compute/perf/perf_stl_partition_point.cpp
2015-05-17 20:32:09 -07:00

49 lines
1.3 KiB
C++

//---------------------------------------------------------------------------//
// Copyright (c) 2014 Roshan <thisisroshansmail@gmail.com>
//
// Distributed under the Boost Software License, Version 1.0
// See accompanying file LICENSE_1_0.txt or copy at
// http://www.boost.org/LICENSE_1_0.txt
//
// See http://boostorg.github.com/compute for more information.
//---------------------------------------------------------------------------//
#include <algorithm>
#include <iostream>
#include <numeric>
#include <vector>
#include "perf.hpp"
int rand_int()
{
return static_cast<int>((rand() / double(RAND_MAX)) * 25.0);
}
bool less_than_20(int value)
{
return value < 20;
}
int main(int argc, char *argv[])
{
perf_parse_args(argc, argv);
std::cout << "size: " << PERF_N << std::endl;
// create vector of random numbers on the host
std::vector<int> host_vector(PERF_N);
std::generate(host_vector.begin(), host_vector.end(), rand_int);
std::partition(host_vector.begin(), host_vector.end(),
less_than_20);
perf_timer t;
for(size_t trial = 0; trial < PERF_TRIALS; trial++){
t.start();
std::partition_point(host_vector.begin(), host_vector.end(),
less_than_20);
t.stop();
}
std::cout << "time: " << t.min_time() / 1e6 << " ms" << std::endl;
return 0;
}