188 lines
5.9 KiB
C++
188 lines
5.9 KiB
C++
//
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// server.cpp
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// ~~~~~~~~~~
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//
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// Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include <boost/asio.hpp>
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#include <boost/bind.hpp>
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#include <boost/shared_ptr.hpp>
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#include <cmath>
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#include <cstdlib>
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#include <exception>
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#include <iostream>
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#include <set>
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#include "protocol.hpp"
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using boost::asio::ip::tcp;
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using boost::asio::ip::udp;
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typedef boost::shared_ptr<tcp::socket> tcp_socket_ptr;
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typedef boost::shared_ptr<boost::asio::steady_timer> timer_ptr;
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typedef boost::shared_ptr<control_request> control_request_ptr;
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class server
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{
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public:
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// Construct the server to wait for incoming control connections.
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server(boost::asio::io_context& io_context, unsigned short port)
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: acceptor_(io_context, tcp::endpoint(tcp::v4(), port)),
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timer_(io_context),
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udp_socket_(io_context, udp::endpoint(udp::v4(), 0)),
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next_frame_number_(1)
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{
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// Start waiting for a new control connection.
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tcp_socket_ptr new_socket(new tcp::socket(acceptor_.get_executor()));
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acceptor_.async_accept(*new_socket,
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boost::bind(&server::handle_accept, this,
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boost::asio::placeholders::error, new_socket));
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// Start the timer used to generate outgoing frames.
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timer_.expires_after(boost::asio::chrono::milliseconds(100));
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timer_.async_wait(boost::bind(&server::handle_timer, this));
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}
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// Handle a new control connection.
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void handle_accept(const boost::system::error_code& ec, tcp_socket_ptr socket)
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{
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if (!ec)
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{
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// Start receiving control requests on the connection.
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control_request_ptr request(new control_request);
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boost::asio::async_read(*socket, request->to_buffers(),
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boost::bind(&server::handle_control_request, this,
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boost::asio::placeholders::error, socket, request));
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}
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// Start waiting for a new control connection.
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tcp_socket_ptr new_socket(new tcp::socket(acceptor_.get_executor()));
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acceptor_.async_accept(*new_socket,
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boost::bind(&server::handle_accept, this,
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boost::asio::placeholders::error, new_socket));
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}
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// Handle a new control request.
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void handle_control_request(const boost::system::error_code& ec,
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tcp_socket_ptr socket, control_request_ptr request)
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{
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if (!ec)
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{
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// Delay handling of the control request to simulate network latency.
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timer_ptr delay_timer(
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new boost::asio::steady_timer(acceptor_.get_executor()));
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delay_timer->expires_after(boost::asio::chrono::seconds(2));
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delay_timer->async_wait(
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boost::bind(&server::handle_control_request_timer, this,
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socket, request, delay_timer));
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}
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}
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void handle_control_request_timer(tcp_socket_ptr socket,
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control_request_ptr request, timer_ptr /*delay_timer*/)
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{
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// Determine what address this client is connected from, since
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// subscriptions must be stored on the server as a complete endpoint, not
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// just a port. We use the non-throwing overload of remote_endpoint() since
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// it may fail if the socket is no longer connected.
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boost::system::error_code ec;
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tcp::endpoint remote_endpoint = socket->remote_endpoint(ec);
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if (!ec)
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{
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// Remove old port subscription, if any.
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if (unsigned short old_port = request->old_port())
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{
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udp::endpoint old_endpoint(remote_endpoint.address(), old_port);
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subscribers_.erase(old_endpoint);
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std::cout << "Removing subscription " << old_endpoint << std::endl;
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}
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// Add new port subscription, if any.
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if (unsigned short new_port = request->new_port())
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{
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udp::endpoint new_endpoint(remote_endpoint.address(), new_port);
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subscribers_.insert(new_endpoint);
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std::cout << "Adding subscription " << new_endpoint << std::endl;
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}
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}
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// Wait for next control request on this connection.
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boost::asio::async_read(*socket, request->to_buffers(),
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boost::bind(&server::handle_control_request, this,
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boost::asio::placeholders::error, socket, request));
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}
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// Every time the timer fires we will generate a new frame and send it to all
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// subscribers.
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void handle_timer()
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{
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// Generate payload.
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double x = next_frame_number_ * 0.2;
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double y = std::sin(x);
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int char_index = static_cast<int>((y + 1.0) * (frame::payload_size / 2));
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std::string payload;
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for (int i = 0; i < frame::payload_size; ++i)
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payload += (i == char_index ? '*' : '.');
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// Create the frame to be sent to all subscribers.
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frame f(next_frame_number_++, payload);
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// Send frame to all subscribers. We can use synchronous calls here since
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// UDP send operations typically do not block.
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std::set<udp::endpoint>::iterator j;
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for (j = subscribers_.begin(); j != subscribers_.end(); ++j)
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{
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boost::system::error_code ec;
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udp_socket_.send_to(f.to_buffers(), *j, 0, ec);
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}
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// Wait for next timeout.
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timer_.expires_after(boost::asio::chrono::milliseconds(100));
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timer_.async_wait(boost::bind(&server::handle_timer, this));
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}
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private:
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// The acceptor used to accept incoming control connections.
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tcp::acceptor acceptor_;
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// The timer used for generating data.
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boost::asio::steady_timer timer_;
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// The socket used to send data to subscribers.
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udp::socket udp_socket_;
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// The next frame number.
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unsigned long next_frame_number_;
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// The set of endpoints that are subscribed.
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std::set<udp::endpoint> subscribers_;
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};
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int main(int argc, char* argv[])
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{
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try
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{
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if (argc != 2)
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{
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std::cerr << "Usage: server <port>\n";
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return 1;
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}
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boost::asio::io_context io_context;
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using namespace std; // For atoi.
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server s(io_context, atoi(argv[1]));
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io_context.run();
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}
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catch (std::exception& e)
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{
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std::cerr << "Exception: " << e.what() << std::endl;
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}
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return 0;
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}
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