47033bd162
[SVN r35827]
164 lines
7.5 KiB
XML
164 lines
7.5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<!--
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Copyright (c) 2002 Douglas Gregor <doug.gregor -at- gmail.com>
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Distributed under the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt)
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-->
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<!DOCTYPE library PUBLIC "-//Boost//DTD BoostBook XML V1.0//EN"
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"http://www.boost.org/tools/boostbook/dtd/boostbook.dtd">
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<section id="function.faq" last-revision="$Date$">
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<title>Frequently Asked Questions</title>
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<qandaset>
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<qandaentry>
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<question><para>Why can't I compare
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<classname>boost::function</classname> objects with
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<code>operator==</code> or
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<code>operator!=</code>?</para></question>
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<answer>
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<para>Comparison between <classname>boost::function</classname>
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objects cannot be implemented "well", and therefore will not be
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implemented. The typical semantics requested for <code>f ==
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g</code> given <classname>boost::function</classname> objects
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<code>f</code> and <code>g</code> are:</para>
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<itemizedlist>
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<listitem><simpara>If <code>f</code> and <code>g</code>
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store function objects of the same type, use that type's
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<code>operator==</code> to compare
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them.</simpara></listitem>
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<listitem><simpara>If <code>f</code> and <code>g</code>
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store function objects of different types, return
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<code>false</code>.</simpara></listitem>
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</itemizedlist>
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<para>The problem occurs when the type of the function objects
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stored by both <code>f</code> and <code>g</code> doesn't have an
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<code>operator==</code>: we would like the expression <code>f ==
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g</code> to fail to compile, as occurs with, e.g., the standard
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containers. However, this is not implementable for
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<classname>boost::function</classname> because it necessarily
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"erases" some type information after it has been assigned a
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function object, so it cannot try to call
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<code>operator==</code> later: it must either find a way to call
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<code>operator==</code> now, or it will never be able to call it
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later. Note, for instance, what happens if you try to put a
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<code>float</code> value into a
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<classname>boost::function</classname> object: you will get an
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error at the assignment operator or constructor, not in
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<code>operator()</code>, because the function-call expression
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must be bound in the constructor or assignment operator.</para>
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<para>The most promising approach is to find a method of
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determining if <code>operator==</code> can be called for a
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particular type, and then supporting it only when it is
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available; in other situations, an exception would be
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thrown. However, to date there is no known way to detect if an
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arbitrary operator expression <code>f == g</code> is suitably
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defined. The best solution known has the following undesirable
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qualities:</para>
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<orderedlist>
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<listitem><simpara>Fails at compile-time for objects where
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<code>operator==</code> is not accessible (e.g., because it is
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<code>private</code>).</simpara></listitem>
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<listitem><simpara>Fails at compile-time if calling
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<code>operator==</code> is ambiguous.</simpara></listitem>
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<listitem><simpara>Appears to be correct if the
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<code>operator==</code> declaration is correct, even though
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<code>operator==</code> may not compile.</simpara></listitem>
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</orderedlist>
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<para>All of these problems translate into failures in the
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<classname>boost::function</classname> constructors or
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assignment operator, <emphasis>even if the user never invokes
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operator==</emphasis>. We can't do that to users.</para>
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<para>The other option is to place the burden on users that want
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to use <code>operator==</code>, e.g., by providing an
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<code>is_equality_comparable</code> trait they may
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specialize. This is a workable solution, but is dangerous in
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practice, because forgetting to specialize the trait will result
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in unexpected exceptions being thrown from
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<classname>boost::function</classname>'s
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<code>operator==</code>. This essentially negates the usefulness
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of <code>operator==</code> in the context in which it is most
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desired: multitarget callbacks. The
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<libraryname>Signals</libraryname> library has a way around
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this.</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question><para>I see void pointers; is this [mess] type safe?</para></question>
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<answer>
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<para>Yes, <computeroutput>boost::function</computeroutput> is type
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safe even though it uses void pointers and pointers to functions
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returning void and taking no arguments. Essentially, all type
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information is encoded in the functions that manage and invoke
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function pointers and function objects. Only these functions are
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instantiated with the exact type that is pointed to by the void
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pointer or pointer to void function. The reason that both are required
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is that one may cast between void pointers and object pointers safely
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or between different types of function pointers (provided you don't
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invoke a function pointer with the wrong type). </para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question><para>Why are there workarounds for void returns? C++ allows them!</para></question>
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<answer><para>Void returns are permitted by the C++ standard, as in this code snippet:
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<programlisting>void f();
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void g() { return f(); }</programlisting>
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</para>
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<para> This is a valid usage of <computeroutput>boost::function</computeroutput> because void returns are not used. With void returns, we would attempting to compile ill-formed code similar to:
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<programlisting>int f();
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void g() { return f(); }</programlisting>
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</para>
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<para> In essence, not using void returns allows
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<computeroutput>boost::function</computeroutput> to swallow a return value. This is
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consistent with allowing the user to assign and invoke functions and
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function objects with parameters that don't exactly match.</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question><para>Why (function) cloning?</para></question>
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<answer>
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<para>In November and December of 2000, the issue of cloning
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vs. reference counting was debated at length and it was decided
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that cloning gave more predictable semantics. I won't rehash the
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discussion here, but if it cloning is incorrect for a particular
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application a reference-counting allocator could be used.</para>
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</answer>
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</qandaentry>
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<qandaentry>
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<question><para>How much overhead does a call through <code><classname>boost::function</classname></code> incur?</para></question>
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<answer>
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<para>The cost of <code>boost::function</code> can be reasonably
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consistently measured at around 20ns +/- 10 ns on a modern >2GHz
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platform versus directly inlining the code.</para>
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<para>However, the performance of your application may benefit
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from or be disadvantaged by <code>boost::function</code>
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depending on how your C++ optimiser optimises. Similar to a
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standard function pointer, differences of order of 10% have been
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noted to the benefit or disadvantage of using
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<code>boost::function</code> to call a function that contains a
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tight loop depending on your compilation circumstances.</para>
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<para>[Answer provided by Matt Hurd. See <ulink url="http://article.gmane.org/gmane.comp.lib.boost.devel/33278"/>]</para>
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</answer>
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</qandaentry>
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</qandaset>
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</section>
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