237 lines
6.8 KiB
C++
237 lines
6.8 KiB
C++
//---------------------------------------------------------------------------//
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// Copyright (c) 2014 Fabian Köhler <fabian2804@googlemail.com>
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//
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// Distributed under the Boost Software License, Version 1.0
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// See accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt
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//
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// See http://boostorg.github.com/compute for more information.
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//---------------------------------------------------------------------------//
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#include <iostream>
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#define GL_GLEXT_PROTOTYPES
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#ifdef __APPLE__
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#include <OpenGL/gl.h>
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#include <OpenGL/glext.h>
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#else
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#include <GL/gl.h>
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#include <GL/glext.h>
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#endif
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#include <QtGlobal>
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#if QT_VERSION >= 0x050000
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#include <QtWidgets>
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#else
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#include <QtGui>
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#endif
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#include <QtOpenGL>
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#include <QTimer>
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#include <boost/program_options.hpp>
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#include <boost/random/uniform_real_distribution.hpp>
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#include <boost/random/mersenne_twister.hpp>
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#ifndef Q_MOC_RUN
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#include <boost/compute/system.hpp>
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#include <boost/compute/algorithm.hpp>
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#include <boost/compute/container/vector.hpp>
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#include <boost/compute/interop/opengl.hpp>
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#include <boost/compute/utility/source.hpp>
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#endif // Q_MOC_RUN
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namespace compute = boost::compute;
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namespace po = boost::program_options;
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using compute::uint_;
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using compute::float4_;
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const char source[] = BOOST_COMPUTE_STRINGIZE_SOURCE(
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__kernel void updateVelocity(__global const float4* position, __global float4* velocity, float dt, uint N)
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{
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uint gid = get_global_id(0);
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float4 r = { 0.0f, 0.0f, 0.0f, 0.0f };
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float f = 0.0f;
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for(uint i = 0; i != gid; i++) {
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if(i != gid) {
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r = position[i]-position[gid];
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f = length(r)+0.001f;
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f *= f*f;
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f = dt/f;
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velocity[gid] += f*r;
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}
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}
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}
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__kernel void updatePosition(__global float4* position, __global const float4* velocity, float dt)
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{
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uint gid = get_global_id(0);
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position[gid].xyz += dt*velocity[gid].xyz;
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}
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);
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class NBodyWidget : public QGLWidget
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{
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Q_OBJECT
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public:
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NBodyWidget(std::size_t particles, float dt, QWidget* parent = 0);
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~NBodyWidget();
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void initializeGL();
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void resizeGL(int width, int height);
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void paintGL();
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void updateParticles();
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void keyPressEvent(QKeyEvent* event);
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private:
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QTimer* timer;
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compute::context m_context;
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compute::command_queue m_queue;
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compute::program m_program;
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compute::opengl_buffer m_position;
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compute::vector<float4_>* m_velocity;
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compute::kernel m_velocity_kernel;
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compute::kernel m_position_kernel;
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bool m_initial_draw;
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const uint_ m_particles;
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const float m_dt;
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};
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NBodyWidget::NBodyWidget(std::size_t particles, float dt, QWidget* parent)
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: QGLWidget(parent), m_initial_draw(true), m_particles(particles), m_dt(dt)
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{
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// create a timer to redraw as fast as possible
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timer = new QTimer(this);
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connect(timer, SIGNAL(timeout()), this, SLOT(updateGL()));
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timer->start(1);
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}
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NBodyWidget::~NBodyWidget()
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{
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delete m_velocity;
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// delete the opengl buffer
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GLuint vbo = m_position.get_opengl_object();
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glDeleteBuffers(1, &vbo);
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}
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void NBodyWidget::initializeGL()
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{
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// create context, command queue and program
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m_context = compute::opengl_create_shared_context();
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m_queue = compute::command_queue(m_context, m_context.get_device());
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m_program = compute::program::create_with_source(source, m_context);
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m_program.build();
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// prepare random particle positions that will be transferred to the vbo
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float4_* temp = new float4_[m_particles];
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boost::random::uniform_real_distribution<float> dist(-0.5f, 0.5f);
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boost::random::mt19937_64 gen;
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for(size_t i = 0; i < m_particles; i++) {
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temp[i][0] = dist(gen);
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temp[i][1] = dist(gen);
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temp[i][2] = dist(gen);
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temp[i][3] = 1.0f;
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}
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// create an OpenGL vbo
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GLuint vbo = 0;
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glGenBuffers(1, &vbo);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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glBufferData(GL_ARRAY_BUFFER, m_particles*sizeof(float4_), temp, GL_DYNAMIC_DRAW);
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// create a OpenCL buffer from the vbo
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m_position = compute::opengl_buffer(m_context, vbo);
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delete[] temp;
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// create buffer for velocities
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m_velocity = new compute::vector<float4_>(m_particles, m_context);
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compute::fill(m_velocity->begin(), m_velocity->end(), float4_(0.0f, 0.0f, 0.0f, 0.0f), m_queue);
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// create compute kernels
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m_velocity_kernel = m_program.create_kernel("updateVelocity");
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m_velocity_kernel.set_arg(0, m_position);
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m_velocity_kernel.set_arg(1, m_velocity->get_buffer());
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m_velocity_kernel.set_arg(2, m_dt);
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m_velocity_kernel.set_arg(3, m_particles);
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m_position_kernel = m_program.create_kernel("updatePosition");
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m_position_kernel.set_arg(0, m_position);
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m_position_kernel.set_arg(1, m_velocity->get_buffer());
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m_position_kernel.set_arg(2, m_dt);
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}
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void NBodyWidget::resizeGL(int width, int height)
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{
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// update viewport
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glViewport(0, 0, width, height);
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}
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void NBodyWidget::paintGL()
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{
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// clear buffer
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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// check if this is the first draw
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if(m_initial_draw) {
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// do not update particles
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m_initial_draw = false;
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} else {
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// update particles
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updateParticles();
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}
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// draw
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glVertexPointer(4, GL_FLOAT, 0, 0);
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glEnableClientState(GL_VERTEX_ARRAY);
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glDrawArrays(GL_POINTS, 0, m_particles);
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glFinish();
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}
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void NBodyWidget::updateParticles()
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{
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// enqueue kernels to update particles and make sure that the command queue is finished
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compute::opengl_enqueue_acquire_buffer(m_position, m_queue);
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m_queue.enqueue_1d_range_kernel(m_velocity_kernel, 0, m_particles, 0).wait();
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m_queue.enqueue_1d_range_kernel(m_position_kernel, 0, m_particles, 0).wait();
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m_queue.finish();
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compute::opengl_enqueue_release_buffer(m_position, m_queue);
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}
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void NBodyWidget::keyPressEvent(QKeyEvent* event)
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{
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if(event->key() == Qt::Key_Escape) {
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this->close();
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}
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}
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int main(int argc, char** argv)
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{
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// parse command line arguments
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po::options_description options("options");
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options.add_options()
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("help", "show usage")
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("particles", po::value<uint_>()->default_value(1000), "number of particles")
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("dt", po::value<float>()->default_value(0.00001f), "width of each integration step");
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po::variables_map vm;
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po::store(po::parse_command_line(argc, argv, options), vm);
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po::notify(vm);
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if(vm.count("help") > 0) {
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std::cout << options << std::endl;
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return 0;
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}
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const uint_ particles = vm["particles"].as<uint_>();
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const float dt = vm["dt"].as<float>();
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QApplication app(argc, argv);
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NBodyWidget nbody(particles, dt);
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nbody.show();
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return app.exec();
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}
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#include "nbody.moc"
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