8d4c3cc7d6
[SVN r52226]
141 lines
4.3 KiB
C++
141 lines
4.3 KiB
C++
//
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//=======================================================================
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// Copyright 1997, 1998, 1999, 2000 University of Notre Dame.
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// Authors: Andrew Lumsdaine, Lie-Quan Lee, Jeremy G. Siek
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//
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// Distributed under the Boost Software License, Version 1.0. (See
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// accompanying file LICENSE_1_0.txt or copy at
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// http://www.boost.org/LICENSE_1_0.txt)
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//=======================================================================
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//
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#include <boost/config.hpp>
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#include <iostream>
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#include <vector>
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#include <string>
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#include <boost/graph/adjacency_list.hpp>
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#include <boost/graph/depth_first_search.hpp>
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#include <boost/graph/breadth_first_search.hpp>
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#include <boost/property_map/property_map.hpp>
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#include <boost/graph/graph_utility.hpp> // for boost::make_list
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/*
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Example of using a visitor with the depth first search
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and breadth first search algorithm
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Sacramento ---- Reno ---- Salt Lake City
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San Francisco
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San Jose ---- Fresno
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Los Angeles ---- Las Vegas ---- Phoenix
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San Diego
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The visitor has three main functions:
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discover_vertex(u,g) is invoked when the algorithm first arrives at the
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vertex u. This will happen in the depth first or breadth first
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order depending on which algorithm you use.
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examine_edge(e,g) is invoked when the algorithm first checks an edge to see
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whether it has already been there. Whether using BFS or DFS, all
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the edges of vertex u are examined immediately after the call to
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visit(u).
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finish_vertex(u,g) is called when after all the vertices reachable from vertex
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u have already been visited.
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*/
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using namespace std;
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using namespace boost;
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struct city_arrival : public base_visitor<city_arrival>
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{
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city_arrival(string* n) : names(n) { }
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typedef on_discover_vertex event_filter;
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template <class Vertex, class Graph>
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inline void operator()(Vertex u, Graph&) {
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cout << endl << "arriving at " << names[u] << endl
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<< " neighboring cities are: ";
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}
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string* names;
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};
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struct neighbor_cities : public base_visitor<neighbor_cities>
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{
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neighbor_cities(string* n) : names(n) { }
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typedef on_examine_edge event_filter;
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template <class Edge, class Graph>
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inline void operator()(Edge e, Graph& g) {
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cout << names[ target(e, g) ] << ", ";
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}
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string* names;
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};
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struct finish_city : public base_visitor<finish_city>
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{
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finish_city(string* n) : names(n) { }
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typedef on_finish_vertex event_filter;
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template <class Vertex, class Graph>
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inline void operator()(Vertex u, Graph&) {
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cout << endl << "finished with " << names[u] << endl;
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}
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string* names;
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};
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int main(int, char*[])
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{
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enum { SanJose, SanFran, LA, SanDiego, Fresno, LasVegas, Reno,
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Sacramento, SaltLake, Phoenix, N };
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string names[] = { "San Jose", "San Francisco", "Los Angeles", "San Diego",
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"Fresno", "Las Vegas", "Reno", "Sacramento",
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"Salt Lake City", "Phoenix" };
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typedef std::pair<int,int> E;
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E edge_array[] = { E(Sacramento, Reno), E(Sacramento, SanFran),
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E(Reno, SaltLake),
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E(SanFran, SanJose),
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E(SanJose, Fresno), E(SanJose, LA),
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E(LA, LasVegas), E(LA, SanDiego),
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E(LasVegas, Phoenix) };
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/* Create the graph type we want. */
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typedef adjacency_list<vecS, vecS, undirectedS> Graph;
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#if defined(BOOST_MSVC) && BOOST_MSVC <= 1300
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// VC++ has trouble with the edge iterator constructor
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Graph G(N);
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for (std::size_t j = 0; j < sizeof(edge_array)/sizeof(E); ++j)
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add_edge(edge_array[j].first, edge_array[j].second, G);
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#else
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Graph G(edge_array, edge_array + sizeof(edge_array)/sizeof(E), N);
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#endif
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cout << "*** Depth First ***" << endl;
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depth_first_search
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(G,
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visitor(make_dfs_visitor(boost::make_list(city_arrival(names),
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neighbor_cities(names),
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finish_city(names)))));
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cout << endl;
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/* Get the source vertex */
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boost::graph_traits<Graph>::vertex_descriptor
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s = vertex(SanJose,G);
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cout << "*** Breadth First ***" << endl;
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breadth_first_search
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(G, s, visitor(make_bfs_visitor(boost::make_list(city_arrival(names),
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neighbor_cities(names),
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finish_city(names)))));
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return 0;
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}
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