192 lines
6.1 KiB
C++
192 lines
6.1 KiB
C++
//
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// blocking_tcp_client.cpp
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// ~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include <boost/asio/buffer.hpp>
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#include <boost/asio/connect.hpp>
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#include <boost/asio/io_context.hpp>
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#include <boost/asio/ip/tcp.hpp>
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#include <boost/asio/read_until.hpp>
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#include <boost/system/system_error.hpp>
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#include <boost/asio/write.hpp>
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#include <cstdlib>
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#include <iostream>
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#include <string>
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#include <boost/lambda/bind.hpp>
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#include <boost/lambda/lambda.hpp>
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using boost::asio::ip::tcp;
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using boost::lambda::bind;
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using boost::lambda::var;
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using boost::lambda::_1;
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using boost::lambda::_2;
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//----------------------------------------------------------------------
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//
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// This class manages socket timeouts by running the io_context using the timed
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// io_context::run_for() member function. Each asynchronous operation is given
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// a timeout within which it must complete. The socket operations themselves
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// use boost::lambda function objects as completion handlers. For a given
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// socket operation, the client object runs the io_context to block thread
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// execution until the operation completes or the timeout is reached. If the
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// io_context::run_for() function times out, the socket is closed and the
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// outstanding asynchronous operation is cancelled.
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//
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class client
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{
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public:
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client()
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: socket_(io_context_)
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{
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}
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void connect(const std::string& host, const std::string& service,
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boost::asio::chrono::steady_clock::duration timeout)
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{
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// Resolve the host name and service to a list of endpoints.
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tcp::resolver::results_type endpoints =
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tcp::resolver(io_context_).resolve(host, service);
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// Start the asynchronous operation itself. The boost::lambda function
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// object is used as a callback and will update the ec variable when the
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// operation completes. The blocking_udp_client.cpp example shows how you
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// can use boost::bind rather than boost::lambda.
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boost::system::error_code ec;
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boost::asio::async_connect(socket_, endpoints, var(ec) = _1);
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// Run the operation until it completes, or until the timeout.
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run(timeout);
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// Determine whether a connection was successfully established.
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if (ec)
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throw boost::system::system_error(ec);
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}
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std::string read_line(boost::asio::chrono::steady_clock::duration timeout)
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{
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// Start the asynchronous operation. The boost::lambda function object is
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// used as a callback and will update the ec variable when the operation
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// completes. The blocking_udp_client.cpp example shows how you can use
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// boost::bind rather than boost::lambda.
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boost::system::error_code ec;
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std::size_t n = 0;
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boost::asio::async_read_until(socket_,
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boost::asio::dynamic_buffer(input_buffer_),
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'\n', (var(ec) = _1, var(n) = _2));
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// Run the operation until it completes, or until the timeout.
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run(timeout);
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// Determine whether the read completed successfully.
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if (ec)
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throw boost::system::system_error(ec);
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std::string line(input_buffer_.substr(0, n - 1));
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input_buffer_.erase(0, n);
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return line;
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}
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void write_line(const std::string& line,
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boost::asio::chrono::steady_clock::duration timeout)
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{
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std::string data = line + "\n";
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// Start the asynchronous operation. The boost::lambda function object is
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// used as a callback and will update the ec variable when the operation
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// completes. The blocking_udp_client.cpp example shows how you can use
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// boost::bind rather than boost::lambda.
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boost::system::error_code ec;
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boost::asio::async_write(socket_, boost::asio::buffer(data), var(ec) = _1);
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// Run the operation until it completes, or until the timeout.
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run(timeout);
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// Determine whether the read completed successfully.
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if (ec)
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throw boost::system::system_error(ec);
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}
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private:
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void run(boost::asio::chrono::steady_clock::duration timeout)
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{
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// Restart the io_context, as it may have been left in the "stopped" state
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// by a previous operation.
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io_context_.restart();
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// Block until the asynchronous operation has completed, or timed out. If
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// the pending asynchronous operation is a composed operation, the deadline
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// applies to the entire operation, rather than individual operations on
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// the socket.
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io_context_.run_for(timeout);
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// If the asynchronous operation completed successfully then the io_context
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// would have been stopped due to running out of work. If it was not
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// stopped, then the io_context::run_for call must have timed out.
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if (!io_context_.stopped())
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{
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// Close the socket to cancel the outstanding asynchronous operation.
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socket_.close();
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// Run the io_context again until the operation completes.
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io_context_.run();
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}
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}
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boost::asio::io_context io_context_;
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tcp::socket socket_;
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std::string input_buffer_;
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};
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//----------------------------------------------------------------------
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int main(int argc, char* argv[])
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{
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try
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{
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if (argc != 4)
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{
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std::cerr << "Usage: blocking_tcp_client <host> <port> <message>\n";
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return 1;
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}
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client c;
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c.connect(argv[1], argv[2], boost::asio::chrono::seconds(10));
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boost::asio::chrono::steady_clock::time_point time_sent =
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boost::asio::chrono::steady_clock::now();
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c.write_line(argv[3], boost::asio::chrono::seconds(10));
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for (;;)
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{
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std::string line = c.read_line(boost::asio::chrono::seconds(10));
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// Keep going until we get back the line that was sent.
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if (line == argv[3])
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break;
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}
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boost::asio::chrono::steady_clock::time_point time_received =
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boost::asio::chrono::steady_clock::now();
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std::cout << "Round trip time: ";
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std::cout << boost::asio::chrono::duration_cast<
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boost::asio::chrono::microseconds>(
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time_received - time_sent).count();
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std::cout << " microseconds\n";
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}
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catch (std::exception& e)
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{
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std::cerr << "Exception: " << e.what() << "\n";
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}
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return 0;
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}
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