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128 lines
4.2 KiB
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<HTML>
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Copyright (c) Jeremy Siek 2000
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Distributed under the Boost Software License, Version 1.0.
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(See accompanying file LICENSE_1_0.txt or copy at
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http://www.boost.org/LICENSE_1_0.txt)
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-->
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<Head>
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<Title>Boost Graph Library: Transpose Graph</Title>
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<BODY BGCOLOR="#ffffff" LINK="#0000ee" TEXT="#000000" VLINK="#551a8b"
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ALINK="#ff0000">
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<IMG SRC="../../../boost.png"
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ALT="C++ Boost" width="277" height="86">
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<BR Clear>
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<H1><TT>transpose_graph</TT></H1>
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<PRE>
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template <class <a href="./VertexListGraph.html">VertexListGraph</a>, class <a href="./MutableGraph.html">MutableGraph</a>>
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void transpose_graph(const VertexListGraph& G, MutableGraph& G_T,
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const bgl_named_params<P, T, R>& params = <i>all defaults</i>)
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</PRE>
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<P>
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This function computes the transpose of a directed graph. The
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transpose of a directed graph <i>G = (V, E)</i>is the graph
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<i>G<sup>T</sup> = (V, E<sup>T</sup>)</i> , where <i>E<sup>T</sup> =
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{(v, u) in V x V: (u, v) in E}</i> . i.e., <i>G<sup>T</sup></i> is
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<i>G</i> with all its edges reversed. Graph <TT>G_T</TT> passed into
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the algorithm must have no vertices and
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no edges. The vertices and edges will be added by <tt>transpose_graph()</tt> by
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calling <tt>add_vertex</tt> and <tt>add_edge</tt> as follows for each edge
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<i>(u,v)</i> in <tt>G</tt>.
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<H3>Example</H3>
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Here's an example of transposing a graph:
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<a href="../example/transpose-example.cpp"><tt>example/transpose-example.cpp</tt></a>.
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<H3>Where Defined</H3>
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<P>
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<a href="../../../boost/graph/transpose_graph.hpp"><TT>boost/graph/transpose_graph.hpp</TT></a>
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<P>
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<H3>Parameters</H3>
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IN: <tt>const VertexListGraph& G</tt>
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<blockquote>
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A directed graph. The graph type must be a model of <a href="./VertexListGraph.html">Vertex List Graph</a>.
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</blockquote>
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OUT: <tt>const MutableGraph& G_T</tt>
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<blockquote>
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The transposed graph. The graph type must be a model of <a
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href="./MutableGraph.html">Mutable Graph</a>.
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</blockquote>
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<h3>Named Parameters</h3>
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IN: <tt>vertex_copy(VertexCopier vc)</tt>
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<blockquote>
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This is a <a href="http://www.boost.org/sgi/stl/BinaryFunction.html">Binary Function</a> that copies the properties of a vertex in the original graph
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into the corresponding vertex in the copy.<br>
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<b>Default:</b> <tt>vertex_copier<VertexListGraph, MutableGraph></tt>
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which uses the property tag <tt>vertex_all</tt> to access a property
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map from the graph.
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</blockquote>
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IN: <tt>edge_copy(EdgeCopier ec)</tt>
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<blockquote>
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This is a <a href="http://www.boost.org/sgi/stl/BinaryFunction.html">Binary Function</a> that copies the properties of an edge in the original graph
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into the corresponding edge in the copy.<br>
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<b>Default:</b> <tt>edge_copier<VertexListGraph, MutableGraph></tt>
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which uses the property tag <tt>edge_all</tt> to access a property
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map from the graph.
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</blockquote>
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IN: <tt>vertex_index_map(VertexIndexMap i_map)</tt>
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<blockquote>
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The vertex index map type must be a model of <a
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href="../../property_map/doc/ReadablePropertyMap.html">Readable Property
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Map</a> and must map the vertex descriptors of <tt>G</tt> to the
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integers from 0 to <tt>num_vertices(G)</tt>.<br>
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<b>Default:</b> <tt>get(vertex_index, G)</tt>
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Note: if you use this default, make sure your graph has
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an internal <tt>vertex_index</tt> property. For example,
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<tt>adjacency_list</tt> with <tt>VertexList=listS</tt> does
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not have an internal <tt>vertex_index</tt> property.
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</blockquote>
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UTIL/OUT: <tt>orig_to_copy(Orig2CopyMap c)</tt>
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<blockquote>
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This maps vertices in the original graph to vertices in the copy.
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<b>Default:</b> an <a
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href="../../property_map/doc/iterator_property_map.html">
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</tt>iterator_property_map</tt></a> created from a
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<tt>std::vector</tt> of the output graph's vertex descriptor type of size
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<tt>num_vertices(g)</tt> and using the <tt>i_map</tt> for the index
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map.
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</blockquote>
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<H3>Complexity</H3>
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<P>
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The time complexity is <i>O(V + E)</i>.
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<br>
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<HR>
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<TABLE>
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<TR valign=top>
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<TD nowrap>Copyright © 2000-2001</TD><TD>
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<A HREF="http://www.boost.org/people/jeremy_siek.htm">Jeremy Siek</A>, Indiana University (<A HREF="mailto:jsiek@osl.iu.edu">jsiek@osl.iu.edu</A>)
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</TD></TR></TABLE>
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