193 lines
6.0 KiB
C++
193 lines
6.0 KiB
C++
//
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// blocking_tcp_client.cpp
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// ~~~~~~~~~~~~~~~~~~~~~~~
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//
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// Copyright (c) 2003-2019 Christopher M. Kohlhoff (chris at kohlhoff dot com)
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//
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// Distributed under the Boost Software License, Version 1.0. (See accompanying
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// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
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//
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#include <boost/asio/buffer.hpp>
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#include <boost/asio/connect.hpp>
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#include <boost/asio/io_context.hpp>
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#include <boost/asio/ip/tcp.hpp>
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#include <boost/asio/read_until.hpp>
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#include <boost/system/system_error.hpp>
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#include <boost/asio/write.hpp>
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#include <cstdlib>
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#include <iostream>
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#include <string>
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using boost::asio::ip::tcp;
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//----------------------------------------------------------------------
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//
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// This class manages socket timeouts by running the io_context using the timed
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// io_context::run_for() member function. Each asynchronous operation is given
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// a timeout within which it must complete. The socket operations themselves
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// use lambdas as completion handlers. For a given socket operation, the client
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// object runs the io_context to block thread execution until the operation
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// completes or the timeout is reached. If the io_context::run_for() function
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// times out, the socket is closed and the outstanding asynchronous operation
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// is cancelled.
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//
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class client
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{
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public:
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void connect(const std::string& host, const std::string& service,
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std::chrono::steady_clock::duration timeout)
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{
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// Resolve the host name and service to a list of endpoints.
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auto endpoints = tcp::resolver(io_context_).resolve(host, service);
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// Start the asynchronous operation itself. The lambda that is used as a
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// callback will update the error variable when the operation completes.
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// The blocking_udp_client.cpp example shows how you can use std::bind
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// rather than a lambda.
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boost::system::error_code error;
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boost::asio::async_connect(socket_, endpoints,
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[&](const boost::system::error_code& result_error,
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const tcp::endpoint& /*result_endpoint*/)
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{
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error = result_error;
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});
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// Run the operation until it completes, or until the timeout.
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run(timeout);
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// Determine whether a connection was successfully established.
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if (error)
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throw std::system_error(error);
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}
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std::string read_line(std::chrono::steady_clock::duration timeout)
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{
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// Start the asynchronous operation. The lambda that is used as a callback
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// will update the error and n variables when the operation completes. The
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// blocking_udp_client.cpp example shows how you can use std::bind rather
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// than a lambda.
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boost::system::error_code error;
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std::size_t n = 0;
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boost::asio::async_read_until(socket_,
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boost::asio::dynamic_buffer(input_buffer_), '\n',
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[&](const boost::system::error_code& result_error,
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std::size_t result_n)
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{
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error = result_error;
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n = result_n;
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});
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// Run the operation until it completes, or until the timeout.
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run(timeout);
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// Determine whether the read completed successfully.
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if (error)
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throw std::system_error(error);
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std::string line(input_buffer_.substr(0, n - 1));
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input_buffer_.erase(0, n);
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return line;
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}
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void write_line(const std::string& line,
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std::chrono::steady_clock::duration timeout)
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{
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std::string data = line + "\n";
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// Start the asynchronous operation itself. The lambda that is used as a
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// callback will update the error variable when the operation completes.
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// The blocking_udp_client.cpp example shows how you can use std::bind
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// rather than a lambda.
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boost::system::error_code error;
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boost::asio::async_write(socket_, boost::asio::buffer(data),
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[&](const boost::system::error_code& result_error,
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std::size_t /*result_n*/)
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{
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error = result_error;
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});
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// Run the operation until it completes, or until the timeout.
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run(timeout);
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// Determine whether the read completed successfully.
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if (error)
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throw std::system_error(error);
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}
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private:
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void run(std::chrono::steady_clock::duration timeout)
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{
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// Restart the io_context, as it may have been left in the "stopped" state
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// by a previous operation.
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io_context_.restart();
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// Block until the asynchronous operation has completed, or timed out. If
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// the pending asynchronous operation is a composed operation, the deadline
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// applies to the entire operation, rather than individual operations on
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// the socket.
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io_context_.run_for(timeout);
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// If the asynchronous operation completed successfully then the io_context
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// would have been stopped due to running out of work. If it was not
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// stopped, then the io_context::run_for call must have timed out.
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if (!io_context_.stopped())
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{
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// Close the socket to cancel the outstanding asynchronous operation.
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socket_.close();
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// Run the io_context again until the operation completes.
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io_context_.run();
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}
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}
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boost::asio::io_context io_context_;
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tcp::socket socket_{io_context_};
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std::string input_buffer_;
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};
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//----------------------------------------------------------------------
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int main(int argc, char* argv[])
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{
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try
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{
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if (argc != 4)
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{
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std::cerr << "Usage: blocking_tcp_client <host> <port> <message>\n";
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return 1;
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}
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client c;
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c.connect(argv[1], argv[2], std::chrono::seconds(10));
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auto time_sent = std::chrono::steady_clock::now();
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c.write_line(argv[3], std::chrono::seconds(10));
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for (;;)
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{
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std::string line = c.read_line(std::chrono::seconds(10));
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// Keep going until we get back the line that was sent.
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if (line == argv[3])
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break;
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}
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auto time_received = std::chrono::steady_clock::now();
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std::cout << "Round trip time: ";
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std::cout << std::chrono::duration_cast<
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std::chrono::microseconds>(
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time_received - time_sent).count();
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std::cout << " microseconds\n";
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}
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catch (std::exception& e)
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{
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std::cerr << "Exception: " << e.what() << "\n";
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}
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return 0;
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}
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