<technique>
<pass name="gbuffer" vs="GBuffer" ps="GBuffer_DiffMask" alphamask="true" />
<pass name="gbuffer2" vs="GBuffer" ps="GBuffer_DiffMaskPass2" alphamask="true" depthwrite="false" />
<pass name="base" vs="Forward" ps="Forward_DiffAmbient" alphatest="true" />
<pass name="litbase" vs="Forward" ps="Forward_DiffAmbient" alphatest="true" />
<pass name="light" vs="Forward" ps="Forward_Diff" alphatest="true" depthwrite="false" blend="add" />
<pass name="shadow" vs="Shadow_Mask" ps="Shadow_Mask" alphamask="true" />
</technique>