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<h1>Boost Build System</h1>
<h2><a name="synopsis">Synopsis</a></h2>
<p>Boost.Build is a system for large project software construction built
on <a href="jam_src/index.html">Boost.Jam</a>, a descendant of "<a href=
"http://www.perforce.com/jam/jam.html">Perforce Jam</a>", an open-source
make replacement<a href="#1">[1]</a>. Key features are:</p>
<ul>
<li>A simple target description language</li>
<li>Build with your choice (or multiple) toolsets from a single command
invocation</li>
<li>Build your choice of basic variants (e.g. debug, release,
profile...) and subvariant modifications (e.g. inlining off) from a
single command invocation</li>
<li>``Feature Normalization'' allows target configurations to be
described independently from the toolset used</li>
<li>Modular toolset description files allow build instructions for
different toolsets to be described independently</li>
<li>Multiple subproject support</li>
<li>Automatic building of subproject dependencies</li>
</ul>
<h2><a name="status">Status</a></h2>
Boost.Build v1 is a useful, mature system. However, its design and
structure are not easily adapted to support some of the features we'd
like to see in the future. To this end, the Boost.Build developers have
begun work on v2 of Boost.Build, which will be based around this <a href=
"architecture.html">design document</a>. If you are interested in
contributing to this effort or you wish to discuss the design of
Boost.Build, please post inquiries to the <a href=
"http://groups.yahoo.com/group/jamboost/">jamboost</a> mailing list at
yahoogroups.
<p><a href="#design_criteria">Here</a> are some of the design criteria
that led to these features.</p>
<h2>Table of Contents</h2>
<ul>
<li><a href="#synopsis">Synopsis</a></li>
<li><a href="#status">Status</a></li>
<li>
<a href="#getting_started">Getting Started</a>
<ul>
<li><a href="#installing_jam">Installing Boost.Jam</a></li>
<li><a href="#initiating">Initiating a Build</a></li>
<li><a href="#setting_variables">Setting Jam Variables</a></li>
<li><a href="#example_jamfile">An Example Jamfile</a></li>
<li><a href="#support_files">Support Files</a></li>
</ul>
</li>
<li>
<a href="#design">Basic Design and Terminology</a>
<ul>
<li><a href="#project_subproject">Projects and Subprojects</a></li>
<li><a href="#targets">Targets</a></li>
<li><a href="#features">Features and Properties</a></li>
<li><a href="#variants">Build Variants</a></li>
<li><a href="#subvariants">Subvariants</a></li>
<li><a href="#dependents">Dependent Targets</a></li>
</ul>
</li>
<li>
<a href="#usage">Usage</a>
<ul>
<li>
<a href="#command_line">The Command-Line</a>
<ul>
<li><a href="#user_targets">User Targets</a></li>
<li><a href="#user_globals">Global Variables</a></li>
</ul>
</li>
<li>
<a href="#subproject_jamfiles">Subproject Jamfiles</a>
<ul>
<li><a href="#subproject_rule">The <tt>subproject</tt>
Rule</a></li>
<li><a href="#main_targets">Describing Main Targets</a></li>
<li><a href="#template_targets">Describing Template
Targets</a></li>
<li><a href="#stage_targets">Describing Stage Targets</a></li>
<li><a href="#jamfile_example">Example</a></li>
</ul>
</li>
<li><a href="#feature_description">Feature Descriptions</a></li>
<li><a href="#variant_description">Variant Descriptions</a></li>
<li>
<a href="#toolset_description">Toolset Description Files</a>
<ul>
<li><a href="#toolset_example">Example</a></li>
</ul>
</li>
</ul>
</li>
<li>
<a href="#internals">Internals</a>
<ul>
<li><a href="#target_names">Target Names</a></li>
<li><a href="#internal_globals">Global Variables</a></li>
</ul>
</li>
<li>
<a href="#design_criteria">Design Criteria</a>
<ul>
<li><a href="#assumptions">Assumptions</a></li>
<li><a href="#requirements">Requirements</a></li>
</ul>
</li>
<li><a href="#footnotes">Footnotes</a></li>
</ul>
<h2><a name="getting_started">Getting Started</a></h2>
<h3><a name="installing_jam">Installing Boost.Jam</a></h3>
Follow these <a href="index.html#Jam">instructions</a> to acquire a bjam
executable for your platform. Install it somewhere in your path.
<h3><a name="initiating">Initiating a Build</a></h3>
<p>Boost.Build responds to several global variable settings. The easiest
way to get going is usually to use environment variables, though you can
also set them on the command-line, using
<tt>-s</tt><i>VARIABLE_NAME</i><tt>=</tt><i>value</i>. In addition to the
<a href="index.html#Configuring">toolset configuration variables</a>, you
can use the <tt>TOOLS</tt> variable to indicate which toolset(s) to build
with, and the <tt>BUILD</tt> variable to describe how you want things
built. In many cases it should be sufficient to invoke <code>bjam</code>
with no variable settings.</p>
<p>Some example Boost.Jam invocations:</p>
<table border="1" summary="Sample Jam Invocations=">
<tr>
<th>Command Line(s)</th>
<th>Effects</th>
</tr>
<tr>
<td>
<pre>
bjam -sTOOLS=gcc my_target
</pre>
</td>
<td>default (debug) <tt><a href="#build">BUILD</a></tt> of
<tt>my_target</tt>with GCC</td>
</tr>
<tr>
<td>
<pre>
bjam -sTOOLS="msvc gcc"
</pre>
</td>
<td>default-build <tt>all</tt> with msvc and gcc</td>
</tr>
<tr>
<td>
<pre>
set TOOLS=msvc
bjam
</pre>
</td>
<td>Set an NT environment variable to always build with MSVC<br>
default-build <tt>all</tt>.</td>
</tr>
<tr>
<td>
<pre>
bjam "-sBUILD=release &lt;debug-symbols&gt;on"
</pre>
</td>
<td>release build with debug symbols of <tt>all</tt> using default
<tt><a href="#tools">TOOLS</a></tt></td>
</tr>
<tr>
<td>
<pre>
bjam -sBUILD="debug release"
</pre>
</td>
<td>debug and release build <tt>all</tt>.</td>
</tr>
<tr>
<td><code>set TOOLS=msvc<br>
bjam -sBUILD="&lt;cxxflags&gt;/G6"<br>
&nbsp;</code></td>
<td>Set an NT environment variable to always build with MSVC<br>
default-build <tt>all</tt>, adding a compiler command line
switch</td>
</tr>
<tr>
<td><code>set TOOLS=msvc gcc<br>
bjam -sBUILD="&lt;msvc&gt;&lt;*&gt;&lt;cxxflags&gt;/G6"<br>
&nbsp;</code></td>
<td>Set an NT environment variable to always build with MSVC and
GCC<br>
default-build <tt>all</tt>, adding a MSVC-specific compiler command
line switch</td>
</tr>
<tr>
<td><code>bjam &quot;-sBUILD=&lt;define&gt;BOOST_POSIX&quot;</code></td>
<td>build all, with the macro BOOST_POSIX defined for all compilers</td>
</tr>
</table>
<h3><a name="setting_variables">Setting Jam Variables</a></h3>
<p>The "<tt>-s</tt>" options in the command lines above are passing
variable settings to the build system. There are actually three ways to
do that:</p>
<ul>
<li>
Jam picks up variable settings from your environment by default, so
you can set them there:
<blockquote>
<pre>
&gt; <a href="#build">BUILD</a>="debug release" <i># assuming Unix</i>
&gt; export <a href="#build">BUILD</a>
&gt; bjam ...
</pre>
</blockquote>
This approach can be OK for quick-and-dirty tests, but environment
variable settings tend to be unstable and non-uniform across users
and machines, so it's best not to rely on the environment much.
</li>
<li>Explicitly on the command-line, with the "<tt>-s</tt>" option.</li>
<li>Directly in Jam code. A project's <a href="#jamrules">Jamrules</a>
file is a convenient place to make global settings.</li>
</ul>
<h3><a name="example_jamfile">An Example Jamfile</a></h3>
Here is an example of a simple subproject Jamfile. In this example, it is
assumed that the user has set <tt>BOOST_ROOT</tt>, either as an
environment variable, on the command-line or in the project's <tt><a
href="#jamrules">Jamrules</a></tt> file:
<blockquote>
<pre>
subproject foo/bar/baz ; # path to here from project root
# A static library called 'baz'
lib baz : baz1.cpp baz2.cpp # C++ sources
parser/src/baz4.ll # Lex-&gt;C++ sources
parser/src/baz5.yy # Yacc-&gt;C++ sources
: &lt;include&gt;$(BOOST_PARENT_DIRECTORY) # Put boost in #include path
;
# An executable called 'test'
exe test : &lt;lib&gt;baz # use the 'baz' library
baz_test.cpp # C++ source
: &lt;include&gt;$(BOOST_ROOT)
;
</pre>
</blockquote>
<p>That's it! The build system takes care of the rest. If the you want to
be able to build all subprojects from the project root directory, you can
add a Jamfile at the root:</p>
<blockquote>
<pre>
project-root ; # declare this to be the project root directory
# Read subproject Jamfiles
subinclude foo/bar/baz <font color="#7F7F7F">foo/bar/...</font> ;
<font color="#7F7F7F">subinclude a/b/c ...</font> ; # more subincludes
</pre>
</blockquote>
<h3><a name="support_files">Support Files</a></h3>
<p>To use the build system, the following must be located in your
project's root directory, or in a directory specified in the
<tt>BOOST_BUILD_PATH</tt> variable. It is usually convenient to specify
the <tt>BOOST_BUILD_PATH</tt> in your project's <a href=
"#jamrules">Jamrules</a> file. The <a href="../../Jamrules">Boost
Jamrules</a> file shows an example.</p>
<table border="1" summary="Support Files">
<tr>
<th>Filename(s)</th>
<th>Meaning</th>
</tr>
<tr>
<td><i>toolset</i><tt>-tools.jam</tt></td>
<td>Feature-to-command-line mapping for <i>toolset</i>.</td>
</tr>
<tr>
<td><tt>features.jam</tt></td>
<td>Abstract toolset feature descriptions.</td>
</tr>
<tr>
<td><tt>boost-base.jam</tt></td>
<td>Boost build system-specific rule definitions.</td>
</tr>
<tr>
<td><tt>unit-tests.jam</tt></td>
<td>Unit tests and assertions for boost Jam code.</td>
</tr>
</table>
The <tt>boost-base.jam</tt> file is temporary, and will eventually be
compiled into our Jam executable.
<h2><a name="design">Basic Design and Terminology</a></h2>
This section gives an overview of the way that the system works,
outlining the system's capabilities and overall design. It also
introduces the terminology and concepts necessary to understand the
sections on writing Jamfiles and command-line invocations.
<h3><a name="project_subproject">Projects and Subprojects</a></h3>
<p>A <b>project</b> is a source directory tree containing at least one
<tt>Jamfile</tt>. The root directory of the project is known as the
<b>project root</b>. <a name="jamrules">The</a> root directory of a
project may contain a <tt>Jamrules</tt> file, which contains
project-specific Jam code. If the <tt>Jamrules</tt> file is not present
when Jam is invoked, a warning will be issued.</p>
<p>Subdirectories containing <tt>Jamfile</tt>s are called <b>subproject
directories</b>. Each such <tt>Jamfile</tt> describes a
<b>subproject</b>.</p>
<p>The <b>build system installation directory</b> is a directory
containing Jam files describing compilers and build variants. The
installation directory can be specified implicitly by setting the
variable <tt>BOOST_BUILD_PATH</tt>. This lists a set of directories to
search for the files comprising the build system. If the installation
directory is not specified, it is the same as the project root, and
<tt>BOOST_BUILD_PATH</tt> is set to include that directory.</p>
<h3><a name="targets">Targets</a></h3>
<p>Each <tt>Jamfile</tt> describes one or more <b>main targets</b>.</p>
<p>Each main target is an abstract description of one or more <b>built
targets</b> which are expressions of the corresponding main target under
particular compilers and build variants. Intermediate files such as
<tt>.o</tt>/<tt>.obj</tt> files generated by compiling <tt>.cpp</tt>
files as a consequence of building a main target are also referred to as
built targets. The term <b>build directory tree</b> refers to the
location of built target files.</p>
<ul>
<li>By default, the build directory tree is overlaid with the project
directory tree, with targets generated into a subtree rooted at the
<tt>bin</tt> subdirectory of each subproject directory (the name of
this directory can be customized by changing the <tt>BIN_DIRECTORY</tt>
variable.</li>
<li><a name="all_locate_target">If the variable
<tt>ALL_LOCATE_TARGET</tt> is set</a>, it specifies an alternate build
directory tree whose structure mirrors that of the project. In this
case, built targets of a subproject are generated into the
corresponding directory of the build directory tree.</li>
</ul>
For each main target, there is a corresponding location in the build
directory tree known as the target's <b>build root</b>, where all
intermediate and final targets resulting from that main target are
located.
<h3><a name="features">Features and Properties</a></h3>
<p>A <b>feature</b> is a normalized (toolset-independent) description of
an individual build parameter, such as whether inlining is enabled. Each
feature usually corresponds to a command-line option of one or more build
tools. Features come in four varieties:</p>
<ol>
<li><b>Simple features</b> can take on any of several predetermined
values. For example, the feature <tt>optimization</tt> might take one
of the values <tt>off</tt>, <tt>speed</tt>, or <tt>space</tt>. Simple
features have a default value. The key aspect of simple features is
that they are assumed to affect link compatibility: object files
generated with different values for a simple feature are generated into
a separate directories, and (with a few exceptions) main targets
generated with different values won't be linked together.</li>
<li><b>Free features</b> can either be single-valued, as above, or may
take on any number of user-specified values simultaneously. For
example, the <tt>define</tt> feature for a release build might have the
values <tt>NDEBUG</tt> and <tt>BOOST_RELEASE_BUILD</tt>. Free features
are assumed not to affect link compatibility.</li>
<li><b>Path features</b> are free features whose values describe paths
which may be relative to the subproject (such as linked libraries or
<tt>#include</tt> search directories). The build system treats the
values of these features specially to ensure that they are interpreted
relative to the subproject directory regardless of the directory where
Jam was invoked.</li>
<li><b>Dependency features</b> are path features whose values describe
a dependency of built targets. For example, an external library might
be specified with a dependency-feature: if the library is updated, the
target will be updated also. The <tt>&lt;library-file&gt;</tt> feature
works this way <a href="#2">[2]</a>.</li>
</ol>
<p>A feature-value pair is known as a <b>build property</b>, or simply
<b>property</b>. The prefixes <i>simple</i>, <i>free</i>, <i>path</i>,
and <i>dependency</i> apply to properties in an analogous way to
features.</p>
<h3><a name="variants">Build Variants</a></h3>
<p>A build variant, or simply <b>variant</b> is a named set of build
properties describing how targets should be built. Typically you'll want
at least two separate variants: one for debugging, and one for your
release code.</p>
<p>Built targets for distinct build variants and toolsets are generated
in separate parts of the build directory tree, known as the <b>variant
directories</b>. For example, a (sub)project with main targets
<tt>foo</tt> and <tt>bar</tt>, compiled with both GCC and KAI for
<tt>debug</tt> and <tt>release</tt> variants might generate the following
structure (target directories in <b>bold</b>).</p>
<blockquote>
<pre>
bin
+-foo <font color="#7F7F7F">&lt;--- foo's build root</font>
| +-gcc
| | +-<b>debug</b>
| | `-<b>release</b>
| `-kai
| +-<b>debug</b>
| `-<b>release</b>
`-bar <font color="#7F7F7F">&lt;--- bar's build root</font>
+-gcc
| +-<b>debug</b>
| `-<b>release</b>
`-kai
+-<b>debug</b>
`-<b>release</b>
</pre>
</blockquote>
<p>The properties constituting a variant may differ according to toolset,
so <tt>debug</tt> may mean a slightly different set of properties for two
different compilers.</p>
<h3><a name="subvariants">Subvariants</a></h3>
<p>When a target is built with <i>simple</i> properties that don't
exactly match those specified in a build variant, the non-matching
features are called <b>subvariant features</b> and the target is located
in a <b>subvariant directory</b> beneath the directory of the base
variant. This can occur for two reasons:</p>
<ol>
<li>
Some features are only relevant to certain compilers. When relevant
simple features have no value specified in the build variant, a value
must be chosen. Even when the default value is used, the target is
generated into a subvariant directory. For example, the
<tt>runtime-link</tt> feature may be unspecified in the
<tt>debug</tt> variant, but relevant to MSVC. In that case, a
fragment of the target tree might look like:
<blockquote>
<pre>
bin
+-foo <font color="#7F7F7F">&lt;--- foo's build root</font>
| +-msvc
| | +-debug
. . . `-<b>runtime-link-dynamic</b>
. . .
</pre>
</blockquote>
Because the default value of <tt>runtime-link</tt> is
<tt>dynamic</tt>, when the <tt>debug</tt> variant is requested, the
<tt>runtime-link-dynamic</tt> subvariant of foo is built.<br>
<br>
</li>
<li>
It is possible to request (either on the command-line, or as part of
a main target description) that particular subvariants be built. For
example, it may be desirable to generate builds that link to the
runtime both statically <i>and</i> dynamically. In that case, both
subvariant directories in the example above would be generated:
<blockquote>
<pre>
bin
+-foo <font color="#7F7F7F">&lt;--- foo's build root</font>
| +-msvc
| | +-debug
. . . +-<b>runtime-link-dynamic</b>
. . . `-<b>runtime-link-static</b>
. . .
</pre>
</blockquote>
</li>
</ol>
In no case will targets be built directly into
<tt>bin/foo/msvc/debug</tt>, since the <tt>debug</tt> variant doesn't
include the <tt>runtime-link</tt> feature, which is relevant to MSVC.
<p>When a subvariant includes multiple subvariant features, targets are
built into a subvariant directory whose path is determined by
concatenating the properties sorted in order of their feature names. For
example, the borland compiler, which uses different libraries depending
on whether the target is a console or GUI program, might create the
following structure for a DLL:</p>
<blockquote>
<pre>
bin
+-foo <font color="#7F7F7F">&lt;--- foo's build root</font>
| +-msvc
| | +-debug
| | | +-runtime-link-dynamic
| | | | +-<b>user-interface-console</b>
| | | | `-<b>user-interface-gui</b>
. . . `-runtime-link-static
. . . +-<b>user-interface-console</b>
. . . `user-interface-gui
</pre>
</blockquote>
<p>Any configuration of properties for which a target is built, whether
base variant or subvariant, is known as a <b>build configuration</b>, or
simply a <b>build</b>.</p>
<h3><a name="dependents">Dependent Targets</a></h3>
<p>When a main target depends on the product of a second main target (as
when an executable depends on and links to a static library), each build
configuration of the dependent target is depends on the
<i>corresponding</i> build of the dependency. Because only simple
features participate in build identity, the dependent and dependency
targets may have completely different free features. This puts the onus
on the user for ensuring link-compatibility when certain free properties
are used. For example, when <tt>assert()</tt> is used in header files,
the preprocessor symbol <tt>NDEBUG</tt> can impact link-compatibility of
separate compilation units. This danger can be minimized by encapsulating
such feature differences inside of build variants.</p>
<h2><a name="usage">Usage</a></h2>
<p>This section describes how to start a build from the command-line and
how to write project and subproject Jamfiles. It also describes the other
files written in the Jam language: build-tool specification files,
feature descriptions files.</p>
<h3><a name="command_line">The Command Line</a></h3>
<p>This section describes in detail how the build system can be
invoked.</p>
<h4><a name="user_targets">User Targets</a></h4>
<p>The Jam command line ends with an optional list of target names; if no
target names are supplied, the built-in pseudotarget <tt>all</tt> is
built. In a large project, naming targets can be dicey because of
collisions. Jam uses a mechanism called <a href="#grist">grist</a> to
distinguish targets that would otherwise have the same name. Fortunately,
you won't often have to supply grist at the command-line. When you
declare a main target, a Jam pseudotarget of the same name is created
which depends on <i>all</i> of the subvariants requested for your
invocation of the build system. For example, if your subproject
declares:</p>
<blockquote>
<pre>
exe my_target : my_source1.cpp my_source2.c ;
</pre>
</blockquote>
and you invoke Jam with <tt>-sBUILD="debug release"&nbsp;my_target</tt>,
you will build both the debug and release versions of <tt>my_target</tt>.
<p>These simple, ungristed names are called <b>user targets</b>, and are
only available for the subproject where Jam is invoked. That way, builds
from the top level (which may include many Jamfiles through the
subinclude rule) and builds of library dependencies (which may live in
other subprojects), don't collide. If it is necessary to refer more
explicitly to a particular target from the command-line, you will have to
add ``grist''. Please see <a href="#target_names">this section</a> for a
more complete description of how to name particular targets in a
build.</p>
<h4><a name="user_globals">Global Variables</a></h4>
<p>This is a partial list of global variables that can be set on the
command-line. Of course you are free to write your own Jam rules which
interpret other variables from the command-line. This list just details
some of the variables used by the build system itself. Note also that if
you don't like the default values you can override them in your project's
<tt><a href="#jamrules">Jamrules</a></tt> file.</p>
<table border="1" summary="User Globals">
<tr>
<th>Variable <!-- <th>Meaning --></th>
<th>Default</th>
<th>Example</th>
<th>Notes</th>
</tr>
<tr>
<td rowspan="2"><tt><a name="tools">TOOLS</a></tt>
<!-- <td rowspan="2">Toolsets to build with --></td>
<td rowspan="2">Platform-dependent</td>
<td><tt>"-sTOOLS=gcc&nbsp;msvc"</tt></td>
<td>build with gcc and msvc</td>
</tr>
<tr>
<td><tt>-sTOOLS=gcc</tt></td>
<td>build with gcc</td>
</tr>
<tr>
<td rowspan="4"><tt><a name="build">BUILD</a></tt>
<!-- <td rowspan="4">Build configuration (see -->
<!-- <a href="#default_build">here</a>). -->
</td>
<td rowspan="4"><tt>debug</tt></td>
<td><tt>-sBUILD=release</tt></td>
<td>build the <tt>release</tt> variant</td>
</tr>
<tr>
<td><tt>"-sBUILD=debug release"</tt></td>
<td>build both <tt>debug</tt> and <tt>release</tt> variants</td>
</tr>
<tr>
<td><tt>"-sBUILD=&lt;optimization&gt;speed"</tt></td>
<td>build a subvariant of the default variant (<tt>debug</tt>) with
optimization for speed.</td>
</tr>
<tr>
<td><tt>"-sBUILD=debug release
&lt;runtime-link&gt;static/dynamic"</tt></td>
<td>build subvariants of the debug and release variants that link to
the runtime both statically and dynamically.</td>
</tr>
<tr>
<td><tt>ALL_LOCATE_TARGET</tt>
<!-- <td>Alternate location for built targets (see <a -->
<!-- href="#all_locate_target">here</a>) -->
</td>
<td><i>empty</i></td>
<td><tt>-sALL_LOCATE_TARGET=~/build</tt></td>
<td>Generate all build results in the <tt>build</tt> subdirectory of
the user's home directory (UNIX).</td>
</tr>
</table>
<h3><a name="#subproject_jamfiles">SubProject Jamfiles</a></h3>
This section describes how to write a Jamfile for a subproject.
<h4><a name="subproject_rule">The <tt>subproject</tt> rule</a></h4>
<p>A subproject's Jamfile begins with an invocation of the
<tt>subproject</tt> rule that specifies the subproject's location
relative to the top of the project tree:</p>
<blockquote>
<pre>
subproject <i>path-from-top</i> ;
</pre>
</blockquote>
<p>The <tt>subproject</tt> rule tells the build system where to place
built targets from the subproject in case <tt>ALL_LOCATE_TARGET</tt> is
used to specify the build directory tree. If there is a Jamfile in the
project root directory, you should use the <tt>project-root</tt> rule
instead:</p>
<blockquote>
<pre>
project-root ;
</pre>
</blockquote>
<h4><a name="main_targets">Describing Main Targets</a></h4>
<p>A main target is described using the following syntax:</p>
<blockquote>
<pre>
<i>target-type</i> <i>name</i> : <i>sources</i>
[ : <i>requirements</i> [ : <i><a href=
"#default_build">default-BUILD</a></i> ] ] ;
</pre>
</blockquote>
<ul>
<li><i>target-type</i> may be one of <tt>exe</tt>, <tt>lib</tt>,
<tt>dll</tt>, <tt>stage</tt> or <tt>template</tt>. These are actually
names of Jam rules. Additional main target rules are possible; see
<tt><a href="../../status/Jamfile">status/Jamfile</a></tt> or <tt><a
href=
"../../libs/python/build/Jamfile">libs/python/build/Jamfile</a></tt>
for examples.<br>
<br>
</li>
<li><i>name</i> specifies the name of the main target, multiple targets
with the same name are allowed but only if they are of different types.
Normally this is not the name of the final target file generated. The
target file name depends on the type of target which controls how the
base target name is renamed to conform to platform conventions. For
<tt>exe</tt>s the name might be the same or <tt>*.exe</tt>. For
<tt>lib</tt>s the name might be <tt>*.lib</tt> or <tt>lib*.a</tt>. And
for <tt>dll</tt>s the name might be <tt>*.dll</tt> or <tt>lib*.so</tt>.
For platform specific naming consult the <tt><a href=
"allyourbase.jam">allyourbase.jam</a></tt> file in the build
system.<br>
<br>
</li>
<li><i>sources</i> is a list of paths to source files and dependency
targets. A dependency target path is preceded by
<tt>&lt;template&gt;</tt>, <tt>&lt;lib&gt;</tt>, <tt>&lt;dll&gt;</tt>,
or <tt>&lt;exe&gt;</tt>, and the final path component specifies the
name of a main target in a Jamfile located in the directory given by
the initial path components. Paths may be absolute or relative. The
type of dependency is also used to decide how to link to it when
needed. Specifying a <tt>&lt;lib&gt;</tt> indicates the use of static
linking, as opposed to specifying a <tt>&lt;dll&gt;</tt> which uses
dynamic linking. For example in Unix static linking will be done
directly, and dynamic linking with the common "<tt>-l</tt>" liker flag
and use of <tt>LD_LIBRARY_PATH</tt>.<br>
<br>
<b>NOTE:</b> It is important to match up the type of source dependency
with the same type the dependency is built as. Trying to specify a
source dependency of <tt>&lt;lib&gt;</tt> when the target is defined as
a <tt>&lt;dll&gt;</tt> will cause an error.<br>
<br>
</li>
<li>
<i><a name="target_requirements">requirements</a></i> specifies the
build properties intrinsic to the target. Requirements are given as
sets of optionally-<b>qualified build properties</b>:
<blockquote>
<pre>
[[&lt;<i>compiler</i>&gt;]&lt;<i>variant</i>&gt;]&lt;<i>feature</i>&gt;<i>value</i>
</pre>
</blockquote>
<tt>&lt;<i>compiler</i>&gt;</tt> and <tt>&lt;<i>variant</i>&gt;</tt>,
if supplied, can be used to restrict the applicability of the
requirement. Either one may be replaced by <tt>&lt;*&gt;</tt>, which
is the same as omitting it.
<p>The system checks that simple feature requirements are not
violated by explicit subvariant build requests, and will issue a
warning otherwise. Free features specified as requirements are simply
added to each corresponding build configuration.<br>
<br>
</p>
</li>
<li>
<i><a name="default_build">default-BUILD</a></i> specifies the
configurations that should be built if the <tt><a href=
"#build">BUILD</a></tt> variable is not otherwise specified. Any
elements not beginning with ``<tt>&lt;</tt>...<tt>&gt;</tt>'' refer
to build variants. Other elements use the same syntax as the <a href=
"#target_requirements">requirements</a> described above, except that
multiple values may be specified for a simple feature by separating
them with a slash, forming (qualified) <b>multi-valued
properties</b>:
<blockquote>
<pre>
[[&lt;<i>compiler</i>&gt;]&lt;<i>variant</i>&gt;]&lt;<i>feature</i>&gt;<i>value1</i>[/<i>value2</i>...]
</pre>
</blockquote>
When multiple values are specified, it causes <i>all</i> the implied
configurations to be built by default. It is also possible to prevent
any default builds from occurring on this target by using
<code>&lt;suppress&gt;true</code> . This suppresses any local
targets, either implicit or explicit, from building. But, this does
not prevent implied targets as required by a dependency by another
target to this one from being built. This is useful, for example, for
defining a set of libraries generically and having them built only
when another target like an exe is built. Such use might look like:
<blockquote>
<pre>
lib basic : basic.cpp : : &lt;suppress&gt;true ;<br>
<br>
exe test : test.cpp &lt;lib&gt;basic ;<br>
</pre>
</blockquote>
With that the <tt>basic</tt> library will only be built when the
<tt>test</tt> executable is built, and only the variations required
by the executable will be built.<br>
</li>
</ul>
<p><b>NOTE:</b> for simple features in both <i><a href=
"#target_requirements">requirements</a></i> and <i><a href=
"#default_build">default-BUILD</a></i>, more-specific qualification
overrides less-specific.</p>
<h4><a name="template_targets">Describing Template Targets</a></h4>
<p>Template targets provide a way to handle commonalities between
projects targets. They have the same form as <a href="#main_targets">main
targets</a> but do not initiate build requests. A target that lists a
template as a dependency inherits all the settings from the template,
i.e. the templates sources, requirements and default build settings will
be added to the targets settings. Paths mentioned in a template
definition are always relative to the subdirectory of the Jamfile
containing the templates definition, regardless of the subdirectory of
the dependent main target. Typically a project will have at least one
template target that handles defines, include paths and additional
compiler flags common to all targets in the project.</p>
<h4><a name="stage_targets">Describing Stage Targets</a></h4>
<p>Stage targets are a special kind of target that don't build a single
file but to a collection of files. The goal is to create a directory
which is composed of the various files that other targets generate, or
individual files. When built a stage target creates a directory with the
same name as the target, and copies the dependent files to it. The form
of the target is the same as that of <a href="#main_targets">main
targets</a> with some differences...</p>
<ul>
<li><i>target-type</i> is <tt>stage</tt>. See <tt><a href=
"../../libs/regex/build/Jamfile">libs/regex/build/Jamfile</a></tt> for
an example.<br>
<br>
</li>
<li><i>Name</i> specifies the name of the stage and is the name of the
directory created.<br>
<br>
</li>
<li><i>sources</i> is the same as main targets and one can list both
generated targets like <tt>&lt;exe&gt;test_exe</tt> and individual
files, but not template targets.<br>
<br>
</li>
<li>
<i>Requirements</i> the build properties specified are used as with
main targets. But one additional type of requirement is possible:
<tt>&lt;tag&gt;</tt>... A tag specifies how to "augment" the names of
the copied files. This is needed to distinguish the various files if
your collecting different builds of the same targets. The syntax is:
<blockquote>
<pre>
&lt;tag&gt;&lt;<i>feature|variant</i>&gt;<i>value</i>
</pre>
</blockquote>
<br>
If the <tt><i>feature</i></tt> or <tt><i>variant</i></tt> is present
for the a target the file for that target is renamed to include the
given <tt><i>value</i></tt> between the basename and the suffix. Two
special <tt>tag</tt>s, <tt>&lt;tag&gt;&lt;prefix&gt;</tt> and
<tt>&lt;tag&gt;&lt;postfix&gt;</tt>, let one prepend and append a
value to the "augmentation" respectively.<br>
<br>
</li>
<li><i>default-BUILD</i> acts in the same manner as a main target.<br>
</li>
</ul>
<h4><a name="jamfile_example">Example</a></h4>
<p>This artificially complex example shows how two executables called
"foo" and "fop" might be described in a Jamfile. All common settings are
factored out in the templates "base" and "executable". Foo is composed of
the sources <tt>./foo.cpp</tt> and <tt>./src/bar.cpp</tt> (specified
relative to the directory in which the Jamfile resides). Fop only has one
sourcefile <tt>./fop.cpp</tt>. Both executables link against the built
target which results from building the target <tt>baz</tt> as described
in <tt>../bazlib/Jamfile</tt>.</p>
<blockquote>
<pre>
template base :
## <a href="#target_requirements">Requirements</a> ##
: &lt;include&gt;../bazlib/include
&lt;define&gt;BUILDING_FOO=1
&lt;release&gt;&lt;define&gt;FOO_RELEASE
&lt;msvc&gt;&lt;*&gt;&lt;define&gt;FOO_MSVC
&lt;msvc&gt;&lt;release&gt;&lt;define&gt;FOO_MSVC_RELEASE
&lt;gcc&gt;&lt;*&gt;&lt;optimization&gt;off
&lt;gcc&gt;&lt;release&gt;&lt;optimization&gt;space
&lt;threading&gt;multi
&lt;sysinclude&gt;/usr/local/foolib/include
## <a href="#default_build">default-BUILD</a> ##
: debug release
&lt;debug&gt;&lt;runtime-link&gt;static/dynamic
;
template executable : &lt;template&gt;base &lt;lib&gt;../bazlib/baz ;
exe foo : &lt;template&gt;executable foo.cpp src/bar.cpp ;
exe fop : &lt;template&gt;executable fop.cpp ;
</pre>
</blockquote>
<p>The <a href="#target_requirements">requirements</a> section:</p>
<ul>
<li>Adds <tt>../bazlib/include</tt> to the <tt>#include</tt> path</li>
<li>Sets the preprocessor symbol <tt>BUILDING_FOO</tt> to
<tt>1</tt></li>
<li>In the <tt>release</tt> builds, <tt>#define</tt>s
<tt>FOO_RELEASE</tt>.</li>
<li>When built with MSVC, <tt>#define</tt>s <tt>FOO_MSVC</tt>.</li>
<li>In <tt>release</tt> variants built with MSVC, <tt>#define</tt>s
<tt>FOO_MSVC_RELEASE</tt>.</li>
<li>Most builds under GCC have optimization turned off, but...</li>
<li>...GCC <tt>release</tt> builds require optimization for space.</li>
<li>Requires multithread support on compilers where it's relevant.</li>
<li>Adds <tt>/usr/local/foolib/include</tt> to the <tt>#include
&lt;*&gt;</tt> path</li>
</ul>
<p>The <a href="#default_build">default-BUILD</a> section:</p>
<ul>
<li>specifies that <tt>debug</tt> and <tt>release</tt> base variants
are built by default.</li>
<li>on compilers where the feature is relevant, requests both
statically- and dynamically-linked subvariants of the debug
variant.</li>
</ul>
<h3><a name="feature_description">Feature Descriptions</a></h3>
<p>Features are described by stating the feature type (simple features
are specified with "<tt>feature</tt>"), followed by the feature name. An
optional second argument can be used to list the permissible values of
the feature. Examples can be found in <a href=
"features.jam">features.jam</a>.</p>
<h3><a name="variant_description">Variant Descriptions</a></h3>
<p>Variants are described with the following syntax:</p>
<blockquote>
<pre>
variant <i>name</i> : [&lt;<i>toolset-name</i>&gt;]&lt;<i>feature</i>&gt;value... ;
</pre>
</blockquote>
The <tt>variant</tt> rule specifies the list of properties comprising a
variant. Properties may be optionally qualified with a toolset name,
which specifies that the property applies only to that toolset. One or
more parent variants may be specified to inherit the properties
&nbsp;from those parent(s). For inherited properties precedence is given
on a left to right order, making the immediate properties override those
in the parent(s). This can be used to great effect for describing global
properties that are shared amongst various variants, and therefore
targets. For example:
<blockquote>
<pre>
variant my-globals : &lt;rtti&gt;off ;
variant my-debug : my-globals debug ;
variant my-release : my-globals release ;
</pre>
</blockquote>
More examples can be found in <a href="features.jam">features.jam</a>.
<h3><a name="toolset_description">Toolset Description Files</a></h3>
<p>Toolset descriptions are located in the project's root directory, or a
directory specified by <tt>BOOST_BUILD_INSTALLATION</tt>, which may be
set in a <tt>Jamfile</tt> or the project's <tt><a href=
"#jamrules">Jamrules</a></tt> file. Each file is called
<i>toolset-name</i><tt>-tools.jam</tt>, where <i>toolset-name</i> is the
name of the toolset. The toolset description file has two main jobs:</p>
<ol>
<li>
redefine the following rules:
<ul>
<li><tt>Link-action</tt> - links an executable from objects and
libraries</li>
<li><tt>Archive-action</tt> - links a static library from object
files</li>
<li><tt>C++-action</tt> - compiles a 'C++' file into an object
file</li>
<li><tt>Cc-action</tt> - compiles a 'C' file into an object
file</li>
</ul>
These rules should simply invoke the action part of a rule whose name
is uniquely defined for the toolset. For example,
<blockquote>
<pre>
rule C++-action
{
msvc-C++-action $(&lt;) : $(&gt;) ;
}
actions msvc-C++-action
{
cl -nologo -GX -c -U$(UNDEFS) -D$(DEFINES) $(CFLAGS) $(C++FLAGS) -I$(HDRS) -I$(STDHDRS) -Fo$(&lt;) -Tp$(&gt;)
}
</pre>
</blockquote>
Note that <tt>Link-action</tt> may require special care: on platforms
where the global variable <tt>gEXPORT_SUFFIX(DLL)</tt> is defined
(e.g. Windows), the first argument may have two elements when linking
a shared library. The first is the shared library target, and the
second is the import library target, with suffix given by
<tt>$(gEXPORT_SUFFIX(DLL))</tt>. It will always have a third argument
which is either ``<tt>EXE</tt>'' or ``<tt>DLL</tt>''. This can be
used to dispatch to different actions for linking DLLs and EXEs if
necessary, but usually it will be easier to take advantage of the
special <tt>&lt;target-type&gt;</tt> feature, which will have the
same value using the <tt>flags</tt> rule described below.
</li>
<li>
Translate build settings given in the global
<tt>gBUILD_PROPERTIES</tt> variable into something that can be used
by the toolset. The build system provides the <tt>flags</tt> rule to
help translate build properties into elements of global variables
which are later attached to targets so that they can affect the build
actions. The <tt>flags</tt> rule is used as follows:
<blockquote>
<pre>
flags <i>toolset variable condition</i> [: <i>value</i>...]
</pre>
</blockquote>
The parameters are:
<ul>
<li><i>toolset</i> - the name of the toolset</li>
<li><i>variable</i> - the name of a global variable which can be
used to carry information to a command-line</li>
<li>
<i>condition</i> - one one or more elements in the following
forms:
<ol>
<li>a property-set of the form:
<tt>&lt;<i>feature</i>&gt;<i>value</i></tt>[<tt>/&lt;<i>feature</i>&gt;
<i>value</i></tt>...]</li>
<li><tt>&lt;<i>feature</i>&gt;</tt></li>
</ol>
</li>
<li><i>values</i> - anything</li>
</ul>
<p>Semantics only affect targets built with the specified toolset,
and depend on the target's build configuration:</p>
<ol>
<li>if any specified property-set is a subset of the target's build
properties, the <i>values</i> specified in <tt>$(3)</tt> will be
appended once to <i>variable</i>.</li>
<li>The value of each specified feature that participates in the
target's build properties is appended to <i>variable</i>. In either
case, the variable will be set "on" the target so it may be used in
the build actions.</li>
</ol>
</li>
</ol>
<h4><a name="toolset_example">Example</a></h4>
<p>The description of the <tt>flags</tt> rule above is actually more
complicated than it sounds. For example, the following line might be used
to specify how optimization can be turned off for MSVC:</p>
<blockquote>
<pre>
flags msvc CFLAGS &lt;optimization&gt;off : /Od ;
</pre>
</blockquote>
It says that the string <tt>/Od</tt> should be added to the global
<tt>CFLAGS</tt> variable whenever a build configuration includes the
property <tt>&lt;optimization&gt;off</tt>.
<p>Similarly, in the following example,</p>
<blockquote>
<pre>
flags msvc CFLAGS &lt;runtime-build&gt;release/&lt;runtime-link&gt;dynamic : /MD ;
</pre>
</blockquote>
we add <tt>/MD</tt> to the CFLAGS variable when both of the specified
conditions are satisfied. We could grab all of the values of the free
feature <tt>&lt;include&gt;</tt> in the <tt>HDRS</tt> variable as
follows:
<blockquote>
<pre>
flags msvc HDRS &lt;include&gt; ;
</pre>
</blockquote>
<p>The use of these variables should be apparent from the declaration of
<tt>actions msvc-C++-action</tt> in the previous section.</p>
<h2><a name="internals">Internals</a></h2>
<h3><a name="target_names">Target Names</a></h3>
<p>In addition to <a href="#user_targets">user targets</a>, which
correspond directly to the names the user writes in her subproject
Jamfile, several additional targets are generated, regardless of the
directory from which Jam was invoked:</p>
<ul>
<li>A <b>main target</b> has all the same dependencies as a user target
(i.e. building it updates all requested subvariants). Its name is the
same except for the addition of <tt>$(SOURCE_GRIST)</tt>, which
identifies the subproject. The identification looks like the names of
the path components from the project root to the subproject, separated
by exclamation points. Thus, if the project is rooted at <tt>foo</tt>,
in the subproject at <tt>foo/bar/baz</tt> the target <tt>my_target</tt>
is identified by <tt>&lt;bar!baz&gt;my_target</tt>.</li>
<li>A <b>subvariant target</b> has additional grist identifying its
main target and subvariant. This grist is joined to
<tt>$(SOURCE_GRIST)</tt> with the platform's directory separator. Thus,
on UNIX, a subvariant target of <tt>my_target</tt> above might be
identified as
<tt>&lt;bar!baz/my_target/optimization-space/runtime-link-static&gt;my_source.o</tt>.
Note that the part of the grist following the first slash, known as the
<b>subvariant id</b>, also corresponds to a fragment of the subvariant
directory path where the corresponding target is generated. Most built
targets will be identified this way.</li>
</ul>
<h3><a name="internal_globals">Global Variables</a></h3>
<p>This section describes some of the global variables used by the build
system. Please note that some parts of the system (particularly those in
<tt>allyourbase.jam</tt>) are heavily based on the Jambase file supplied
with Jam, and as such do not follow the conventions described below.</p>
<p>Global variables used in the build system fall into three
categories:</p>
<ul>
<li>Global variables intended to be set by the user on the command-line
or in the environment use <tt>ALL_UPPER_CASE</tt> names.</li>
<li>Internal global variables begin with a lower-case "g" and continue
in upper-case: <tt>gSOME_GLOBAL</tt></li>
<li>
Global variables of the form:
<tt>gBASE_NAME(</tt><i>arguments</i><tt>)</tt>, where
<i>arguments</i> is a comma-separated argument list, are used
internally to achieve a kind of indirection by concatenating variable
values:
<blockquote>
<pre>
ECHO $(gFUBAR($(x),$(y))) ;
</pre>
</blockquote>
</li>
</ul>
<p>Please note that the build system commonly takes advantage of <a href=
"jam_src/Jam.html#bindingmods">Jam's
Dynamic Scoping feature</a> (see the <tt>local</tt> command in the "Flow
of Control" section below the link target) to temporarily "change" a
global variable by declaring a <tt>local</tt> of the same name.</p>
<p>Many of the variables that are used to configure how Boost.Build works
internally are listed <a href="variables.html">here</a> with brief
descriptions.</p>
<h3>Variables Associated with SubProject Identity</h3>
<ul>
<li><tt>SUBDIR_TOKENS</tt> - a list of the path elements relative to
the project root of the current subproject.</li>
<li><tt>SUBDIR</tt> - the path from the invocation directory to the
current subproject directory.</li>
</ul>
<h3>Grist Variables</h3>
<ul>
<li><tt>TARGET_GRIST</tt> takes the form
<tt><i>subproject!id</i>/target/toolset/variant/<i>subvariant-path</i></tt>.</li>
</ul>
<h2><a name="design_criteria">Design Criteria</a></h2>
<h3><a name="assumptions">Assumptions</a></h3>
<p>The requirements are driven by several basic assumptions:</p>
<ul>
<li>There is no single Boost developer or test facility with access to
or knowledge of all the platforms and compilers Boost libraries are
used with.</li>
<li>Boost libraries are used across such a wide range of platforms and
compilers that almost no other assumptions can be made.</li>
</ul>
<h3><a name="requirements">Requirements</a></h3>
<p>This build system was designed to satisfy the following
requirements:</p>
<ul>
<li>A developer adding a new library or test program must only have to
add simple entries naming the source files to a text file, and not have
to know anything about platform specific files. The developer should
not have to supply header dependency information.</li>
<li>There should be a very high likelihood of builds succeeding on all
platforms if a build succeeds on any platform. In other words, a
developer must not be required to have access to many platforms or
compilers to ensure correct builds</li>
<li>A user or developer adding support for a new platform or compiler
should only have to add to a single file describing how to do the build
for that platform or compiler, and shouldn't have to identify the files
that will need to be built.</li>
<li>The build should rely only on tools native to the platform and
compiler, or supplied via the boost download.</li>
<li>The details of how the build is done for a particular platform or
compiler should be appropriate for that platform.</li>
<li>It should be possible to build multiple variants (e.g.
debug/release) of a single target.</li>
<li>It should be possible to build multiple variants of multiple
targets with multiple compilers from a single build command.</li>
<li>The build tools must be able to handle Boost growth issues such as
identified in Directory Structure proposals and discussion.</li>
<li>Support for dynamic and static linking should be included.</li>
<li>It should be relatively straightforward to add support for a new
compiler. In most cases, no modification of files used to describe
existing targets should be required.</li>
<li>Support for compiler- and variant-specific configuration for each
target</li>
<li>It should be possible to build targets into a directory unrelated
to the source directories (they may be read-only)</li>
</ul>
<h2><a name="footnotes">Footnotes</a></h2>
<a name="1">[1]</a> Boost Jam is actually descended directly from <a
href="http://freetype.sourceforge.net/jam/index.html">FTJam</a>, which
was itself a variant of <a href=
"http://www.perforce.com/jam/jam.html">Jam/MR</a>. It is hoped that
crucial features we rely on will eventually be incorporated back into the
Jam/MR release.
<p><a name="2">[2]</a> Note: right now, a dependency feature of a main
target makes <b>all</b> resulting built targets dependent, including
intermediate targets. That means that if an executable is dependent on an
external library, and that library changes, all the sources comprising
the executable will be recompiled as well. This behavior should probably
be fixed.</p>
<hr>
<p>&copy; Copyright David Abrahams 2001. Permission to copy, use, modify,
sell and distribute this document is granted provided this copyright
notice appears in all copies. This document is provided "as is" without
express or implied warranty, and with no claim as to its suitability for
any purpose.</p>
<p>Revised
<!--webbot bot="Timestamp" s-type="EDITED" s-format="%d %B, %Y" startspan
-->24 May, 2002
<!--webbot bot="Timestamp" endspan i-checksum="13972"
-->
</p>
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