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Replace links to Hewlett Packard's retired Silicon Graphics STL website.
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364 lines
12 KiB
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<HTML>
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Copyright (c) Jeremy Siek 2000
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Distributed under the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt)
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-->
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<Head>
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<Title>File Dependency Example</Title>
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<BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b"
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ALINK="#ff0000">
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<IMG SRC="../../../boost.png"
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ALT="C++ Boost" width="277" height="86">
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<BR Clear>
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<H1><A NAME="sec:file-depend-eg"></A>
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File Dependency Example
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</H1>
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<P>
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One of the most common uses of the graph abstraction in computer
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science is to track dependencies. An example of dependency tracking
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that we deal with on a day to day basis is the compilation
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dependencies for files in programs that we write. These dependencies
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are used inside programs such as <TT>make</TT> or in an IDE such as
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Visual C++ to minimize the number of files that must be recompiled
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after some changes have been made.
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<P>
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<A HREF="#fig:file-dep">Figure 1</A> shows a graph that has a vertex
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for each source file, object file, and library that is used in the
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<TT>killerapp</TT> program. The edges in the graph show which files
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are used in creating other files. The choice of which direction to
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point the arrows is somewhat arbitrary. As long as we are consistent
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in remembering that the arrows mean ``used by'' then things will work
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out. The opposite direction would mean ``depends on''.
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<P>
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<P></P>
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<DIV ALIGN="CENTER"><A NAME="fig:file-dep"></A>
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<TABLE>
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<CAPTION ALIGN="BOTTOM"><STRONG>Figure 1:</STRONG>
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A graph representing file dependencies.</CAPTION>
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<TR><TD><IMG SRC="./figs/file_dep.gif" width="331" height="351"></TD></TR>
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</TABLE>
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</DIV><P></P>
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<P>
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A compilation system such as <TT>make</TT> has to be able to answer a
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number of questions:
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<P>
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<OL>
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<LI>If we need to compile (or recompile) all of the files, what order
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should that be done it?
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</LI>
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<LI>What files can be compiled in parallel?
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</LI>
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<LI>If a file is changed, which files must be recompiled?
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</LI>
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<LI>Are there any cycles in the dependencies? (which means the user
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has made a mistake and an error should be emitted)
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</LI>
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</OL>
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<P>
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In the following examples we will formulate each of these questions in
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terms of the dependency graph, and then find a graph algorithm to
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provide the solution. The graph in <A HREF="#fig:file-dep">Figure
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1</A> will be used in all of the following examples. The source code
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for this example can be found in the file <a
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href="../example/file_dependencies.cpp"><TT>examples/file_dependencies.cpp</TT></a>.
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<P>
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<H2>Graph Setup</H2>
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<P>
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Here we show the construction of the graph. First, these are the required
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header files:
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<P>
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<PRE>
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#include <iostream> // std::cout
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#include <utility> // std::pair
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#include <boost/graph/graph_traits.hpp>
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#include <boost/graph/adjacency_list.hpp>
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#include <boost/graph/topological_sort.hpp>
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</PRE>
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<P>
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For simplicity we have
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constructed the graph "by-hand". A compilation system such
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as <TT>make</TT> would instead parse a <TT>Makefile</TT> to get the
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list of files and to set-up the dependencies. We use the
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<TT>adjacency_list</TT> class to represent the graph. The
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<TT>vecS</TT> selector means that a <TT>std::vector</TT> will be used
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to represent each edge-list, which provides efficient traversal. The
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<TT>bidirectionalS</TT> selector means we want a directed graph with access to both the edges outgoing from each vertex and the edges incoming to each vertex, and the
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<TT>color_property</TT> attaches a color property to each vertex of the
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graph. The color property will be used in several of the algorithms in
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the following sections.
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<P>
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<PRE>
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enum files_e { dax_h, yow_h, boz_h, zow_h, foo_cpp,
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foo_o, bar_cpp, bar_o, libfoobar_a,
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zig_cpp, zig_o, zag_cpp, zag_o,
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libzigzag_a, killerapp, N };
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const char* name[] = { "dax.h", "yow.h", "boz.h", "zow.h", "foo.cpp",
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"foo.o", "bar.cpp", "bar.o", "libfoobar.a",
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"zig.cpp", "zig.o", "zag.cpp", "zag.o",
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"libzigzag.a", "killerapp" };
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typedef std::pair<int, int> Edge;
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Edge used_by[] = {
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Edge(dax_h, foo_cpp), Edge(dax_h, bar_cpp), Edge(dax_h, yow_h),
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Edge(yow_h, bar_cpp), Edge(yow_h, zag_cpp),
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Edge(boz_h, bar_cpp), Edge(boz_h, zig_cpp), Edge(boz_h, zag_cpp),
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Edge(zow_h, foo_cpp),
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Edge(foo_cpp, foo_o),
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Edge(foo_o, libfoobar_a),
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Edge(bar_cpp, bar_o),
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Edge(bar_o, libfoobar_a),
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Edge(libfoobar_a, libzigzag_a),
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Edge(zig_cpp, zig_o),
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Edge(zig_o, libzigzag_a),
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Edge(zag_cpp, zag_o),
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Edge(zag_o, libzigzag_a),
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Edge(libzigzag_a, killerapp)
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};
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using namespace boost;
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typedef adjacency_list<vecS, vecS, bidirectionalS,
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property<vertex_color_t, default_color_type>
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> Graph;
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Graph g(used_by, used_by + sizeof(used_by) / sizeof(Edge), N);
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typedef graph_traits<Graph>::vertex_descriptor Vertex;
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</PRE>
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<P>
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<H2>Compilation Order (All Files)</H2>
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<P>
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On the first invocation of <TT>make</TT> for a particular project, all
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of the files must be compiled. Given the dependencies between the
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various files, what is the correct order in which to compile and link
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them? First we need to formulate this in terms of a graph. Finding a
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compilation order is the same as ordering the vertices in the graph.
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The constraint on the ordering is the file dependencies which we have
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represented as edges. So if there is an edge <i>(u,v)</i> in the graph
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then <i>v</i> better not come before <i>u</i> in the ordering. It
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turns out that this kind of constrained ordering is called a
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<I>topological sort</I>. Therefore, answering the question of
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compilation order is as easy as calling the BGL algorithm <a
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href="./topological_sort.html"><TT>topological_sort()</TT></a>. The
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traditional form of the output for topological sort is a linked-list
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of the sorted vertices. The BGL algorithm instead puts the sorted
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vertices into any <a
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href="http://www.boost.org/sgi/stl/OutputIterator.html">OutputIterator</a>,
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which allows for much more flexibility. Here we use the
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<TT>std::front_insert_iterator</TT> to create an output iterator that
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inserts the vertices on the front of a linked list. Other possible
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options are writing the output to a file or inserting into a different
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STL or custom-made container.
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<P>
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<PRE>
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typedef std::list<Vertex> MakeOrder;
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MakeOrder make_order;
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boost::topological_sort(g, std::front_inserter(make_order));
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std::cout << "make ordering: ";
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for (MakeOrder::iterator i = make_order.begin();
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i != make_order.end(); ++i)
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std::cout << name[*i] << " ";
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std::cout << std::endl;
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</PRE>
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The output of this is:
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<PRE>
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make ordering: zow.h boz.h zig.cpp zig.o dax.h yow.h zag.cpp \
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zag.o bar.cpp bar.o foo.cpp foo.o libfoobar.a libzigzag.a killerapp
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</PRE>
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<P>
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<H2><A NAME="sec:parallel-compilation"></A>
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Parallel Compilation
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</H2>
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<P>
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Another question the compilation system might need to answer is: what
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files can be compiled simultaneously? This would allow the system to
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spawn threads and utilize multiple processors to speed up the build.
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This question can also be put in a slightly different way: what is the
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earliest time that a file can be built assuming that an unlimited
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number of files can be built at the same time? The main criteria for
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when a file can be built is that all of the files it depends on must
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already be built. To simplify things for this example, we'll assume
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that each file takes 1 time unit to build (even header files). For
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parallel compilation, we can build all of the files corresponding to
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vertices with no dependencies, e.g., those that have
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an <i>in-degree</i> of 0, in the first step. For all other files, the
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main observation for determining the ``time slot'' for a file is that
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the time slot must be one more than the maximum time-slot of the files
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it depends on.
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<P>We start by creating a vector <code>time</code> that will store the
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time step at which each file can be built. We initialize every value
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with time step zero.</p>
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<P>
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<PRE>
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std::vector<int> time(N, 0);
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</PRE>
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<p>Now, we want to visit the vertices against in topological order,
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from those files that need to be built first until those that need
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to be built last. However, instead of printing out the order
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immediately, we will compute the time step in which each file should
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be built based on the time steps of the files it depends on. We
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only need to consider those files whose in-degree is greater than
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zero.</p>
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<pre>
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for (i = make_order.begin(); i != make_order.end(); ++i) {
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if (in_degree (*i, g) > 0) {
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Graph::in_edge_iterator j, j_end;
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int maxdist = 0;
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for (boost::tie(j, j_end) = in_edges(*i, g); j != j_end; ++j)
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maxdist = std::max(time[source(*j, g)], maxdist);
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time[*i]=maxdist+1;
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}
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}
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</pre>
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<P>
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Last, we output the time-slot that we've calculated for each vertex.
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<P>
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<PRE>
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std::cout << "parallel make ordering, " << std::endl
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<< " vertices with same group number" << std::endl
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<< " can be made in parallel" << std::endl << std::endl;
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for (boost::tie(i, iend) = vertices(g); i != iend; ++i)
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std::cout << "time_slot[" << name[*i] << "] = " << time[*i] << std::endl;
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</PRE>
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The output is:
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<PRE>
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parallel make ordering,
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vertices with same group number
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can be made in parallel
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time_slot[dax.h] = 0
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time_slot[yow.h] = 1
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time_slot[boz.h] = 0
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time_slot[zow.h] = 0
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time_slot[foo.cpp] = 1
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time_slot[foo.o] = 2
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time_slot[bar.cpp] = 2
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time_slot[bar.o] = 3
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time_slot[libfoobar.a] = 4
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time_slot[zig.cpp] = 1
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time_slot[zig.o] = 2
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time_slot[zag.cpp] = 2
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time_slot[zag.o] = 3
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time_slot[libzigzag.a] = 5
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time_slot[killerapp] = 6
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</PRE>
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<P>
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<H2><A NAME="SECTION001014000000000000000"></A>
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<A NAME="sec:cycles"></A>
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<BR>
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Cyclic Dependencies
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</H2>
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<P>
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Another question the compilation system needs to be able to answer is
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whether there are any cycles in the dependencies. If there are cycles,
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the system will need to report an error to the user so that the cycles
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can be removed. One easy way to detect a cycle is to run a <a
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href="./depth_first_search.html">depth-first search</a>, and if the
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search runs into an already discovered vertex (of the current search
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tree), then there is a cycle. The BGL graph search algorithms (which
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includes
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<TT>depth_first_search()</TT>) are all extensible via the
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<I>visitor</I> mechanism. A visitor is similar to a function object,
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but it has several methods instead of just the one
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<TT>operator()</TT>. The visitor's methods are called at certain
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points within the algorithm, thereby giving the user a way to extend
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the functionality of the graph search algorithms. See Section <A
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HREF="visitor_concepts.html">Visitor Concepts</A>
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for a detailed description of visitors.
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<P>
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We will create a visitor class and fill in the <TT>back_edge()</TT>
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method, which is the <a href="./DFSVisitor.html">DFSVisitor</a> method
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that is called when DFS explores an edge to an already discovered
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vertex. A call to this method indicates the existence of a
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cycle. Inheriting from <TT>dfs_visitor<></TT>
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provides the visitor with empty versions of the other visitor methods.
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Once our visitor is created, we can construct and object and pass it
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to the BGL algorithm. Visitor objects are passed by value inside of
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the BGL algorithms, so the <TT>has_cycle</TT> flag is stored by
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reference in this visitor.
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<P>
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<PRE>
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struct cycle_detector : public dfs_visitor<>
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{
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cycle_detector( bool& has_cycle)
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: _has_cycle(has_cycle) { }
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template <class Edge, class Graph>
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void back_edge(Edge, Graph&) {
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_has_cycle = true;
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}
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protected:
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bool& _has_cycle;
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};
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</PRE>
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<P>
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We can now invoke the BGL <TT>depth_first_search()</TT>
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algorithm and pass in the cycle detector visitor.
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<P>
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<PRE>
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bool has_cycle = false;
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cycle_detector vis(has_cycle);
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boost::depth_first_search(g, visitor(vis));
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std::cout << "The graph has a cycle? " << has_cycle << std::endl;
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</PRE>
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<P>
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The graph in <A HREF="#fig:file-dep">Figure 1</A> (ignoring the dotted
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line) did not have any cycles, but if we add a dependency between
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<TT>bar.cpp</TT> and <TT>dax.h</TT> there there will be. Such a
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dependency would be flagged as a user error.
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<P>
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<PRE>
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add_edge(bar_cpp, dax_h, g);
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</PRE>
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<br>
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<HR>
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<TABLE>
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<TR valign=top>
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<TD nowrap>Copyright © 2000-2001</TD><TD>
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<A HREF="http://www.boost.org/people/jeremy_siek.htm">Jeremy Siek</A>, Indiana University (<A HREF="mailto:jsiek@osl.iu.edu">jsiek@osl.iu.edu</A>)
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</TD></TR></TABLE>
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</BODY>
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</HTML>
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