172 lines
3.9 KiB
C++
172 lines
3.9 KiB
C++
//
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// prioritised_handlers.cpp
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// ~~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include <boost/asio.hpp>
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#include <boost/function.hpp>
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#include <iostream>
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#include <queue>
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using boost::asio::ip::tcp;
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class handler_priority_queue : public boost::asio::execution_context
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{
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public:
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void add(int priority, boost::function<void()> function)
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{
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handlers_.push(queued_handler(priority, function));
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}
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void execute_all()
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{
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while (!handlers_.empty())
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{
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queued_handler handler = handlers_.top();
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handler.execute();
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handlers_.pop();
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}
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}
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class executor
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{
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public:
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executor(handler_priority_queue& q, int p)
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: context_(q), priority_(p)
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{
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}
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handler_priority_queue& context() const
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{
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return context_;
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}
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template <typename Function, typename Allocator>
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void dispatch(const Function& f, const Allocator&) const
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{
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context_.add(priority_, f);
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}
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template <typename Function, typename Allocator>
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void post(const Function& f, const Allocator&) const
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{
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context_.add(priority_, f);
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}
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template <typename Function, typename Allocator>
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void defer(const Function& f, const Allocator&) const
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{
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context_.add(priority_, f);
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}
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void on_work_started() const {}
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void on_work_finished() const {}
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bool operator==(const executor& other) const
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{
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return &context_ == &other.context_ && priority_ == other.priority_;
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}
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bool operator!=(const executor& other) const
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{
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return !operator==(other);
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}
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private:
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handler_priority_queue& context_;
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int priority_;
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};
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template <typename Handler>
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boost::asio::executor_binder<Handler, executor>
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wrap(int priority, Handler handler)
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{
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return boost::asio::bind_executor(executor(*this, priority), handler);
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}
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private:
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class queued_handler
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{
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public:
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queued_handler(int p, boost::function<void()> f)
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: priority_(p), function_(f)
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{
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}
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void execute()
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{
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function_();
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}
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friend bool operator<(const queued_handler& a,
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const queued_handler& b)
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{
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return a.priority_ < b.priority_;
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}
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private:
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int priority_;
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boost::function<void()> function_;
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};
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std::priority_queue<queued_handler> handlers_;
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};
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//----------------------------------------------------------------------
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void high_priority_handler(const boost::system::error_code& /*ec*/)
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{
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std::cout << "High priority handler\n";
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}
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void middle_priority_handler(const boost::system::error_code& /*ec*/)
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{
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std::cout << "Middle priority handler\n";
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}
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void low_priority_handler()
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{
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std::cout << "Low priority handler\n";
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}
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int main()
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{
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boost::asio::io_context io_context;
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handler_priority_queue pri_queue;
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// Post a completion handler to be run immediately.
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boost::asio::post(io_context, pri_queue.wrap(0, low_priority_handler));
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// Start an asynchronous accept that will complete immediately.
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tcp::endpoint endpoint(boost::asio::ip::address_v4::loopback(), 0);
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tcp::acceptor acceptor(io_context, endpoint);
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tcp::socket server_socket(io_context);
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acceptor.async_accept(server_socket,
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pri_queue.wrap(100, high_priority_handler));
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tcp::socket client_socket(io_context);
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client_socket.connect(acceptor.local_endpoint());
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// Set a deadline timer to expire immediately.
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boost::asio::steady_timer timer(io_context);
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timer.expires_at(boost::asio::steady_timer::time_point::min());
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timer.async_wait(pri_queue.wrap(42, middle_priority_handler));
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while (io_context.run_one())
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{
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// The custom invocation hook adds the handlers to the priority queue
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// rather than executing them from within the poll_one() call.
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while (io_context.poll_one())
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;
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pri_queue.execute_all();
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}
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return 0;
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}
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