
* jam_src/make1.c (make1c): Output don't output nonqueit when neither DEBUG_MAKE nor DEBUG_MAKEQ is set. * test/code_d1d2.py: New test. [SVN r16231]
856 lines
21 KiB
C
856 lines
21 KiB
C
/*
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* Copyright 1993-2002 Christopher Seiwald and Perforce Software, Inc.
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*
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* This file is part of Jam - see jam.c for Copyright information.
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*/
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/* This file is ALSO:
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* (C) Copyright David Abrahams 2001. Permission to copy, use,
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* modify, sell and distribute this software is granted provided this
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* copyright notice appears in all copies. This software is provided
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* "as is" without express or implied warranty, and with no claim as
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* to its suitability for any purpose.
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*/
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/*
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* make1.c - execute command to bring targets up to date
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*
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* This module contains make1(), the entry point called by make() to
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* recursively decend the dependency graph executing update actions as
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* marked by make0().
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*
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* External routines:
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*
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* make1() - execute commands to update a TARGET and all its dependents
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*
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* Internal routines, the recursive/asynchronous command executors:
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*
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* make1a() - recursively traverse target tree, calling make1b()
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* make1b() - dependents of target built, now build target with make1c()
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* make1c() - launch target's next command, call make1b() when done
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* make1d() - handle command execution completion and call back make1c()
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*
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* Internal support routines:
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*
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* make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc
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* make1list() - turn a list of targets into a LIST, for $(<) and $(>)
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* make1settings() - for vars that get bound values, build up replacement lists
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* make1bind() - bind targets that weren't bound in dependency analysis
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*
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* 04/16/94 (seiwald) - Split from make.c.
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* 04/21/94 (seiwald) - Handle empty "updated" actions.
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* 05/04/94 (seiwald) - async multiprocess (-j) support
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* 06/01/94 (seiwald) - new 'actions existing' does existing sources
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* 12/20/94 (seiwald) - NOTIME renamed NOTFILE.
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* 01/19/95 (seiwald) - distinguish between CANTFIND/CANTMAKE targets.
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* 01/22/94 (seiwald) - pass per-target JAMSHELL down to execcmd().
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* 02/28/95 (seiwald) - Handle empty "existing" actions.
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* 03/10/95 (seiwald) - Fancy counts.
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*/
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# include "jam.h"
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# include "lists.h"
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# include "parse.h"
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# include "variable.h"
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# include "rules.h"
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# include "search.h"
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# include "newstr.h"
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# include "make.h"
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# include "command.h"
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# include "execcmd.h"
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static CMD *make1cmds( ACTIONS *a0 );
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static LIST *make1list( LIST *l, TARGETS *targets, int flags );
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static SETTINGS *make1settings( LIST *vars );
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static void make1bind( TARGET *t, int warn );
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/* Ugly static - it's too hard to carry it through the callbacks. */
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static struct {
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int failed;
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int skipped;
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int total;
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int made;
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} counts[1] ;
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/*
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* Target state - remove recursive calls by just keeping track of state target is in
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*/
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typedef struct _state
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{
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struct _state *prev; /* previous state on stack */
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TARGET *t; /* current target */
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TARGET *parent; /* parent argument necessary for make1a() */
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#define T_STATE_MAKE1A 0 /* make1a() should be called */
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#define T_STATE_MAKE1ATAIL 1 /* make1atail() should be called */
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#define T_STATE_MAKE1B 2 /* make1b() should be called */
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#define T_STATE_MAKE1C 3 /* make1c() should be called */
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#define T_STATE_MAKE1D 4 /* make1d() should be called */
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int curstate; /* current state */
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int status;
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} state;
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static void make1a( state *pState);
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static void make1atail(state *pState);
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static void make1b( state *pState );
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static void make1c( state *pState );
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static void make1d( state *pState );
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static void make_closure(void *closure, int status);
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typedef struct _stack
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{
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state *stack;
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} stack;
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static stack state_stack = { NULL };
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static state *state_freelist = NULL;
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static state *alloc_state()
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{
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if(state_freelist != NULL)
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{
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state *pState;
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pState = state_freelist;
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state_freelist = pState->prev;
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memset(pState, 0, sizeof(state));
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return pState;
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}
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else
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{
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return (state *)malloc(sizeof(state));
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}
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}
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static void free_state(state *pState)
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{
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pState->prev = state_freelist;
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state_freelist = pState;
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}
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static void clear_state_freelist()
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{
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while(state_freelist != NULL)
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{
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state *pState = state_freelist;
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state_freelist = state_freelist->prev;
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free(pState);
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}
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}
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static state *current_state(stack *pStack)
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{
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return pStack->stack;
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}
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static void pop_state(stack *pStack)
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{
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state *pState;
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if(pStack->stack != NULL)
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{
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pState = pStack->stack->prev;
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free_state(pStack->stack);
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pStack->stack = pState;
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}
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}
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static state *push_state(stack *pStack, TARGET *t, TARGET *parent, int curstate)
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{
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state *pState;
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pState = alloc_state();
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pState->t = t;
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pState->parent = parent;
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pState->prev = pStack->stack;
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pState->curstate = curstate;
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pStack->stack = pState;
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return pStack->stack;
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}
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/* pushes a stack onto another stack, effectively reversing the order */
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static void push_stack_on_stack(stack *pDest, stack *pSrc)
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{
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while(pSrc->stack != NULL)
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{
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state *pState;
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pState = pSrc->stack;
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pSrc->stack = pSrc->stack->prev;
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pState->prev = pDest->stack;
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pDest->stack = pState;
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}
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}
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/*
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* make1() - execute commands to update a TARGET and all its dependents
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*/
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static int intr = 0;
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int
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make1( TARGET *t )
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{
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state *pState;
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memset( (char *)counts, 0, sizeof( *counts ) );
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/* Recursively make the target and its dependents */
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push_state(&state_stack, t, NULL, T_STATE_MAKE1A);
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do
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{
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while((pState = current_state(&state_stack)) != NULL)
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{
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if (intr)
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pop_state(&state_stack);
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switch(pState->curstate)
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{
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case T_STATE_MAKE1A:
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make1a(pState);
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break;
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case T_STATE_MAKE1ATAIL:
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make1atail(pState);
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break;
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case T_STATE_MAKE1B:
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make1b(pState);
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break;
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case T_STATE_MAKE1C:
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make1c(pState);
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break;
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case T_STATE_MAKE1D:
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make1d(pState);
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break;
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default:
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break;
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}
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}
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/* Wait for any outstanding commands to finish running. */
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} while( execwait() );
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clear_state_freelist();
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/* Talk about it */
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if( counts->failed )
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printf( "...failed updating %d target%s...\n", counts->failed,
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counts->failed > 1 ? "s" : "" );
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if( DEBUG_MAKE && counts->skipped )
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printf( "...skipped %d target%s...\n", counts->skipped,
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counts->skipped > 1 ? "s" : "" );
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if( DEBUG_MAKE && counts->made )
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printf( "...updated %d target%s...\n", counts->made,
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counts->made > 1 ? "s" : "" );
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return counts->total != counts->made;
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}
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/*
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* make1a() - recursively traverse target tree, calling make1b()
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*/
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static void
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make1a( state *pState)
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{
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TARGETS *c;
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int i;
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/* If the parent is the first to try to build this target */
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/* or this target is in the make1c() quagmire, arrange for the */
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/* parent to be notified when this target is built. */
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if( pState->parent )
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switch( pState->t->progress )
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{
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case T_MAKE_INIT:
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case T_MAKE_ACTIVE:
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case T_MAKE_RUNNING:
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pState->t->parents = targetentry( pState->t->parents, pState->parent );
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pState->parent->asynccnt++;
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}
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if( pState->t->progress != T_MAKE_INIT )
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{
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pop_state(&state_stack);
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return;
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}
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/* Asynccnt counts the dependents preventing this target from */
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/* proceeding to make1b() for actual building. We start off with */
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/* a count of 1 to prevent anything from happening until we can */
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/* call all dependents. This 1 is accounted for when we call */
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/* make1b() ourselves, below. */
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pState->t->asynccnt = 1;
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/* Recurse on our dependents, manipulating progress to guard */
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/* against circular dependency. */
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pState->t->progress = T_MAKE_ONSTACK;
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{
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stack temp_stack = { NULL };
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for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ )
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for( c = pState->t->deps[i]; c && !intr; c = c->next )
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{
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push_state(&temp_stack, c->target, pState->t, T_STATE_MAKE1A);
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}
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/* using stacks reverses the order of execution. Reverse it back */
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push_stack_on_stack(&state_stack, &temp_stack);
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}
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pState->curstate = T_STATE_MAKE1ATAIL;
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}
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static void make1atail(state *pState)
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{
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pState->t->progress = T_MAKE_ACTIVE;
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/* Now that all dependents have bumped asynccnt, we now allow */
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/* decrement our reference to asynccnt. */
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pState->curstate = T_STATE_MAKE1B;
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}
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/*
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* make1b() - dependents of target built, now build target with make1c()
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*/
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static void
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make1b( state *pState )
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{
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TARGETS *c;
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int i;
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char *failed = "dependents";
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/* If any dependents are still outstanding, wait until they */
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/* call make1b() to signal their completion. */
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if( --(pState->t->asynccnt) )
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{
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pop_state(&state_stack);
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return;
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}
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/* Now ready to build target 't'... if dependents built ok. */
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/* Collect status from dependents */
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for( i = T_DEPS_DEPENDS; i <= T_DEPS_INCLUDES; i++ )
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for( c = pState->t->deps[i]; c; c = c->next )
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if( c->target->status > pState->t->status && !( c->target->flags & T_FLAG_NOCARE ) )
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{
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failed = c->target->name;
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pState->t->status = c->target->status;
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}
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/* If actions on deps have failed, bail. */
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/* Otherwise, execute all actions to make target */
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if( pState->t->status == EXEC_CMD_FAIL && pState->t->actions )
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{
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++counts->skipped;
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if ( ( pState->t->flags & ( T_FLAG_RMOLD | T_FLAG_NOTFILE ) ) == T_FLAG_RMOLD )
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{
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if( !unlink( pState->t->boundname ) )
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printf( "...removing outdated %s\n", pState->t->boundname );
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}
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else
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printf( "...skipped %s for lack of %s...\n", pState->t->name, failed );
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}
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if( pState->t->status == EXEC_CMD_OK )
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switch( pState->t->fate )
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{
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case T_FATE_INIT:
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case T_FATE_MAKING:
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/* shouldn't happen */
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case T_FATE_STABLE:
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case T_FATE_NEWER:
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break;
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case T_FATE_CANTFIND:
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case T_FATE_CANTMAKE:
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pState->t->status = EXEC_CMD_FAIL;
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break;
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case T_FATE_ISTMP:
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if( DEBUG_MAKE )
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printf( "...using %s...\n", pState->t->name );
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break;
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case T_FATE_TOUCHED:
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case T_FATE_MISSING:
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case T_FATE_OUTDATED:
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case T_FATE_UPDATE:
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/* Set "on target" vars, build actions, unset vars */
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/* Set "progress" so that make1c() counts this target among */
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/* the successes/failures. */
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if( pState->t->actions )
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{
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++counts->total;
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if( DEBUG_MAKE && !( counts->total % 100 ) )
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printf( "...on %dth target...\n", counts->total );
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pushsettings( pState->t->settings );
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pState->t->cmds = (char *)make1cmds( pState->t->actions );
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popsettings( pState->t->settings );
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pState->t->progress = T_MAKE_RUNNING;
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}
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break;
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}
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/* Call make1c() to begin the execution of the chain of commands */
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/* needed to build target. If we're not going to build target */
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/* (because of dependency failures or because no commands need to */
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/* be run) the chain will be empty and make1c() will directly */
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/* signal the completion of target. */
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pState->curstate = T_STATE_MAKE1C;
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}
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/*
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* make1c() - launch target's next command, call make1b() when done
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*/
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static void
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make1c( state *pState )
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{
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CMD *cmd = (CMD *)pState->t->cmds;
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/* If there are (more) commands to run to build this target */
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/* (and we haven't hit an error running earlier comands) we */
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/* launch the command with execcmd(). */
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/* If there are no more commands to run, we collect the status */
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/* from all the actions then report our completion to all the */
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/* parents. */
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if( cmd && pState->t->status == EXEC_CMD_OK )
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{
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if( DEBUG_MAKEQ ||
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! ( cmd->rule->actions->flags & RULE_QUIETLY ) && DEBUG_MAKE)
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{
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printf( "%s ", cmd->rule->name );
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list_print( lol_get( &cmd->args, 0 ) );
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printf( "\n" );
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}
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if( DEBUG_EXEC )
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printf( "%s\n", cmd->buf );
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if( globs.cmdout )
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fprintf( globs.cmdout, "%s", cmd->buf );
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if( globs.noexec )
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{
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pState->curstate = T_STATE_MAKE1D;
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pState->status = EXEC_CMD_OK;
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}
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else
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{
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TARGET *t = pState->t;
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fflush( stdout );
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pop_state(&state_stack); /* pop state first because execcmd could push state */
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execcmd( cmd->buf, make_closure, t, cmd->shell );
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}
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}
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else
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{
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TARGETS *c;
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ACTIONS *actions;
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/* Collect status from actions, and distribute it as well */
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for( actions = pState->t->actions; actions; actions = actions->next )
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if( actions->action->status > pState->t->status )
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pState->t->status = actions->action->status;
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for( actions = pState->t->actions; actions; actions = actions->next )
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if( pState->t->status > actions->action->status )
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actions->action->status = pState->t->status;
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/* Tally success/failure for those we tried to update. */
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if( pState->t->progress == T_MAKE_RUNNING )
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switch( pState->t->status )
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{
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case EXEC_CMD_OK:
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++counts->made;
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break;
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case EXEC_CMD_FAIL:
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++counts->failed;
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break;
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}
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/* Tell parents dependent has been built */
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{
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stack temp_stack = { NULL };
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TARGET *t = pState->t;
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t->progress = T_MAKE_DONE;
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for( c = t->parents; c; c = c->next )
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push_state(&temp_stack, c->target, NULL, T_STATE_MAKE1B);
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/* must pop state before pushing any more */
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pop_state(&state_stack);
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/* using stacks reverses the order of execution. Reverse it back */
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push_stack_on_stack(&state_stack, &temp_stack);
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}
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}
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}
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static void make_closure(void *closure, int status)
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{
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push_state(&state_stack, (TARGET *)closure, NULL, T_STATE_MAKE1D)->status = status;
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}
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/*
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* make1d() - handle command execution completion and call back make1c()
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*/
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static void
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make1d(state *pState)
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{
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TARGET *t = pState->t;
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CMD *cmd = (CMD *)t->cmds;
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int status = pState->status;
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/* Execcmd() has completed. All we need to do is fiddle with the */
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/* status and signal our completion so make1c() can run the next */
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/* command. On interrupts, we bail heavily. */
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if ( t->flags & T_FLAG_FAIL_EXPECTED )
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{
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/* invert execution result when FAIL_EXPECTED was applied */
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switch (status)
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{
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case EXEC_CMD_FAIL: status = EXEC_CMD_OK; break;
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case EXEC_CMD_OK: status = EXEC_CMD_FAIL; break;
|
|
default:
|
|
;
|
|
}
|
|
}
|
|
|
|
if( status == EXEC_CMD_FAIL && ( cmd->rule->actions->flags & RULE_IGNORE ) )
|
|
status = EXEC_CMD_OK;
|
|
|
|
/* On interrupt, set intr so _everything_ fails */
|
|
|
|
if( status == EXEC_CMD_INTR )
|
|
++intr;
|
|
|
|
if( status == EXEC_CMD_FAIL && DEBUG_MAKE )
|
|
{
|
|
/* Print command text on failure */
|
|
|
|
if( !DEBUG_EXEC )
|
|
printf( "%s\n", cmd->buf );
|
|
|
|
printf( "...failed %s ", cmd->rule->name );
|
|
list_print( lol_get( &cmd->args, 0 ) );
|
|
printf( "...\n" );
|
|
}
|
|
|
|
if (status == EXEC_CMD_FAIL)
|
|
if( globs.quitquick ) ++intr;
|
|
|
|
/* If the command was interrupted or failed and the target */
|
|
/* is not "precious", remove the targets */
|
|
|
|
if( status != EXEC_CMD_OK && !( cmd->rule->actions->flags & RULE_TOGETHER ) )
|
|
{
|
|
LIST *targets = lol_get( &cmd->args, 0 );
|
|
|
|
for( ; targets; targets = list_next( targets ) )
|
|
if( !unlink( targets->string ) )
|
|
printf( "...removing %s\n", targets->string );
|
|
}
|
|
|
|
/* Free this command and call make1c() to move onto next command. */
|
|
|
|
t->status = status;
|
|
t->cmds = (char *)cmd_next( cmd );
|
|
|
|
cmd_free( cmd );
|
|
|
|
pState->curstate = T_STATE_MAKE1C;
|
|
}
|
|
|
|
/*
|
|
* make1cmds() - turn ACTIONS into CMDs, grouping, splitting, etc
|
|
*
|
|
* Essentially copies a chain of ACTIONs to a chain of CMDs,
|
|
* grouping RULE_TOGETHER actions, splitting RULE_PIECEMEAL actions,
|
|
* and handling RULE_NEWSRCS actions. The result is a chain of
|
|
* CMDs which can be expanded by var_string() and executed with
|
|
* execcmd().
|
|
*/
|
|
|
|
static CMD *
|
|
make1cmds( ACTIONS *a0 )
|
|
{
|
|
CMD *cmds = 0;
|
|
LIST *shell = var_get( "JAMSHELL" ); /* shell is per-target */
|
|
|
|
/* Step through actions */
|
|
/* Actions may be shared with other targets or grouped with */
|
|
/* RULE_TOGETHER, so actions already seen are skipped. */
|
|
|
|
for( ; a0; a0 = a0->next )
|
|
{
|
|
RULE *rule = a0->action->rule;
|
|
rule_actions *actions = rule->actions;
|
|
SETTINGS *boundvars;
|
|
LIST *nt, *ns;
|
|
ACTIONS *a1;
|
|
int start, chunk, length;
|
|
|
|
/* Only do rules with commands to execute. */
|
|
/* If this action has already been executed, use saved status */
|
|
|
|
if( !actions || a0->action->running )
|
|
continue;
|
|
|
|
a0->action->running = 1;
|
|
|
|
/* Make LISTS of targets and sources */
|
|
/* If `execute together` has been specified for this rule, tack */
|
|
/* on sources from each instance of this rule for this target. */
|
|
|
|
nt = make1list( L0, a0->action->targets, 0 );
|
|
ns = make1list( L0, a0->action->sources, actions->flags );
|
|
|
|
if( actions->flags & RULE_TOGETHER )
|
|
for( a1 = a0->next; a1; a1 = a1->next )
|
|
if( a1->action->rule == rule && !a1->action->running )
|
|
{
|
|
ns = make1list( ns, a1->action->sources, actions->flags );
|
|
a1->action->running = 1;
|
|
}
|
|
|
|
/* If doing only updated (or existing) sources, but none have */
|
|
/* been updated (or exist), skip this action. */
|
|
|
|
if( !ns && ( actions->flags & ( RULE_NEWSRCS | RULE_EXISTING ) ) )
|
|
{
|
|
list_free( nt );
|
|
continue;
|
|
}
|
|
|
|
/* If we had 'actions xxx bind vars' we bind the vars now */
|
|
|
|
boundvars = make1settings( actions->bindlist );
|
|
pushsettings( boundvars );
|
|
|
|
/*
|
|
* Build command, starting with all source args.
|
|
*
|
|
* If cmd_new returns 0, it's because the resulting command
|
|
* length is > MAXLINE. In this case, we'll slowly reduce
|
|
* the number of source arguments presented until it does
|
|
* fit. This only applies to actions that allow PIECEMEAL
|
|
* commands.
|
|
*
|
|
* While reducing slowly takes a bit of compute time to get
|
|
* things just right, it's worth it to get as close to MAXLINE
|
|
* as possible, because launching the commands we're executing
|
|
* is likely to be much more compute intensive!
|
|
*
|
|
* Note we loop through at least once, for sourceless actions.
|
|
*/
|
|
|
|
start = 0;
|
|
chunk = length = list_length( ns );
|
|
|
|
do
|
|
{
|
|
/* Build cmd: cmd_new consumes its lists. */
|
|
|
|
CMD *cmd = cmd_new( rule,
|
|
list_copy( L0, nt ),
|
|
list_sublist( ns, start, chunk ),
|
|
list_copy( L0, shell ) );
|
|
|
|
if( cmd )
|
|
{
|
|
/* It fit: chain it up. */
|
|
|
|
if( !cmds ) cmds = cmd;
|
|
else cmds->tail->next = cmd;
|
|
cmds->tail = cmd;
|
|
start += chunk;
|
|
}
|
|
else if( ( actions->flags & RULE_PIECEMEAL ) && chunk > 1 )
|
|
{
|
|
/* Reduce chunk size slowly. */
|
|
|
|
chunk = chunk * 9 / 10;
|
|
}
|
|
else
|
|
{
|
|
/* Too long and not splittable. */
|
|
|
|
printf( "%s actions too long (max %d):\n",
|
|
rule->name, MAXLINE );
|
|
|
|
/* Tell the user what didn't fit */
|
|
cmd = cmd_new(
|
|
rule, list_copy( L0, nt ),
|
|
list_sublist( ns, start, chunk ),
|
|
list_new( L0, newstr( "%" ) ) );
|
|
|
|
printf( cmd->buf );
|
|
|
|
exit( EXITBAD );
|
|
}
|
|
}
|
|
while( start < length );
|
|
|
|
/* These were always copied when used. */
|
|
|
|
list_free( nt );
|
|
list_free( ns );
|
|
|
|
/* Free the variables whose values were bound by */
|
|
/* 'actions xxx bind vars' */
|
|
|
|
popsettings( boundvars );
|
|
freesettings( boundvars );
|
|
}
|
|
|
|
return cmds;
|
|
}
|
|
|
|
/*
|
|
* make1list() - turn a list of targets into a LIST, for $(<) and $(>)
|
|
*/
|
|
|
|
static LIST *
|
|
make1list(
|
|
LIST *l,
|
|
TARGETS *targets,
|
|
int flags )
|
|
{
|
|
for( ; targets; targets = targets->next )
|
|
{
|
|
TARGET *t = targets->target;
|
|
|
|
/* Sources to 'actions existing' are never in the dependency */
|
|
/* graph (if they were, they'd get built and 'existing' would */
|
|
/* be superfluous, so throttle warning message about independent */
|
|
/* targets. */
|
|
|
|
if( t->binding == T_BIND_UNBOUND )
|
|
make1bind( t, !( flags & RULE_EXISTING ) );
|
|
|
|
if( ( flags & RULE_EXISTING ) && t->binding != T_BIND_EXISTS )
|
|
continue;
|
|
|
|
if( ( flags & RULE_NEWSRCS ) && t->fate <= T_FATE_STABLE )
|
|
continue;
|
|
|
|
/* Prohibit duplicates for RULE_TOGETHER */
|
|
|
|
if( flags & RULE_TOGETHER )
|
|
{
|
|
LIST *m;
|
|
|
|
for( m = l; m; m = m->next )
|
|
if( !strcmp( m->string, t->boundname ) )
|
|
break;
|
|
|
|
if( m )
|
|
continue;
|
|
}
|
|
|
|
/* Build new list */
|
|
|
|
l = list_new( l, copystr( t->boundname ) );
|
|
}
|
|
|
|
return l;
|
|
}
|
|
|
|
/*
|
|
* make1settings() - for vars that get bound values, build up replacement lists
|
|
*/
|
|
|
|
static SETTINGS *
|
|
make1settings( LIST *vars )
|
|
{
|
|
SETTINGS *settings = 0;
|
|
|
|
for( ; vars; vars = list_next( vars ) )
|
|
{
|
|
LIST *l = var_get( vars->string );
|
|
LIST *nl = 0;
|
|
|
|
for( ; l; l = list_next( l ) )
|
|
{
|
|
TARGET *t = bindtarget( l->string );
|
|
|
|
/* Make sure the target is bound, warning if it is not in the */
|
|
/* dependency graph. */
|
|
|
|
if( t->binding == T_BIND_UNBOUND )
|
|
make1bind( t, 1 );
|
|
|
|
/* Build new list */
|
|
|
|
nl = list_new( nl, copystr( t->boundname ) );
|
|
}
|
|
|
|
/* Add to settings chain */
|
|
|
|
settings = addsettings( settings, 0, vars->string, nl );
|
|
}
|
|
|
|
return settings;
|
|
}
|
|
|
|
/*
|
|
* make1bind() - bind targets that weren't bound in dependency analysis
|
|
*
|
|
* Spot the kludge! If a target is not in the dependency tree, it didn't
|
|
* get bound by make0(), so we have to do it here. Ugly.
|
|
*/
|
|
|
|
static void
|
|
make1bind(
|
|
TARGET *t,
|
|
int warn )
|
|
{
|
|
if( t->flags & T_FLAG_NOTFILE )
|
|
return;
|
|
|
|
/* Sources to 'actions existing' are never in the dependency */
|
|
/* graph (if they were, they'd get built and 'existing' would */
|
|
/* be superfluous, so throttle warning message about independent */
|
|
/* targets. */
|
|
|
|
if( warn )
|
|
printf( "warning: using independent target %s\n", t->name );
|
|
|
|
pushsettings( t->settings );
|
|
t->boundname = search( t->name, &t->time );
|
|
t->binding = t->time ? T_BIND_EXISTS : T_BIND_MISSING;
|
|
popsettings( t->settings );
|
|
}
|